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DCS DOMINATION, PVP & COOP MP

 

 

!!!UPDATE V2.1 !!! http://www.gamefront.com/files/24346519/DOMINATION2.1.rar

or..http://www.lockonfiles.com/files/file/2804-dcs-world-domination-mp-mission/

 

BLUFOR VS OPFOR COOP & PVP DOMINATION

 

OPERATION GOALS:

 

DOMINATE THE OPPONENT BY ATTACKING AND CAPTURING THEIR DESIGNATED AIRBASES AND DESTROYING THE LOGISTICS INFRASTRUCTURE HOUSED THERE. WHEN ALL OF THE OPPONENTS AIRBASES ARE CAPTURED THE MISSION IS COMPLETE AND YOU BECOME THE WINNER. THIS IS A DYNAMIC MISSION IN WHICH ITS COMPLETION DEPENDS ON STRATEGIC PLANNING AND EXECUTION.

 

REQUIRED GOALS FOR AN AIRBASE TO BE CAPTURED:

 

1. DESTROY AIR DEFENSES AT OR NEAR THE OPPONENTS AIRBASE TO ENSURE SAFE ENTRY INTO ITS AIRSPACE FOR FOLLOW UP ATTACKS.

 

2. EACH AIRBASE IS USING STRICT RESOURCE MANAGEMENT.

BY DESTROYING THE WEAPONS STORAGE WAREHOUSES LOCATED AT THE OPPONENTS AIRBASE YOU ARE ENSURING NO WEAPONS CAN BE USED AGAINST YOUR COALITIONS AIRBASES. DESTROYING THE WAREHOSE ALSO PREVENTS FURTHER ENEMY AIRCRAFT FROM SPAWNING AT THAT BASE.

 

3. SINCE EACH AIRBASE IS USING STRICT RESOURCE MANAGEMENT, EACH AIRBASE HAS ITS OWN LIMITED SUPPLY OF FUEL. THE FUEL IS STORED IN LARGE FUEL TANKS SOMEWHERE ON THE OPPONENTS AIRBASE. DESTROY THE FUEL TANKS TO ENSURE THE OPPONENTS AIRCRAFT CANNOT OPERATE. YOU MAY ALSO PROTECT THE FUEL TANKS FOR YOUR OWN USE ONCE THE AIRBASE IS CAPTURED.

 

4. COMMUNICATION IS KEY. AT YOUR OPPONENTS AIRBASE THERE IS A RADIO TOWER. DESTROY THE TOWER TO PREVENT ENEMY INTELLIGENCE AND STATUS UPDATES. AS LONG AS THE TOWER IS STANDING THAT BASE WILL BE ABLE TO SUMMON REINFORCEMENTS AND WILL BE ABLE TO WARN THE ENEMY OF ATTACKS.

 

5. DESTROY ANY REMAINING ENEMY FORCES THAT ARE AT THE OPPONENTS AIRBASE. ONCE YOU HAVE ELIMINATED THE ENEMY FORCES AT THE BASE, OCCUPY THE BASE.

ONCE YOUR OPPONENTS WAREHOUSES AND RADIO TOWER ARE DESTROYED, ALLIED GROUND FORCES(ai) WILL ADVANCE ONTO THE BASE AND CAPTURE IT. PROVIDE SUPPORT TO THOSE FORCES BY TRANSPORTING MORE TROOPS AND DEFENSES.

 

YOU MAY USE WHATEVER TACTICS AND RESOURCES NECESSARY TO COMPLETE YOUR MISSION. YOU MAY CRATER THE ENEMY'S RUNWAY AS ONE EXAMPLE. JUST REALIZE THAT YOU MAY HAVE TO LAND AT THAT AIRBASE TO FULFILL MISSION GOALS. YOU MAY RE-SUPPLY YOUR AIRCRAFT AT A CAPTURED BASE AS LONG AS THE BASE HAS BEEN CAPTURED AND THERE ARE ALLIED UNITS ON THE BASE.

 

TANKER AND AWACS SUPPORT ARE AVAILABLE AND ARE VULNERABLE TO ATTACK.

 

THERE ARE ACTIVE GROUND FORCE OPERATIONS TAKING PLACE THROUGHOUT THE THEATER. YOU MAY CHOOSE TO ENGAGE THESE FORCES AS WELL BUT THE MAIN OPERATION WILL NOT BE COMPLETE UNTIL THE AIRBASE OBJECTIVES ARE MET. STATIONARY AND MOBILE AIR DEFENSE IS ALSO EMBEDDED THROUGHOUT THE COUNTRY FOR OPFOR AND BLUFOR. BE AWARE OF THESE THREATS AND TAKE ACTION IF NEED BE.

 

DUE TO STRICT RESOURCE MANAGEMENT, EACH AIRBASE HAS A LIMITED NUMBER OF AIRCRAFT. IF YOUR AIRCRAFT IS DESTROYED AND YOU SPAWN INTO ANOTHER AIRCRAFT, KEEP IN MIND THAT YOU CAN RUN OUT OF AIRCRAFT TO RESPAWN INTO. IT IS IMPARATIVE THAT YOU OPERATE AS A TEAM AND UTILIZE TACTICS THAT KEEP YOU AS SAFE AS POSSIBLE WHILE COMPLETING OBJECTIVES. IF YOU GO IT ALONE, YOU WILL FAIL.

 

PROTECTING YOUR AIRBASE WAREHOUSE IS VERY IMPORTANT. IF YOUR WAREHOUSE IS DESTROYED, YOU WILL NO LONGER BE ABLE TO SPAWN AT THAT AIRBASE.

 

PROTECTING YOUR MAIN FARP IS ALSO VERY IMPORTANT WITHOUT THAT FARP AND THE TROOPS ON IT, YOU ARE NOT ABLE TO TRANSPORT MUCH NEEDED RESOURCES(I.E. TROOPS AND AIR DEFENSES). LOCATE YOUR OPPONENTS MAIN FARP AND DESTROY THE TROOPS ON THAT FARP, YOU WILL TAKE AWAY YOUR OPPONENTS ABILITY TO TRANSPORT TROOPS.

 

GOOD LUCK!

 

MODS IN USE:

RANGER79 OBJECTS PACK

476TH RANGE OBJECTS

476TH ROADSIGNS AND STATICS PACK

UPUAUTS UH1, CARGO, SHIPS, TENTS AND HELIPADS

 

SCRIPTS IN USE:

TROOP DROP 3.4

AWACS 1.2

MEDEVAC COMING SOON

 

CHANGELOG:

****************************************

V1.0.0

 

INITIAL RELEASE

*****************************************

V1.0.1

 

ADDED ANTI-TANK SUPPORT AT EACH AIRBASE TO DEFEND AGAINST INVASION FORCES.

FORGOT TO DO THIS IN 1.0.0 SO I ADDED RANDOM ANTI-AIR UNITS THROUGHOUT THE MAP WITH VARIOUS PROBABILITY OF SPAWNING.

TOOK AWAY GAME MASTER MODE FOR BOTH SIDES, ADDED TACTICAL COMMANDER INSTEAD.

ADDED ONE FARP TO EACH COALITION WITH WORKING RADIO TOWER AND DEFENSES. YOUR COALITION WILL RECEIVE MESSAGES WHEN THE FARP IS UNDER ATTACK.

ADDED FLYABLE MI-8 TO OPFOR SIDE.

 

NOTE* ATTEMPTED TO IMPLEMENT "COMPLETE TROOP TRANSPORT SCRIPT" IN THIS VERSION. THERE IS A BUG IN THE SCRIPT WHICH WOULD NOT ALLOW IT TO FUNCTION

PROPERLY IN THE GAME. I REMOVED IT FOR NOW UNTIL THE CREATORS COME UP WITH A FIX. UNTIL THEN I WILL BEGIN WORKING ON A TEMPORARY TROOP TRANSPORT SOLUTION

FOR DOMINATION.

 

****************************************************

V2.0

 

 

  • ADDED THREE FARPS(WHICH ARE TROOP LOADING/UNLOADING ZONES)TO EACH COALITION.
  • LOADABLE TROOPS AT THE MAIN FARP CAN BE KILLED, IF KILLED, THAT PARTICULAR COALITION CANNOT TRANSPORT TROOPS.
  • ASIDE FROM THE MAIN FARP, THERE ARE OTHER TROOP LOADING ZONES IN THE MAP, BUT THE MAIN FARP TROOPS MUST BE DESTROYED TO PREVENT THE OPPONENT FROM TRANSPORTING TROOPS.
  • ADDED ANOTHER AIRBASE OBJECTIVE TO EACH COALITION.
  • ADDED THE TROOP DROP SCRIPT
  • ADDED THE AWACS SCRIPT
  • ADDED MORE RANDOM SIDE MISSIONS AND TASKS
  • ADDED MORE AIR DEFENSES AND GROUND OPERATIONS THROUGHOUT THE MAP(AT RANDOM PROBABILITIES)
  • ADDED A SECOND TANKER TO EACH COALITION
  • CHANGED TIME AND WEATHER
  • ADDED MORE FLYABLE AIRCRAFT
  • NEUTRAL OR SCARCELY OCCUPIED AIRBASES THAT AREN'T LISTED AS OBJECTIVE AIRBASES HAVE SUPPLIES AND ARE ABLE TO BE CAPTURED FOR STRATEGIC PURPOSES.
  • BRIEFING AND PICTURES UPDATED

 

  • VARIOUS MINOR CHANGES AND FIXES NOT LISTED

********************************************

2.0.1 FIX

 

 

  • VARIOUS FIXES AND CORRECTED FUNCTIONS FOR SIDE MISSIONS
  • VARIOUS ADDITIVES OF AIR ASSETS AND GROUND FORCES

 

  • OTHER MINOR FIXES NOT LISTED

************************************************

2.1

 

 

  • REMOVED THE OIL TANKER SIDE MISSION DUE TO GRAPHICS GLITCH THAT CAUSED SOME LAG.
  • C-17 SIDE MISSION AT GUDAUTA FIXED
  • FIXED ISSUE WHERE ENEMY TANKS HEADING FOR GORI NEVER ACTIVATED THUS DELAYING THE COMPLETION OF THE SIDE MISSION.
  • FIXED REFUELING TANKER ISSUE THEY WORK BUT THERE IS AN ISSUE WITH THE EASY COMMS MENU IN 1.2.8
  • SUKHUMI INBOUND AI HUEY'S NOW DROP INFANTRY AT SUKHUMI WHEN ITS CAPTURED(UPON RADIO CALL).
  • ADDED MORE TANKS AND MOVED THEM DEEPER INTO ABKHAZIA TO CUT DOWN ON TRAVEL TIME.
  • ADDED LATE ACTIVATED(AFTER BASE CAPTURE) PLAYABLE AIRCRAFT TO MOZDOK, SOCHI, GUDAUTA, SUKHUMI, BESLAN, NALCHIK AND VODY (THIS IS A LONG TEDIOUS PROCESS, EVENTUALLY EVERY AIRBASE WILL HAVE THIS ABILITY).
  • ADDED MORE VEHICLES TO THE AIRBASE INVASION CONVOYS TO INCLUDE MORE IR SAM'S AND TANKS.
  • ADDED SPAWNING RADAR SAM SITES TO BASES ONCE CAPTURED.
  • ADDED MORE BORDER DEFENSE ZONES AND MORE RANDOM AI FIGHTER INTERCEPT AIRCRAFT.
  • ADDED A MAJOR SIDE MISSION THAT INCLUDES THE DESTRUCTION OF SA-10 AND PATRIOT MISSILE SITES. ALSO INCLUDES MASS BOMBER MISSION UPON DESTRUCTION OF SAID MISSILE SITES. COMPLETION OR NON COMPLETION OF THIS MISSION IS CONSEQUENTIAL.
  • RE-ENFORCED AIR DEFENSES AT EVERY AIRBASE AND FARP(MAINLY BLUFOR SINCE IT WAS LACKING A BIT).
  • ADDED MORE INFORMATION TO THE BRIEFING TO INCLUDE TANKER,AWACS AND JTAC FREQUENCIES.
  • CHANGED THE F10 MAP DETECTION FROM FOG OF WAR TO ALLIES ONLY.
  • ADDED MORE AIRCRAFT TO EACH AIRBASE WAREHOUSE INVENTORY(STILL LIMITED BUT, A REASONABLE ADDITION TO HAVE ENOUGH AIRCRAFT TO ACCOMMODATE UP TO 20 PLAYERS IN THE SERVER AT A TIME).
  • REMOVED THE ABILITY FOR THE KA50 TO TRANSPORT TROOPS.
  • SLIGHTLY ENLARGED THE RADIUS OF TROOP LOAD ZONES.
  • REMOVED ON-ROAD WAY-POINTS FOR MOST OF THE AI GROUND VEHICLES AND CONVOYS TO PREVENT BRIDGE CROSSINGS(CLIMBING)THEY ARE ALL CONTROLLABLE BY GROUND COMMANDER OR PLAYER. SOME VEHICLES DO NOT HAVE WAY-POINTS AND WILL HAVE TO BE CONTROLLED MANUALLY.
  • FUEL AND FEW SUPPLIES ADDED TO NEUTRAL UNOCCUPIED AIRBASES.
  • FIXED TRIGGER MESSAGES AND EVENTS THAT OCCURRED OUT OF ORDER.
  • TOOK OUT AIM54C MISSILES DUE TO PLAYERS WHO CHEAT BY ADDING THESE MISSILES TO THE SU27/33
  • LOTS OF OTHER CHANGES NOT LISTED.


Edited by Firedawg
UPDATE
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  • 1 month later...

Very nice!

Testing on DCS Israel now.

 

I gotta say, we are working on this same exact mission with resources system and smart AI functionality according to the objectives.

It's good to see other communities going in the same direction.

 

We are also using these kind of dynamic missions in a campaign (on going by saving missions), checkout my signature link.


Edited by xcom
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  • 2 weeks later...
  • 3 weeks later...

Great mission (really brilliant), but the trigger spawning magical AH64's near "Dallas Warn Zone" (N42 47.3 E43 25.7) FARP are just unrealistic and annoying. I flew in there twice via the valley where they spawn towards the FARP, only to have them on my butt 3 minutes later. This is breaking all kinds of laws of reality. If you're going to send in magical AH64's, at least please do it from an actual FARP/airbase.

 

Edit: All the defense activated aircraft should be spawning from appropriate bases, OR at least very far away to make up for that. Otherwise it just breaks immersion and any kind of proper tactics.


Edited by bn880

[sIGPIC][/sIGPIC]

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  • 1 year later...

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