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Flight Simulators





Found 20 results

  1. Just watch 84f851d3c05c84721b26b3d85a58357d.mp4 The visual
  2. I found a bug where you can get a non functioning a/g radar that doesn't do anything and seems to have TGP functions. To get this bug to happen simply press air to ground master mode on the ICP then the FCR should auto open on left MFD. Next press the FCR osb button on the bottom, then re open the FCR page but press the osb button at the top left (has to be top left). You should then have this weird looking radar display. Let me know if further instructions needed or a .trk file. Thanks
  3. Hello, pls see my other post from this topic: Honestly, I know, its EA still but basically since June there is no change in Petrovich's behavior as a pilot (for offline, player as pilot operator). I think this is important: Explenation: We have still some of button free for Petrovich menu so maybe the best option is to add possibility to change for R and B (radar and barometric alt as default, or only barometric, not radar). It could solve a lot of things. After all, if I fly with a real person, mainly the barometric altitude is maintained, not the radar altitude (only in extreme and dangerous situations) durring attack.
  4. Firing an AIM-120 in RWS mode. I wait for my missile to pass Pitbull then I lock a second target. On my radar I see the symbology concerning my first contact applied to my second target. I know the radar is in WIP but is this normal? F-16 RWS Test.trk
  5. in "known issues" thread it says "no consequences". https://forums.eagle.ru/topic/274181-dcs-mi-24p-early-access-known-issues-please-read-before-posting-issues/ Engine fire has no consequences. This will be corrected as the damage model matures. however here it appears that fire (which did NOT cause fire detector warning btw...) causes rotor blades to separate after several seconds. NoFireWarning-RotorBladesRandomlySeperating.trk
  6. Hornet rudder movement is seriously overcorrecting and flapping hard when there is light wind and turbulence. This starts when the FCS is in landing mode -> when flying on speed AoA. The shaky movement is unrealistic for any actuator, and sometimes it can actually make your landing worse by moving the plane sideways. In the track there is a "realistic" turbulence and weather setting but the rudders move unneccessarily fast which makes the approach and landing shaky. In the video you can see how smooth the movement should really be. There are plenty of landing videos on Youtube for reference material. I also want to emphasise that I do know that there needs to be large and quick corrections when there is wind and turbulence but currently the rudder is overcorrecting and shaking a lot. The movement just needs to be dampened quite a lot. rudder movement.trk
  7. what is going on here,...petrovich as pilot is whacked. He is constantly flying into the grund. Not only that but the .trk is whacked as well...it shows no engagement what so ever ,even though I engaged a target plain as day...even the headings are wrong on the interface. Is the sim that broken at this point??? failure.trk
  8. I had crashed two digits times right now, it makes felt that there is something worng with the flight model, as there are abundant video resources indicate that hind in reality is could be highly stable during takeoff and landing unlike in game which is basically uncontrollble, i think that there is something wrong with the flight model and wish ed to correct it sooner(same goes uh1 huey and mi8)
  9. 10000ft_M042_sustained_G_26000lbs.trk Condition: 26000 lbs total weight, drag index = 50 (6 amraams), 10000 ft, mach=0.42 F-16C-50 should sustain 3.2G at this condition, however there is no way I can sustain this G load in DCS at this condition. I'm doing 2.9G mostly. Please see attached.
  10. patches and have introduced various fixes and tweaks to controls, trim and FM. And for the most part they seem to have been very sucessfull (fe the problem with "overtrim" are far less and the sound feedback is also very helpfull). The Shaitan-Arba is now also much more controllable at low speeds. Especially noteworty in a positive way - VRS does no longer suddenly and fatally happen, the soundmapping for RBS, VRS, max-envelope aso is now a completely suitable indicator. What seems to need further attention is the following though: the feel of weight and mass now seems reduced, and the Hind is too twitchy in various envelopes (to the point where one seems to "stir" the cyclic aka the joystick) while hover transitions are now far more controllable the hover itself seems to have become very twitchy even in low-weight and zero stress conditions the wheels now "soapglide" even more in almost all terrains, even with collective on zero, rpm throttle down, and wheel brakes locked I have included a track from the remastered-for-hind huey-campaign (ty for that excellent scenario to really control the Hind @Bailey) where this can be seen. I also could directly compare the asset behaviour to before the patch (as I had just flown that mission before both patches). Twitchy hover: during takeoff at final landing at "Madrid" at the end "soapgliding" of wheels at rolling landing and taxi at Senaki-Kholki on the pad at "Madrid", with various test of AP channels, locked wheel brakes, applied wheel brakes, idle rpm, zero collective, diverse trimstates "rudder" (tailrotor), "heading" AP channel on/off slights osciallations during flight in stable envelope with no input entire flight various attitudes, crabbing during transition during speed hook or forward reduction notice zero control input (control input indicator up entire track) notice "pulse" inducing oscillation with slightest inputs as if input signal is registering on/off For the problems describe above, also notice how for the most part non-pilot induced oscillations seem rock stable while any attemopt to correct them with minor cylic, minor collective or general slight(test) peripheral input seem to surge the oscialltions or the twitchy hover behaviour (especially noticeable at the end of the track, when I almost crash myself at "Madrid"). The widely reported "overtrim" or "input overshoot when pressing trim" is reduced but still noticeable. For the passer-in-glancing, please focus on the bug behaviour, my bad flying is a given having to be seen as "baseline" . Trackfile as google-drive link as filesize exceeds attachment limit: https://drive.google.com/file/d/1u71lvSaImScYA2f3zgynpGPhEwe5roFX/view?usp=sharing Dxdiag file attached for good measure. DxDiag.txt
  11. I'm pretty sure whats happening is that server side I am desyncing and pulling 5g with the sight open, causing the gyros to fail. But clientside, Petrovich still says the weapons are ready and the doppler system gives strange readings. https://drive.google.com/file/d/1C3CHRj77qoKixNOymIo7dFB_6zyAKNV3/view?usp=sharing
  12. Dear All, and Virtual Pilot ! Since we are not able to pull 9G yet, i was considering to put this together to see any discrepancy. So i compared the ingame values with the irl data, which is publicly available to everyone. It seems some things are heavier where it shouldnt be, and others lighter than it should. I limited myself to the listed loadout only as it takes a long time to research, so there might be other weapons and pylons off. I have no way of testing the index values so that is up to ED to know if its correct or not. Note: The corner plateau of the F-16 is between 330-440 KCAS. The quickest to at max G is at 440 KCAS (calibrated airspeed). The F16 airframe alone is pretty light itself, so the +245 lbs will effect its flight performance. EDIT: i know with this loadout wont be able to pull 9g, i just wanted to put it out there.
  13. Noticed a few possible bugs here: A) On Air start missions the Hind will add some yaw corrections to the rudder even if rudder assists are disabled, I have to reset trim to cancel the input other wise they will stay offset. This happens in self made missions and the instant freeflights where you start in active pause. General Yaw autopliot: B)If engaging the yaw auto pilot once the pedals are offset these will not return to center when yaw auto pilot disengaged. You have to reset trim. This is not a problem in forward flight but if using the Yaw auto pilot in auto hover it can become a problem, as when you want to center the pedals after YAP disengaged you have to do a trim reset which also cancels the cyclic trim. This can lead to some messy situations. Shouldn't the pedals return to Centre after Yaw auto pilot is turned off ?? It is no longer getting inputs from the FCS. Turning off the pedal damper has no effect. C) If taking over from the AI pilot the pedals can be offset (regardless of YAW AP) , only way to centre pedals is to reset trim which again is tied to cyclic, not ideal if low and slow. I do not have any rudder assistance selected in game menus and all game avionics modes etc.. are de selected. I do not have sync hotas at mission start as the latest update is creating issues with the joystick (TM HOG), the stick will go full forward and to the left on mission start (not a Hind issue) happens in other birds until I force back control and then it centers, but even if do have sync selected and let the cyclic do its thing the pedals are are still the same as part A on mission air starts. Edit: Added to tidy up the topic. So more playing about today and to highlight the issue I am talking about. I have been testing the AI handover between seats and as mentioned in this thread the pedals create issues under certain cumstances. Simple Test: (no rudder helper selected in game options) Go into a stable hover , switch to front seat, let AI settle the hover, switch back to the pilots seat and then perform a 90 degree turn to the left and maintain stable hover (something you might actually do) Result: When you take back over the pilots seat the all the controls controls are trimmed, obviously this is good as you don't want to crash on take over. The problem becomes the pedals, when I do 90 degree turn I am fighting this offset left by the AI, once my turn is complete I am having to dab left rudder now to maintain a heading. While doable this starts becoming extremely awkward as my brain/muscle memory is telling me I need to right rudder in a hover plus I am only having to lightly feather left which is also awkward. My pedals being center spring (VKB's) are now completely out of wack to the helo controls. To combat this you can reset trim, however as mentioned already the trim reset also zeros cyclic. I have managed to catch it and go back into hover but again this is making a simple task more difficult, resetting cyclic trim near the ground is not a good idea really. Would this be an issue at 300m in forward flight, no, but it can be an issue else where. The above is linked to the same prob with turning off Yaw AP, your pedals are stuck until you reset which cancels any cyclic trim. While resetting the pedals may not be accurate neither is the current system but rather it is just tied to re-setting cyclic. Possible Solution: I would assume there are different ways to to implement how the pedals work but adding a extra separate bind to re set the pedals would be easiest I would guess. This way you do not have to change the current behavior of the 2 ways to reset trim (double tap trim or trim reset) You could double tap set-trim to reset all, current re-set trim could still be used to cancel both cyclic and pedals, plus the extra reset pedals only needs be used if a player wants. With those 3 options it would cover all bases IMHO with out effecting currently how the module works. I would hazard a guess for those that like flying with the rudder helper, having a separate pedal re-set could also be useful. With the above , on my cyclic I would map ''set-trim'' and ''pedal reset trim'' as "set-trim'' does 2 functions.
  14. Caucasus Map Single player Starting running from runway Engine placed in SEC mode. Throttle snap to mil RMP fails to rise above 70% FTIT has a rapid rise through 750C With engine on SEC, Rapid Throttle movement should not cause this effect. This is normally checked during aircraft launch.
  15. The FCS BIT test seems to always show ready after a cold start now ? is this new behaviour intended?
  16. Viper is limited to 800kn VNE under 30k feet. There are charts, I'm pretty sure ED has them, your SME's should also know this limit rather well. The fact I can routinely go to 900kn clean without the engine blowing up is a bug. Here is also a track HyperViperbug.trk
  17. Posting this pre-2.7. Not really a bug, but either ED is gaslighting me, or 'CPL' sometimes flashes up on the blank lower position of the UFC (below RALT). Please someone else say you've seen this as well....
  18. So im currently making a single player mission.. the objective is to destroy a group of ships, ive been testing damage output of weapons vs ships and it seems even the small FF type ships and DD have around 1000 hit points or so.. This cant be right, its this being worked on or is this just DCS ships ? Seems pointless attacking a FF even when dropping a GBU 24 doesn't destroy a small FF ship ??? Ive decided too use triggers to help kill the ships as I think a 2000IB bomb would devastate even a destroyer type ship. And the Harpoon/mavericks damage vs ships is laughable..
  19. It should switch transponder to transmit 7700 code, like it does in A-10C or Huey. Here it does nothing.
  20. I noticed something funny after shooting as titled. I saw there was a post prior about something sort of this nature, but was labeled previously reported and with@bignewy saying to wait for the next update, which was already released since then and topic closed. What happens is when you have bugged an L&S get with in the launch range and shoot, if you bank either left or right more than 30-45 degrees to notch, the radar loses track until your bank gets back to below this value. I’m not sure if it is affecting the success of the kill or not, but it seems to be pretty evident when you bank and you see “LOSE” on the fly out symbology, but yet it comes back and continues to count to pit bull. I will provide a track if requested since it seems pretty easy to replicate. I don't know why I said that, here's a track. https://www.dropbox.com/s/4oeqyuzphcxrgmh/TWS120.trk?dl=0 Sent from my iPhone using Tapatalk Pro
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