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Showing results for tags 'mission editor'.
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Dynamic Sequential Mission Campaign (DSMC) is a tool for mission designers, supporting versions of DCS World 2.5.6 and above. This tool adds persistence to any DCS World mission, done by allowing the user to save the scenario at any moment and generate a new mission file based on the situation at the time of saving, that can be loaded, or edited, using the DCS mission editor. DSMC is required to be installed on the host/server only and has configuration settings available for both Dedicated servers, or Player as Host, via the special options GUI in DCS World. DSMC creates a new .miz file
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Don't think this has been reported yet but since the previous OB update I lost all icons in the mission editor when in vr. No such issues when playing on a monitor.
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Hi Everyone, At the moment there's a restriction in the editor for ground vehicles that ensures that non-amphibious ground vehicles are only placed on the ground - this makes a lot of sense but it does cause a couple of issues. On the Channel Map, there's a fortification on the coast near Ambleteuse (Fort Mahon/Fort d'Ambleteuse: 50°48'19"N, 001°36'02"E), which I would like to place things like artillery on (there's enough space for it). However, DCS treats most of the area the fort occupies as water, which means you can't place non-amphibious units there, even if units
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Hi, Started playing DCS in VR some weeks ago and I'm having a blast. Bought the F-16 immediately and started the learning courses designed for it. However, I'm having issues with my controls when flying missions as they only allow me to use the F-16C_50_easy controls / version of the jet. I rather enjoy the more complex and detailed controls of the F-16C Sim version. This leads to my question; is it possible to have the full simulator controls for a mission flight, or is gameplay in mission mode limited to a simplified set of rules (/controls)? I guess the same question applies to mu
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Hallo allerseits! :) Nach langer Abwesenheit bin ich nun wieder mit dabei (und musste aus mir unbekannten Gründen einen neuen Account anlegen. ???). Momentan möchte ich mir eine Mission auf der Nevada-Map für die F-14B bauen. Mir wird jedoch für die USA als spielbares Flugzeug immer nur die F-14A-135-GR angeboten. Was mache ich falsch? Liebe Grüße, ZaHaDum3007 (vormals ZaHaDum1984)
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Hi there ! Im looking for some help to set an artillery site. I want the artillery to shoot at any ennemis getting in their shooting range. Actually, they are set to RED STATE and ROE: WEAP FREE. Their are some targets in their red circle, but the artillerie is doing nothing :( I've wait 10min to let the artillery calibrte and stuff, nothing ( the engine is not even running ?? XD ) I think if the targets aren't in the visual range, artillery needs to get the info from something else: but what is it ?
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Greetings and happy new year all, I've been working on a script to detect a players ucid and print to screen in game, simple enough I thought... Doing this only to enable greater functions, gotta start somewhere. Below is a snippet of my code in a main function that is always running in the background -- If Flag # triggered do... if trigger.misc.getUserFlag('3002') == 1 then trigger.action.setUserFlag('3002', false) --trigger.action.outText("Success!", 10) trigger.action.outSound("1-success.wav") txt1 = " Your UCID is..." trigger.action.outText(txt1
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Greetings All, I was making a script that will allow specific groups access to given options for the F10 Menu in multiplayer. In this example there are 4 groups, (e.g. XX-DRAGON-1-1-XX, ...) as seen in the code below. When the mission starts, I 'DO SCRIPT FILE' and run the following code to no avail. ------------------------------------------------------------------ -- CustomLUA F10 Menu for Specific Groups -- ------------------------------------------------------------------ ---------------------------------------------------------------
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- lua
- mission editor
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Hey All, I struggle with a problem with the mission editor and the use of static templates. After loading a static template, I can't run the mission. I get asked to save, but, no matter if I do or do not save the mission, the editor window stays open and the mission does not load. Any Ideas??? I believe the issue appeared long ago, so I don't think it came with the last update. I run the last open beta version. Thank for any ideas and help in advanced.... Edge
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Hi all. There is a big bug with Static Templates nowadays. Inserting one can cause all your current mission units to reset their difficulty to 'veteran' when they are airplanes and such, and 'blank' when they are ground units To check the bug, just do as follows: 1) Start an empty mission in any map 2) Place for example an airplane and tank anywhere in the map and specify the difficulty values for them 3) Save it as Static Template 4) Create a new mission 5) Put once again some airplanes and ground units just to check 6) Load the static template we created befor
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- bug
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Since update 2.5.6.59625.1 has been installed, when you open ME and set "Ground Attack" as main task the options of "Start Enroute task" menu in Advanced Waypoint Actions have been missing for every plane type.
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- mission editor
- advanced waypoint actions
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Hi Everyone, As a very small and minor QoL improvement to the mission editor, would it be possible to have user definable presets for the coalitions? Right now, we have 3; they are Custom, Modern and WWII, with 'Custom' at least being able to be overwritten. What I would like is the ability to create new presets, and then be able to edit, rename and overwrite them; this is simply because I tend to make coalitions map and era specific, and it would simply save time to configure it once and then have the preset to fall back on.
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I run an A-10C training course and a server my students can use for practice and training. The training and the server are offered free to the Tactical DCS community. I've used the simulator scripting environment (SSE) to place comms menu F10 items so that students who come to the server can choose which training mission they wish to run and/or to reset their desired training mission so they have a known starting state (and targets to kill.) I've done this using ADD_RADIO_ITEM_FOR_COALITION to set a flag and then set a SWITCHED CONDITION to LOAD_MISSION the requested mission base
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Buonasera a tutti. Volevo chiedere un consiglio a voi che siete certamente molto più esperti ed assennati di me. Era da un po' di tempo che non volavo con DCS ed il Viper (lavoro, eh beh, fortunato che ce l'ho), anche se non ho tralasciato di aggiornarlo continuamente. L'ho ripreso questo pomeriggio, e dopo aver installato regolarmente l'ultimo update, l'ho lanciato ed ho caricato una delle missioni aggiornate di training del VIper. Niente. Anzi, no: mi dava un errore di frequenza della VHF, settata sul canale 127. Ho provato allora a caricare una delle m
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I was making a mission on Syria as a noticed that I was unable to place the Su-27 in the slots 7-23 due to its size on Bassel Al-Assad. I was needing the slot to place more of them down, so I checked if the Su-27 is realy to big, but it isn´t. I place down some static objects and they were fine. This is the case on many other airports, maps and planes. You can see the static objects fitting inside the slots in the picture. Please fix this issue. Thanks!
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I love the addition of cows in the mission editor! Thank you! Would you please make the cow a multi-unit object? So I can place a cow, then click an "x of y" iterator to place more cows in the area? Placing and moving a herd would be preferable to placing and moving 30 or 40 individual objects. Again, thank you!
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- mission editor
- static object
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Is it possible now that Ugra is making Cyprus island in Syria map to also have Cyprus as a country in Mission Editor?
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hii, I have a problem with placing ground units in the ME. When I place a ground unit everything seems to be fine but when I load the mission it does not appear. This happens with ground vehicles and ships. This problem does not occur with aircraft. I hope somebody can help me out. (I have the VSN aicraft mods installed, these are the only modded files I have currently and yes I ran the repair tool but without any success).
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- problem
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