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Found 5 results

  1. Got my hands back on 3DS thanks to a good friend so i can hopefully finish what i've once started. Figured that lights only work when you use your object as ground/fortification. What bothers me so far is that all my objects are not even with the ground when the ground is not even.. ehh.. just take a look It allready has a working collision shell Any Ideas?
  2. Hey Folks, newbie to blender here. It's been a while (at least 2 years) since i've worked with 3DS and now i've started to work with blender 2.93. So far i managed to create a cube, exported it and created a lua file so it's visible in DCS 2.7...so far so good. What i don't understand is how to create lights, for example a few spotlights for a flood light tower or a simple street lamp. I've checked some tutorials also of Grajo but i quiet don't get it. Is there a simple step by step to create a light out of a simple object. A Sphere, a cube.. Inside the edm export tool readme there's this sentence that i also don't understand "To place a light in the edm model, you have to place an empty-object and choose Light as Emptytype." How can i create an "empty-object"... Any help is appreciated, will bother you with more question if things work out.. Thx folks
  3. Hi @BIGNEWY I just tested the claim that @TheTrooper made in another thread and it seems that Command Center static object in fact cannot be killed now. I had the mission in the past where I was bombing Command Center and one other static bunker with 2000lbs bombs - that mission worked for me in May 2020 fine, with static destruction based triggers and all. Now, in Wags' video about GBU-24 from December 2020 it is visible that the first Command Center was not destroyed after it was hit by GBU-24. I was able to reproduce this toady in Syria map, track attached. UNDEAD-CC.trk
  4. For too long has the cow been a simple "static object", cursed to be out standing in it's field and be a mere witness to the world around it. Corralled in one place to watch as it's blue or red country men moove and fight and be butchered without being able to take stock of the situation from another angle. Denied the udderly basic right to explore. NO WHEY, I say! This is a miss steak! It is time for the dairy queens to be herd! To be a full "ground unit" with waypoints, groups, and late activations! To have free range of the map! To... okay, I'm over mooing it. I think it would behoove the community to have some better control over the cows in the mission editor. Short of using MOOSE (sorry) or MIST, we're unable to do much with the cows other than fire some triggers on their death. Our discord group uses the cows for our bullseye (not sorry) and like to add small easter eggs in the missions involving the cows. It'd be great to be able to assign waypoints and have the cows act more like a ground unit. A low priority for sure, but if it's easy to change it's classification to an unarmed ground unit, that'd be great!
  5. I love the addition of cows in the mission editor! Thank you! Would you please make the cow a multi-unit object? So I can place a cow, then click an "x of y" iterator to place more cows in the area? Placing and moving a herd would be preferable to placing and moving 30 or 40 individual objects. Again, thank you!
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