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Found 6 results

  1. Hey all, I tried browsing the forums for a few minutes and could find similar issues but not identical to mine though I may have just missed it. I upgraded from the Odyssey+ to the Reverb G2 about 2 months ago. Game runs great in VR, both in the O+ and Reverb G2, only issues is when I go back to spectator online. The game will stutter near to the point that it's unplayable, but it seems to only happen when I return to spectators or respawn aircraft, otherwise it runs near flawlessly for me. If I look in one direction it runs fine but as soon as I adjust my head position to view instr
  2. Hello everyone, I hope you are fine. Every time we open the map in DCS, I think this affects performance badly. If you noticed, the objects on the map are moving and this is what I think affects performance. If you zoom in on the trees, they all move. I don't think this is necessary. Because as far as I know every time we open the map, it affects the computer badly. (The subject is about trees on the map. The visual trees in the simulator are not.)
  3. Hi Everyone, First post in the forum - and please come and shoot me down online rather than flame me here - I am usually growling on the sidewinder server Let me know if you have any tips beyond the ones below? For improving online play mainly. Shader replacement seems so so, as sometimes I fail to pass check so I stopped that approach. ----I have an old Dell workstation 32gb ram i7-3770 (9 year old cpu) - for other games it keeps up - but DCS. The CPU is my bottleneck. Config: For VR i got a G2 Reverb and 3060Ti to replace my 1060 (non VR the rig was 50-80fps
  4. High everyone, I am building a new computer and the only thing that's missing is the GPU. DCS is not the only game I play although it is by far the most demanding one. Now I know that this is due to ancient code and what not, and that as long as it's as is, we will never be able to achieve the performance we achieve in other games, but I would at least like to push it as much as I can. For months now, I see a fuck ton of benchmarks for " regular " gaming. In these benchmarks anything beyond a 6800xt or a 3080 offers an advantage that only makes sense if you have a couple of thousands
  5. Currently, as of DCS build 2.5.6.60645 Open Beta, we get two options for selecting our texture preferences in graphics menu:- 1. Texture - The setting which affects the textures of arcrafts and spawnable units. 2. Terrain textures - The setting that affects the textures of the terrain. My suggestion is to divide the settings further into the following categories so that people can fine tune their settings to get the optimal performance/quality balance according to their system:- 1. Aircraft Textures - Textures of your, other player's and AI aircraft. 2. Grou
  6. I don't get why this has not been fixed for how long it has been in the game and is now a module on sale. When ever the radar on the Mig21 sees the ground my game just drops from 150 FPS to 10-20 FPS. I have looked for ways of fixing this and found nothing that actually works. If any one knows if they are working on fixing this or if there is a fix that would be awesome, just putting this out here to hopefully get some attention for this problem.
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