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Found 7 results

  1. Anybody else? After installing 2.7.x the reflections on the HUD not only show part of the dashboard which is not possible - but the reflections are too strong. It is very difficult to spot aiports & runways. Unfortunately the 'Clear Glass Mod 01' does not seem to work anymore. What about adding 2 options to the Main Setup (Tab 'Special') of the Su25T Reflective HUD Clear Glass HUD Thanks for any feedback HarryDeere41
  2. Hi. This issue exists for a long time really. When I press HUD button on MFD-Cougar, my 8" TFT screen displays really heavy blurred HUD. It has been there for months, maybe more... I may be wrong but I remember that I've opened a thread or written on a thread about this, but couldn't find. So, opened again. Is there any move on this issue? Thank you.
  3. UPDATE: Habe nun herausgefunden, wie es richtig geht..... Guten Abend! Ich habe mit der Mirage, mega Probleme! Für das INS habe ich mir dieses TuT zur HIlfe genommen: Mirage 2000C: CHANGES To INS Alignment & Approach Symbology - April 2021 | DCS WORLD 2.7 - YouTube Und ich befolge es strikt! Nun zum Problem: Ich gebe die Daten manuell ein (Die entsprechende Option des auto Ladens, ist im Menü aus) gelegentlich funktioniert es und mein HUD arbeitet entsprechend - nach dem "Booten" VAL und den umstellen auf NAV und [N].
  4. The HMD automatically rejects most of its symbology when looking through the HUD, but when we have an A/A target locked, it displays its TD box anyway in the HUD area. Therefore many times we see two TD boxes in the HUD: one drawn by the HUD itself and the other one by the HMD. This situation is very confusing for me, because most of the time they do not even match position due to field of view limits in both displays. Is there a way to prevent the HMD from displaying the TD box in the HUD area? Is this behavior even correct? It seems so weird and confusing... PS: sorry i
  5. because the real life hardware different than commercial HOTAS systems it means that some of the things in the plane are not usable as they otherwise would be. the HUD cursor sensitivity is one of these things, we have the option of making the DDI cursors too slow or the HUD too fast meaning the hornet in AUTO HUD designation is extremely hard to acquire a target. So the ability to set different sensitivity settings for the HUD would solve this issue.
  6. I remember someone had reported something like this of F/A-18C hornet. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle. This is quite annoying and unrealistic because I know how real HUD works. The fix is actually quite simple, but the problem is that modifying the exact file (C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Script
  7. In open beta, after Sidearms lock on, the reticle projected onto the HUD no longer centers on the emitter (it does in stable). For me at least, the weapon itself seems to be acquiring, locking, and homing as expected, both caged and uncaged. I'm attaching a track file. I do appreciate that waypoints now display on the HUD in A/G mode! av8bNA_sidearm_debug_OB.trk
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