Jump to content

Search the Community

Showing results for tags 'fixed internally'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
  • DCS World Tutorial & Training Range
    • New User Briefing Room
    • Guides & Tutorials
  • English
    • Digital Combat Simulator
    • DCS World War II
    • DCS World Topics
    • Licensed Third Party Projects
    • Reality
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 (Recce) Squadron's 161 (Recce) Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Warthog Squadron's NoPryl Warthog Squadron
  • Aeronautica Militare Virtuale Italiana's Aeronautica Militare Virtuale Italiana
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =BK= Братские крылья's Связь
  • =BK= Братские крылья's Сервера =BK=
  • =BK= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 1's Topics - Bugs
  • Virtual Carrier Air Wing 1's COOP Flights - Request
  • Virtual Carrier Air Wing 1's Video and Live Feed
  • Virtual Carrier Air Wing 1's Recruitment questions
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's C-130 MOD
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko Squadron's Topics
  • 47th Tactical Fighter SQDN's 47th TFS
  • 74th Flying Tigers's Questions and Answers
  • Red Air College's Now accepting new pilots on our discord
  • Cerberus Fighter Wing's Screenshot Posting
  • Cerberus Fighter Wing's Welcome
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • 154th Air Wing's New Server

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • 11TSG's Events
  • 51st Virtual Fighter Wing's Events
  • DCS-HAF's PvP Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko Squadron's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • Cerberus Fighter Wing's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

Found 12 results

  1. If you designate a target with TPOD and slew the pod around in ground stabilised mode, then the target position and AUTO bombs guidance will follow the TPOD. All fine here. But once you switch to PTRK, the target position stops updating and it remains in the place of original designation. You have to manually depress TDC to update target guidance, but it will become obsolete once the tracked object moves again. movingTarget.trk
  2. I'm preparing for mission 9 and noticed a small error in the mission description pdf: In the FRAGO page 6 the primary objective stated is "Destroy SAM and AAA in Anvil, engage targets of opportunity", I'm pretty sure that is the objective from mission 8, so probably a copy&paste error? It is almost not worth mentioning, but because mistakes are far and few between I thought I would mention it anyway. P.S.: Loving the campaign so far!
  3. Hey Baltic, Unfortunately in mission 2 the wingman spawns with a fuel truck meshed inside his wing like a Cubist painting, and as soon as he moves they both explode!
  4. In the beginning of the training mission you're asked to press OSB 14 on the right MFCD to open the MAV page after turning on the EO power. Apparently this has been moved to the left MFCD (where it's visible and accessible) but because of this, the tutorial won't continue even after pressing the spacebar key multiple times. Pressing OSB14 on the right MFCD also does not continue the training.
  5. I'm kind of sorry for this bug report, it may be not helpful at all since it will lack reproductibility and debug info (I didn't record the track unfortunately, all I can provide is the tacview file), but I prefer to have it logged in case someone else has seen the same behavior. Context : The Big Show campaign, mission 1 After the big dogfight, one of the AI Spitfire on it's way RTB got shot multiple times by a Anton, on the tip of the left wing only. It triggered somehow an engine failure, which made the Anton give up the chase (or maybe he was out of ammo). After the engine s
  6. On which radio / frequency should I send Smoke off, as he tries to fly close fingertip all the way down to the boat. If it was a CASE 1 I know I can "KISS" him off, but that isn't an option for CASE 3. I tried sending radio commands for him to RTB on both PRI and AUX, and various buttons, but he ignored every one of them. Is this an DCS AI thing, or something else? Not mission critical, as I can land and the mission does progress. Just noticed it from a practicing a few CASE 3 before progressing the campaign. BD, BZ a great campaign!!
  7. Many players have reported B17s (and possible the other AI bombers) can turn into "zombies" after a certain time. At this point the aircraft will circle/ fly indefinitely and becomes impossible to bring down -even after the crew has bailed out and despite an7y number of fires and even with all four engines stopped. Here is a TRK file which shows this happening: https://drive.google.com/file/d/1IhAwZShev5OpQNI7pdoQQKRAOw6DHwlA/view?usp=sharing
  8. Steps to reproduce: - Designate a point using the HMD - On the ground radar DDI, choose EXP1, 2 or 3 Expected behaviour: - The area will be mapped Observed behaviour: - The area will not be mapped and the screen keeps always black (No matter which heading the designated point has) black_exp.trk
  9. Loadout in this mission is quite strange: 5x CBU-97 which already gives some funny turn behavior. Additionally, for whatever reason, the bombs drop from left wing first, where 2x CBU-97 are located, and not from the right, which got 3x CBU-97 at start. Makes it even worse having 3x right and 1x left when dropping one (dropping ripple 3 leaves you with 2x right and none left) Quick and dirty track attached. (also the mission got no success triggers or anything and the targets are not counted at all but only the SAM on the other side of the lake, guess this needs a sepa
  10. Not just weaker, substantially weaker. They are the equivalent of a balloon filled with propane. 3 track attached. First track shows how a single HE shot from ZSU-57-2 nukes 5 BTR-82s parked next to each other, while doing exactly the same setup against normal BTR-80s, only one is destroyed. Second track shows how you can shoot the 100mm HE-FRAG shell on the BMP-3 (and its chinese copy), into another vehicle and the explosion, will still cause damage to nearby BTR-82s. Third track uses the same 100MM HE-FRAG shell and two shots at a distance between 40 to 60 meters, destroy 5 B
  11. During squadron testing, we have discovered 2 bugs with the F-18 FLOOD mode: 1. FLOOD mode does not work until 5nm. This is incorrect according to the manual, which states a 10nm max range on FLOOD in terms of the missile guiding. If you launch outside 5nm, the missile will fly straight off the rail until the distance between the 2 fighters is around 5nm, at which point it begins FLOOD guidance. Inside 5nm, the missile guides as normal with one exception; even with the LOFT switch set to NORM, the missile still lofts off the rail, though it quickly corrects and impacts.
  12. I see that with the last OB update (2.5.6.59398) there is no indication on the HUD for 'Time to waypoint'. Distance to waypoint is still there.
×
×
  • Create New...