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Inspired by BB.'s race script, I created this cross-country version.

The course doesn't have to be a lap, but can run from one place to another.

The script keeps track of anyone flying inside the course, and also checks for missed gates, flying the wrong way, etc.


The course is set up using a series of large trigger zones to create a corridor in which players are detected as race participants, and a series of small trigger zones to make up the gates.

All gates must be inside the corridor, otherwise the script can't keep time correctly.


To use the script, you will need to define three triggers in your mission:

1. At mission start, (no condition), do script --> enter parameters

2. Once, Time more than 1, do script file "mist_4_3_73.lua"

3. Once, Time more than 2, do script file "CrossCountryRace.lua"


See the attached screenshots for details.


Current features:

- Keep time for all individual aircraft in course

- Show intermediate times for all individual aircraft in course

- Show player with fastest time

- Compare intermediate and total time to fastest time

- Top-10 of fastest players


Planned features (wishlist):

- Maximum course altitude

- Maximum altitude per gate

- Distinguish between clients and AI (currently AI is also registered as airrace participant)


Please let me know if you find any bugs or other problems with this script.




Finally had time to update the script, it is now compatible with DCS World 1.5.4 and uses mist 4.3.73.

I updated the script and the test mission in the attachments.








Race Test.miz

Edited by Joe Kurr
Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award
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  • 1 year later...

is there any way you know of to display the current race time on screen , but not the scrolling debug list you have now, just something neat and tidy up in the corner, kind of like the fps counter?



My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

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Tried this recently, the scripts in the mission and the script supplied seperate are diffferent which could be confusing for people. Not sure how to solve the flickering on the screen at the start and shortly after each gate.



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  • 3 years later...

Hi guys! ( of course those who are still alive))))


I upgraded this script for the rules of Red Bull Air Race and Yak-52 aircraft:

And so, what came of it:

- the track is built on regular pylons (no additional mods except the actual module Yak-52 is not required)

- there is a time counter

- - there is a check for the passage of the gate in height (both horizontal and single pilots) no higher than 25 m

- there is a check for the passage of horizontal gates on the roll, no more than 10 degrees.

- there is a speed check when passing the starting gate, no more than 300 km / h

- well, of course there is a check for the Downing of pylons




+2 seconds for non-horizontal passage of the gate

+2 seconds for exceeding the height

+3 seconds for a downed pylon

DNF (did not finish) speeding at the starting gate

DNF (did not finish) three of the downed pylons

Edited by avrora74
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Hi, I'm a noob when it comes to scripting, but I've got Basman's script working well on an air race.  I have 2 issues I'm hoping someone can help with.


1.  If a player crashes, and respawns, they are still listed as being in the race area, and cannot reinitialise the start of the race.


2.  I'm using comms towers, and if pilots crash into them, they can get destroyed.  Is there a way to make all the comms towers immortal?


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