GC1993 Posted June 22, 2014 Share Posted June 22, 2014 Just decided to replay a mission I created years ago.... You know how frustrating it is when you do a ramp start that AI units wait until the preceding plane is well airborne and fast exiting the aerodrome before they turn onto the runway and begin to takeoff themselves meaning rejoin takes ages? Well look at the attached track, fast forward to 18:19:30 to see wingman 2 take off and watch how 3 and 4 also go in quick succession, resembling real life flight departures (that I've witnessed at RAF Lakenheath anyway...), rather than waiting ages. Is this a glitch, or did the AI aerodrome behaviour get patched in the most recent update?.trk Link to comment Share on other sites More sharing options...
joey45 Posted June 22, 2014 Share Posted June 22, 2014 Did they start on the runway or did they taxi? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
GC1993 Posted June 22, 2014 Author Share Posted June 22, 2014 Did they start on the runway or did they taxi? Did you look at the track? It was a ramp start, flight of 4 of us, taxi to runway and one by one takeoff. Link to comment Share on other sites More sharing options...
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