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Showing results for tags 'sounds'.
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JestHer | Female RIO | Complete Jester Voice Replacement (digitalcombatsimulator.com) JestHer is a complete sound replacement of the Jester voicelines. https://youtu.be/ZEswMBLRyIs Edit: Download Link: https://www.dropbox.com/s/lpt6hbbbae2q8l8/JestHer Voice Mod.zip?dl=0 Alternate Download link: https://drive.google.com/file/d/1SYfkp8v3Bft6-Go8VeTJWStjTho2U4Rl/view?usp=drive_link Update 06/01/23 - Fixed Closing canopy file name (thank you to @bonesvf103) - Fixed incorrect filename "nails six ol cock" (thank you to @Despayre) - Added new carrier landing voicelines as suggested by @bonesvf103
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I am trying to install a sound set for the ATC, ground crew and wingman etc that will make them sound British, however, it says to install the files into Sounds\Speech\Sound\ENG\Common\ Now I get that it may be referring to the non-steam edition, however, is there a folder like this or at least a sounds folder where all the voices etc are kept in the Steam edition, I have searched all over Programfilesx86 etc and all I found was a folder called "sounds.edc" but this is obviously not what I'm looking for. I have also looked in DCS under saved games, no luck there either. Any help would be appreciated.
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At 9:57 the pneumatic hiss is very audible in this real Mk9.
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- bug report
- sounds
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Seem's to be some slight audio glitches with the Mi-8 in 2.7 examples being the trimmer sounding funky and Rockets launching sounding weird (from inside cockpit). Only seems to be some sounds not them all, easily replicable just hop into the hip free flight and trim it. You will know what i mean
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I suspect this is simply a limitation of the ME, but figured I'd ask here to see if anyone has some advice/opinions. I am working on a mission that includes some formation flying where the player participates in formation navigation between several waypoints. There are triggers when making turns from WP to WP telling the player when to start the turn. Additionally, I am trying to insert voiceovers whenever the player gets into proper formation, when they fallout of formation, and when they return to formation. I have all this working. BUT ... if the player happens to fallout or return to formation at the same time there's a turn, the sounds collide and step on each other. I'd prefer the turn calls take priority over the general "you're back in formation" or "you're drifting away" sounds. Is there any way to solve this within the mission editor? My workaround is to make the sounds more brief so the chance of a collision is reduced, but certainly not eliminated. Thanks!!
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- mission editor
- sounds
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Hi Everyone, Encountered a minor issue with the Hornet (I think it's been present since the new gun sounds were introduced), whereby the sound made by the gun in high and low rate of fire sounds completely identical. You'd expect the low rate of fire (4000RPM AFAIK) to maybe have a drop in frequency; this is the case on the Tomcat where there are distinctly different sounds for high and low rate of fire. ED_M61_Ho_Lo_sounds.trk
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Most of the continuous cockpit sounds (ie engines) sound like they are on a five second loop. Once you hear it its hard to ignore and really breaks immersion. This was pretty common on early sims but I have not heard it on any other DCS modules.
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With open cockpit, one would expect deafening sound if leaning over the side. There's no change at all, sticking the head out. Would be nice but not critical. There's another reason though to develop sounds. Side slipping, In a glider at least, if you side-slip a lot, you really really hear it. In general, wind noise increase with degree of side slip. The ball in I-16 is below panel and difficult to see. So how about developing wind noise more realistically? I flew along, looked at the ball and saw the ball being fully stuck to the left. Point being I didn't know I was side-slipping at all and was surprised. If you side-slip that much in a real aeroplane, I'm certain you would hear it (in any aeroplane actually) ~ ED/ADD You really really hear sideslip in some gliders "Bergfalke 3" (enclosed cockpit, still an ear deafening thunder). Admittedly you hear it less in modern composites planes. But, again, I-16 open cockpit, I think you'll hear it.