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Detecting Static Damage


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Hi Guys

 

I am having problems detecting when a static is being destroyed eg "Comms Twr".

 

I have tried using:

 

mist.flagFunc.mapobjs_dead_zones{ zones = {'Comms Twr'}, flag = 51 }

 

where Comms Twr is a zone within which is the Comms Twr static.

 

This does not work. I had originally tried Group Dead, but this does not work for statics.

 

Any other ideas greatly appreciated?


Edited by nebuluski

Rig: MSI Mag X570 Tomahawk| AMD 5600 | 32 GB DDR3 | M2 NVME Gen4 1TB SSD | Samsung EVo 850 2TB, 500 & 256 GB SSD | Gigabyte AORUS GTX 1080Ti | Samsung 24" (1920x1200) |

2 x Iiyama 22" T2250MTS touch screen (1920x1080) | 2 x 6.4" LCD | Cougar MFDs | Thrustmaster Warthog | CH Pro Pedals | Windows 10

 

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OK, I changed the Group Dead to Unit Dead and it now works!

Rig: MSI Mag X570 Tomahawk| AMD 5600 | 32 GB DDR3 | M2 NVME Gen4 1TB SSD | Samsung EVo 850 2TB, 500 & 256 GB SSD | Gigabyte AORUS GTX 1080Ti | Samsung 24" (1920x1200) |

2 x Iiyama 22" T2250MTS touch screen (1920x1080) | 2 x 6.4" LCD | Cougar MFDs | Thrustmaster Warthog | CH Pro Pedals | Windows 10

 

[sIGPIC][/sIGPIC]

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