Search the Community
Showing results for tags 'tracking'.
-
Hi everyone, While playing in Multiplayer I witnessed an S60 firing at me and kept firing even after I completely masked my helicopter. I've created a test mission and confirmed that the S60 will fire regardless of terrain. It will even keep tracking you if you move behind the terrain. I've added a track and miz to demonstrate the issue. Thanks for your help. S60_Ignores_LOS.miz S60_Ignores_LOS.trk
-
Wouldn't it be wonderful to implement hand tracking from quest 2 to DCS to interact with your own hands on buttons and MFDs? It would be a game changer to enjoy VR even more!! We need this to get to the higher bosses, I think it's an incredible idea!! PD: I saw some options on YouTube but they seemed expensive or did not work very well. PD: I saw some options on YouTube but they seemed expensive or did not work very well. ----------------------------------------------------- Not so precise... ------------------------------------------------------ Expensive
-
Hi guys, i don't know if i am the only one still having issues with locking a moving target. In v2.6 the moving target got auto locked, and all i had to do was designate it and get the cross in between the vertical lines. But this is not the case anymore and the target indicator just remains in the point i locked it, and the target just drives on. Is this because the Flir pod has been replaced by the 228, or is this a bug? Why has this been changed in 2.7 when now i got used to locking the moving targets this way ? Most of the video's on how to use it are from versions before 2.7....... where it worked ! This is not a complaint, but exchanging and collecting more information and/or updated video somewhere i can learn from. I just need some help to know if the 28 Flir has become obsolete or outdated. Wags already made some great video's on the new 228 Pod, but only on stationary targets input please .... Kind regards, RWC.
- 4 replies
-
- flir pod
- moving targets
-
(and 2 more)
Tagged with:
-
ED, first of all 2021 look to be an amazing year for you guys and the community, Please can I make one small request please, can you please allow the users of the Tobii 4 and 5C to have full 6DOF in cockpits, by default only head and eye-tracking with 3dof, but you are unable to lean in and out. the eye trackers are capable to do this function, as is the engine because TrackIR and similar products do it, let alone VR. I understand this won't be an overnight task as your dev schedule is pretty full, but if it could at ;least be considered, you'd make some Tobii owners very happy!
-
Is there a reason the targeting pod refuses to track moving targets?!? Perfect contrast, slow moving target still nothing. I've got it to track once for about 100', until I crashed into the target seeing I was a quarter mile away from it before it even started tracking.
-
Hello DCS a10 users Can anyone tell me what device they are using on their hands in these videos to reach into the cockpit in VR and control the dials and buttons while in VR with their fingers? 355th Training Squadron implementing a new A-10 Thunderbolt II virtual reality simulator lab video: same video multiple times showing finger controllers: 355th Training Squadron implementing a new A-10 Thunderbolt II virtual reality simulator lab time 38 355th Training Squadron implementing a new A-10 Thunderbolt II virtual reality simulator lab time 56 355th Training Squadron implementing a new A-10 Thunderbolt II virtual reality simulator lab time 80 355th Training Squadron implementing a new A-10 Thunderbolt II virtual reality simulator lab time 85 finger tracking strap led instructions on wall: 355th Training Squadron implementing a new A-10 Thunderbolt II virtual reality simulator lab time 113 Is this documented support for all users? I'd like to use this too for many of your modules. I only fly in VR and would love hand tracking as show in this video that would also control over buttons and knobs in the cockpits. Thank you very much!