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  1. In this track I attached you can see the N001 in game is unable to perform as described in the Su-27SK manual I used a clean JF-17 in the testing since it has a 3m^2 RCS, the figure used in the manual. I tested the 8500m look up cold Locking and detection in the track The manual states Look up from 8500m COLD (MPRF) 50-55km detection 45-50km lock Look down from 8500m COLD 30 to 40km detection 30 to 35km lock I was only able to lock at about 22 to 25km in my test But I'd imagine other spots are broken as
  2. Hello, There is an issue that the brakes are only bindable to a button. Could you add an axis to it like other planes have? If it is just a button, I cannot use my pedals for it...
  3. If you designate a target with TPOD and slew the pod around in ground stabilised mode, then the target position and AUTO bombs guidance will follow the TPOD. All fine here. But once you switch to PTRK, the target position stops updating and it remains in the place of original designation. You have to manually depress TDC to update target guidance, but it will become obsolete once the tracked object moves again. movingTarget.trk
  4. I am locking tgt with agm within ten miles as set on mfd's but many of time's the agm will lock on light post along roadways. If the ground radar is not supposed to lock on stationary tgt's why is this happening. I can wait a little longer to verify that it is indeed a moving tgt but by that time I am closer than I like. Is this a bug or what I will have to settle for. Thanks
  5. Hello, When the FPAS is on either DDI and WYPT is boxed through the SA page, if the HSI page is not displayed on a screen the FPAS page's Nav To: (and it's related entries such as time, fuel, etc) field does not update when scrolling through waypoints on the SA page. However, if the HSI is selected on any of the other screens, the Nav To field will update in the FPAS as they are scrolled though with either the SA page or HSI page. Setup: DDI 1: FPAS DDI 2: SA MPCD: ADI/Tac (It is important that the HSI page is not displayed on any screen.)
  6. Not sure if this is a bug or not, but the inconsistency between the HUD and the STORES page fooled me many times. 1. select a bomb, for example Mk-83 and be in CCIP mode 2. designate a target point (WPDSG, HMD ground designation, FLIR TDC, etc) 3. bombing mode now automatically switches to AUTO and this is reflected on the HUD on the right side 4. the STORES page still shows CCIP bombing mode Expected behavior: STORES page displaying AUTO bombing mode. stores bug.trk
  7. I have recently been noticing a problem where high-drag bombs are detonating mid-air immediately after releasing them in ripple mode, blowing the plane up in the process. I first noticed the problem in the F-5 when rippling all five snakeyes from the center rack. This happens regardless of fuzing, but seems to happen more often with shorter interval times. Releasing in a dive also seems to exacerbate it, but it occurs in level flight as well, and at speeds well within the release envelope (~400 kts). I have also been able to recreate it with the F-16's triple ejectors and have heard F-14 pi
  8. Hi guys, I just wanted to report that this bug: Has now returned. You can use the following links and tracks attached to them to recreate this. Essentially, the plane is pushing the WP's icon away from it's original position. Additionally, The heading needle is moving the waypoints away from the sequence as you fly overhead.
  9. See video. Cannot penetrate these shrubs. It's a huge problem for players and AI pathing.
  10. As titled, the default aggressor skins don't show when you place a USAF Aggressors (AUSAF) F16 on the map in ME. Kinda defeats the object if they're only available to USA, as friendly fire on our server isn't tolerated Quick fix rolled out to the livery LUAs (pretty please )?
  11. AWACS detects aircraft on ground from over 250KM away... (engines not running, even in hangar/shelter) See trackfiles (different hangars aswell). Also affects PvP multiplayer (this was the cause for this testing-scenario, as we had that issue where an enemy player in JTAC/Operator could see me in Harrier on the ground there while their AWACS was in the same area as in the attached trackfiles) AWACStestA-10C_2.trk AWACStestHornet.trk AWACStestF-16CM-Blk50.trk AWACStestHarrier.trk
  12. TCNTestED.miz I've included a mission featuring three tankers to represent the stages of this issue, and in this case have only adjusted the "Unit" option, but this bug occurs when adjusting Channel, Callsign, or Unit on this panel. Regardless of the Channel Mode setting, changing any one of these options in the TACAN options will force the Channel Mode to X while it visibly remains on Y. Checking the unpacked mission file from the .miz, "modeChannel" appears to remain on Y for all three tankers as well. While the below uses the Unit option, the same trick to re-enable it applies for all
  13. Soldiers are not embarking the Huey!!! More people are complaining about this in another session of the forum. If you try to embark a lot of soldiers (more than 8 I think), only the first will embark. I created missions where I have to embark 1 or 2 soldiers and none of them gets embarked! They run to the chopper and stand still in front of they Huey.
  14. Screen grab shows navigating to Kobuleti: Bearing 252, Desired Magnetic Heading (DMH) showing as 255 in the CDU. Marker on HUD is showing the same. However, wind is at 173 i.e. left to right, so surely i should be steering a heading less than the bearing not greater. Velocity marker in HUD is showing drift to the right which is as expected with wind at 173 and is showing SP to left of centre as expected when steering DMH255 to a steer point that is at 252. I think there is a bug where the DMH calculation has a sign error . Flying on from this point if you steer to the marker you a
  15. Hello everyone, I noticed that when reseting the FCS with the wings folded, no Xs appear on the FCS page. From NATOPS : Also, the FCS BIT Test will not start with the wings folded, now this seems logical but when i unfold my wings, even minutes after i pressed the buttons, it will start on it's own, is this intended ? Cheers, Rex.
  16. I've entered the TOT and GSPD for a target waypoint (selected it as TGT - it had a white square around it). It wrote a constant GS on the HSI instead of giving me the required GS I need to keep in order to be on time at the waypoint. Does the GSPD works? Is there a know bug? Should I do something differently? Thanks.
  17. Eagle Dynamics, Thanks for all you the great content you provide for us to use! Lately I have been focusing mainly on A/A with the Hornet. And have noticed that I get a "Lost" message from a TWS shot when going into a crank if my bank angle is reflective of a normal cranking turn even though the bandit is within gimbal limits. I have found that this significantly reduces the chance of a hit. Additionally, the 120 seams to be more biased toward chaff than past A/A engagements with the missile. Thanks again.
  18. Nature of the issue: Using an analog ministick to control the Shkval slew axes is defective. There's a noticeable default deadzone and the deadzone increases as the axes curvatures are increased. The resulting axes response does not provide a sufficient control and accuracy. Hardware used: VKB-Sim Gunfighter + MCG Pro, analog ministick, no deadzone. Tests: Axes in the control options: - Absolute SHKVAL Horizontal Slew - Absolute SHKVAL Vertical Slew Increasing the curvature of the axes (tested 40 then 70) (trying to achieve slower and precise response for small movements) p
  19. The D9 has the same issue like the K4 where the whole spinner and prop arc disappear from time to time. disappearingprop.trk
  20. 1. JDAMs undershoot when released above FL200 in MAN mode. 2. Fuel reservoirs' damage model looks incorrect. The reservoir withstands of the GBU-31V1 impact in vicinity of 15 meters. Track is attached. 20210210-01.trk Remark: the track shows both issues. No 1 is displayed using GBU-31V3 (first delivery), no 2 is by GBU-31V1 (second delivery).
  21. Damaged B-17 keeps loitering - no engines, no fuel. Took the video after several minutes, without having the B-17 lose any energy. B-17 Damage.trk
  22. Playing Reflected's Blue Nosed Bastards of Bodney campaign I have noticed repeated instances of damaged AI fighters deciding that the best thing they can do is fly inverted with flaps out at 110 kts, usually heading North. They can do this even when the engine is broken and the prop is not turning. I can't yet reproduce this in a quick mission, but here are two long tracks which show this (I hope). You have to play through until the dogfighting over Caen... Being long tracks they are too big for the forum, so I've put them in this Dropbox folder: https://www.dropbox.com/sh/qzb3z
  23. I have had the inf load into my helicopter before but now they wont please fix this?
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