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Showing results for tags 'installation'.
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New problem. I tried the above solution that @maximov posted. It did not work. I have a brand new drive that I just installed Star Citizen to and ArmA 3 with no issues. I still cant select the drive. I also deleyted the registry keys as well. This really should be accessesible to do all the time. I know my drive is accessable and can be used and I keep getting this error. We shouldn't have to wipe our machines just to install this SIM.
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Hi, I've recently tried to reinstall DCS after about a year of being AWOL but when I run the installer it never gives the option to pick my file location and automatically tries to install on my HDD. My HDD does not have the space for DCS and I would like it on one of my two SSD's where it would run much better anyway. I've gone through all my files and deleted every single file related to dcs in the past and it has made no difference, it just seems to skip the step where it asks my file location. My friend however got the option to choose his location? While I am being skipped, I have no idea how to fix this and can't find anything related to my issue. Any help will be appreciated, thanks
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Hello, I have 3 versions of DCS installed (Stable, Steam Stable, and OB), and (I think) because I recently re-installed windows and didn't install the DCS from scratch (because they are huge downloads) there might be some things DCS-BIOS looks for that are not present when it is detecting the installations. What does DCS-BIOS look for to detect DCS installations and make them visible in the DCS-Hub -> DCS Connection screen? I copied the code into export.lua and put it in the saved games\dcs<.openbeta>\Scripts directory but it seemed to have no effect. Also, my saved games is moved out of c:\users\<myname> (using windows's properties->location tab) so it is now R:\Saved Games on a fast SSD. The script snippet seems to have worked that out, but need to work out what DCS-BIOS is looking for to have the installations appear on the connections screen. Cheers Bungo
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Hello, I have a problem with Module Manager in DCS World. I have made a new installation of DCS World after completely uninstalling the previous one. When accessing the module manager, the following message appears: Wait your answer. Thanks you very much.
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Hi I've heard that not a small amount of people including myself have multiple DCS versions installed on the same system, even more so now with the dedicated server installation into the mix. It might be helpful to support having a common library location that could be the central place where same (or similar) content could be read from, without having it duplicated to each specific installation. There's a bit of a question how effective this would be if patch-level's vary significantly, but even with many differences I've seen cases where ample amount of gigabytes are still copied locally from a neighbouring installation and only the rest has to be downloaded from the internet. Ofcourse only applicable content would be put into this location. There would just be a bit more complexity to each installation, you would have similar folder structure in DCS Shared and DCS Server/Client/etc installations, but different contents, but still I don't think it would be that of a problem for modding, while for a normal user it shouldn't be noticable at all. There may be other issues that could arise with this approach so this has to be thought out how would it be implemented. Perhaps to avoid issues with installation-specific updaters working with this common shared assets library, the asset library could be it's own installation with it's own separate updater. Also, I am aware of the recent modular dedicated server feature, that's a big improvement in this direction, but it's not the same and this idea should still stand on it's own, and it would add ontop to make the overall DCS ecosystem storage space requirements more lighter. The more I'm thinking about it, the more issues I think could be uncovered and it might take quite a bit of re-doing the installations and the way patching and patch updates work to make it effective, and it could even bring some inconveniences to the users. That said I have my doubts but also how many people actually have multiple installations and use them much, I don't really know. I just had it on my mind for some time and I thought I should at least mention it, perhaps someone thought about it before and what they've figured out discussing about it. EDIT: One fairly good reason against this is beta testing where you'd actually want to have separation, and other players and groups who would want to hoop between patch levels when one doesn't work out for them. So updating the shared content library would update and ofcourse an installation wouldn't be able to work EDIT2: This kind of a feature might only have a good practical use case for where a user would want to host a server of the same edition on the system where he plays at. So for example OpenBeta Client and OpenBeta Server on PC1. The idea would morph itself into just a server installation's capability of something along the lines of "let's just use the files we can from the OpenBeta Client installation, without copying/duplicating it, and download the rest which are different to our directory". This would work out because in that scenario a user would most likely want to keep both installations on the same patch-level, because he is to be participating in the server he is hosting. The server's updater would have an extra dialog where it would ask you to select the location which it would use existing content from another applicable installation, a dropdown box to select which installation (or a manual browsing). If it wants to update, it should notify the user that it has to modify that "host" installation, but that would most likely render that installation broken, so it should, with user prompt, launch the host's updater and update that first. Ofcourse this feature could be done vice versa, with the client having this capability and not the server, but I think that on systems when only a server is first installed, there's probably no plan to be playing due to it being a different tier of hardware system.
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