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Flight Simulators





Found 17 results

  1. I keep seeing eagles flying around at mach 2 with ease. Yet, when I try that in the flanker it takes 5 minutes just to get to mach 1.5. I figured it was the weapons drag+fuel weight, so I put it in the editor with no weapons and reduced fuel so it had the same internal fuel as the eagle. The eagle still accelerated faster than the flanker. Ok, so maybe the extra weight of the flanker is causing more drag which is more important than thrust at supersonic speed? I thusly reduced the flanker's fuel even more until the flanker and eagle had the same total weight. Now I was certain that the flanker would leave the eagle in the dust because it has 44 more kN of thrust with the same weight. The eagle out accelerated the flanker again. This time I let the simulation run until the eagle had reached 2000 kmh. The flanker was still creeping toward 1600 kmh. My question is, why is this so? Does the larger airframe create too much drag to accelerate much past 1500 kmh? Does the airframe compromise aerodynamics in favor of high AoA controllability? Do the air intakes on the flanker not perform as well at supersonic speeds compared to the eagle? Does the space between the engines on the flanker cause some kind of drag at supersonic speeds? tl;dr Why doesn't the flanker's additional 44 kN of thrust make it accelerate faster than an eagle of the same weight? flanker-eagle-acc.trk
  2. I saw a video where Tricker says using pinky switch to zoom in on the fcr, useful for more easily getting a better picture of two targets close together. When I'm trying to use the nws/missile step button nothing happens. Is nws button not the same as pinky switch? I couldn't find any key binding for it.
  3. Hello everyone, I'm in the middle of my simpit update.. just purchased VKB gunfighter III ( combat pro Grip). Now I’m looking to upgrade my throttle. So asking for feed back. Just as an FYI, upgrading from tmw. And mostly fly F-18 and the F-16. ( thinking of later flying the AV8) thank you
  4. What is the difference between Stored INS align and Normal INS align in the F-16C Viper? I'm asking because I noticed that it takes much longer to align normal INS than Stored and I wanted to know what the difference is. Thanks to everyone who responds!
  5. Hi folks, I can‘t seem to fly coordinated in the hind. When I believe to fly coordinated (horizon leveled, ball centered, inertia gun cross in line with fixed cross, bullets flying straight and so on) and I look at the Drift Angle Indicator, it is usually nailed to the left at 40. When I try to manage the drift angle I usually end up turning. I don‘t have those problems in the Hip. There the Drift angle is usually off just a little and easily correctable. Am I missing something or is the Drift Angle Indicator wip?
  6. With the litening pod SOI, slewing around the TGP within the HUD used to update the designator as it was slewed, now the designator only updates when TDC is depressed, is this how it should be? With the ATFLIR installed this still works and the designator updates while slewing, it only appears to be broken with the litening pod?
  7. Hi, from the 2.7.1 Changelog under "Added Raid assessment (RAID)" Situation awareness mode (SAM) and One-look RAID are listed. I can't find info on what these both do / mean. I can box 1LOOK RAID but see no change. I can't find SAM mode. Can somebody please shed some light on the matter? Thank you Sile
  8. Hi, I've had the DCS F5 for a while but always been annoyed by the fact that I can't find a tdc slew axis (apart from the mouse one). I'm assuming this is because the real aircraft uses a hat switch, but with my current hotas it's been quite hard to find any room for this. Just wondering if I missed a binding, or if there's a way to have this as an option. Thanks, sorry if this is in the wrong category, still a bit new to the DCS Forums
  9. I am looking to make a private custom plane mod, and already have the cockpit model and exterior model that I want to use. I have not found a conclusive answer to whether I can only use FC3 aircraft like the F-15 as a base, or if I could theoretically use the F/A-18, even if it would be harder. I want to have the multi mission capabilities something like the F/A-18 provides ideally. I could see the clickable cockpit being a problem, although I would eventually like to make my aircraft clickable, no matter how hard that is. Thanks for any answer in advance. Or say I want to take something like the VSN F-35 and put my cockpit model into it, any ideas on how to go about that? Thanks.
  10. First of all, I have to say I'm pleased to see ED pushing towards completing the FA-18C although there is a fair amount of features that don't have proper functionality and we haven't heard anything about (...ahem... MIDS Page functionality, D/L features, L16 sending designation to wingmen, missing HSI and SA page functions, accurate IFF implementation etc). In 2020, there was a poll that asked us what feature was more important to us to be added. People overwhelmingly voted for the flight model update. Fast forward to 2021, "officially", the flight model hasn't been updated, besides fixing the ground effect (which was a bug for two years). Among all these other features for the F/A-18C release in Q1, is the flight model also on the list? Are we to expect something like that? Among many other FM issues that have been discussed about in other threads about FM accuracy and underperformance compared to public unclassified material, the airplane has some weird interactions when performing split S with about .8 to .9 Mach speeds, it starts having seizures and going nose up and down. Can we expect such an update or ED has forgotten about the FM update?
  11. Asc switch deosnt move in single player however it works in multiplayer this goes for su 33 too. Any ideas?
  12. "Nav light ON" turns nav light on (green/red/white). "Nav light heating switch OFF" turns nav light off. What's "heating switch" about?
  13. It's a button on the instrument panel. Wiki defines: I hadn't noticed this button before and now I wonder what it controls. Also hadn't noticed clickable left and right machine gun reload handle. Err ... If mod can move this to I-16 forum that'd be great.
  14. Hey Gents, I was fortunate enough to receive the TM Hornet stick for Christmas from a loved one and so far I love it. The only bugbear is what's in the title. If I command the switch forward, it will click forward but stay there until I command center. If I command aft from the forward position without stopping in the center, there are two clicks, one out of the forward position and the other into the aft position. It's the same if I command Right on the switch as well. There's a single click when I command right, but to return to center I have to move the switch back to the center position myself. This doesn't happen when I command WCS left however. If I command Left and release, there are two clicks, one into the left position, and the other back to the center position. I've tried googling to find an answer but all I found was topics on this forum about control setups, which I'm not concerned about. So, since I came up with diddly on my own and I know there are at least a small handful of IRL Hornet drivers who are involved in the community, my question for them is this, is the switch sticking in the aforementioned directions a feature or a bug? It's not a huge deal for me either way, but if it's a bug and not a feature, I'm going to start looking into how to fix it. Edit: I forgot to add that I know there is no WCS Left in the IRL Hornet so that's what's leading me to believe that the switch staying in every commanded position except Left is a feature and not a bug.
  15. I'm sorry if this topic doesn't belong here, mods can let me know and I'll remove it if it doesn't. I just switched from the Steam version to the Standalone version and transferred my modules through the User Profile section just like the following URL shows: https://store.steampowered.com/news/app/223750/view/2873815732584411725 But when I open the DCS Standalone launcher and go to the modules manager, I don't see my modules to install. Do they take time to propagate or is there any additional step I need to do? The modules already show as transferred:
  16. Hi guys, Since the new DC World 2.7 was announced I'm wandering how it is going to be with compatibility with all the missions modules etc... Does anybody know? Or what is the general expectation? Will everything break, specially the older missions/campaigns, or everything will "should" work? It will be great if some dev could answer this one... Thank you.
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