Jump to content

Search the Community

Showing results for tags 'waypoint'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
  • DCS World Tutorial & Training Range
    • New User Briefing Room
    • Guides & Tutorials
  • English
    • Digital Combat Simulator
    • DCS World War II
    • DCS World Topics
    • Licensed Third Party Projects
    • Reality
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 (Recce) Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Warthog Squadron's NoPryl Warthog Squadron
  • Aeronautica Militare Virtuale Italiana's Aeronautica Militare Virtuale Italiana
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =BK= Братские крылья's Связь
  • =BK= Братские крылья's Сервера =BK=
  • =BK= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 1's Topics - Bugs
  • Virtual Carrier Air Wing 1's COOP Flights - Request
  • Virtual Carrier Air Wing 1's Video and Live Feed
  • Virtual Carrier Air Wing 1's Recruitment questions
  • Air Combat Wings's Video
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko Squadron's Topics
  • 74th Flying Tigers's Questions and Answers
  • Red Air College's About RAC
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Recruitment
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • Task Force Uniform Charlie Sierra's Links
  • delete's The discord link
  • 1(F) Squadron RAF Air UK's Operations

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • 11TSG's Events
  • 51st Virtual Fighter Wing's Events
  • DCS-HAF's PvP Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko Squadron's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • Cerberus Fighter Wing's Events
  • Digital Coalition Air Force's Open Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • Delta Force Squadron's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

Found 5 results

  1. When giving units (t-72's in this case) waypoints, the unit will turn and drive towards the given waypoint. however, after a certain distance or period of time the vehicle stops as if it has reached the waypoint. giving a new waypoint gets the vehicle moving again but it never really seems to get more than halfway to the waypoint before stopping Also, units follow pathing as if they are off road even when the path is set to be via roads and they start on roads.
  2. Short story short, I was playing some DCS Liberation earlier today, wanted to plot a waypoint route to my target and back to base, and after creating the NSEQ, clicking route and switching waypoints my game has crashed. This happened multiple times no matter what I do. Haven't tested if this happens while playing in normal sp/mp. I've included the crash files, and a clip. The moment it crashed is when my cursor appears on screen https://youtu.be/Gqo2vTul3uo dcs.20210611-134247.crash dcs.20210611-134247.dmp dcs.20210611-134247.log dcs.20210611-134247.trk
  3. I was flying the Su25-T under bad weather conditions with rain, cloud base at ~ 2000 meters, 5 a.m. Nevada map Creech AFB, March. Meaning dark, rainy, windy, (yes I know very rare down south). Taxi, runway, takeoff no problem. Off to the first waypoint. Since I'm new and purchased Nevada via the latest sale, I'm not familiar with the topology of the region. So I used the F10 map occasionally. As soon as I switched back to F1 cockpit view, I noticed all of a sudden the waypoint distance increased from where I left off. I was only a few seconds into the F10 map, not that somebody thinks I overshot the waypoint. I think my plane was 10.4 miles out heading towards the first waypoint when it happend. To correct the issue I manually switched to waypoint 2. F10 map again 11 miles out, same thing happened! I saved the track record and will review this evening and I'll report back.
  4. Hi. I'm trying to learn some mission scripting. I'm currently trying to write a function that will update groups' routes dynamically, for things like a formation of ships or CAP over a moving carrier. Please could someone confirm the following assumptions I've made based on testing and the docs: 1. There is no way to access current tasks for a Controller, and therefore no way to update waypoint locations not stored in script. 2. A sensible way (in terms of ease, precision, and resources) to create dynamic routes is to have three waypoints: [1] current location, [2] predicted target position for one minute from now, [3] predicted target position for two minutes from now, with a waypoint WrappedAction at [2] that calls the function again ([3] being only included for smoother turns). My current attempt at this produces a crash every time, with no scripting error in the log. I know it's something silly that I've missed, but the CtD with nothing logged makes normal debugging harder. I also have the following unsolved questions about mission tasks that may or may not be contributing to the problem: 3. What is the reference point for waypoint ETA vales in LUA? 4. Do ongoing tasks and options (e.g. RoE and CAP) need to be cancelled if not intended in the new mission task, or reapplied if they are? 5. Does the group's current waypoint index need resetting after setting a new mission task? Apologies that I can't answer these through testing, but I'm fed up with the long CtD cycle. test.miz waypoints.lua
  5. I wanted to have the Carriers steam up and down the coast in an eternal loop. Googled and found this from 2013: "switch waypoint" doesn't exist anymore it seems.
×
×
  • Create New...