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Found 15 results

  1. 11 Tactical Strike Group Our mission statement: “Maximize fun and flight time for all members while ensuring that all members of community contribute equally to organize, make and execute DCS multiplayer events.” Who are we? EU centered Coop focused Follow the "Serious Fun"-mentality Dedicated to organizing DCS multiplayer campaigns and missions Seasoned members and mission makers of the DCS community Who are we looking for? We welcome members that focus on one aircraft or fly multiple You prefer to plan out your sorties instead of just "winging it" Candidates who are capable of taking responsibility of their own learning progression (We do SQN trainings as well, ofc) You can speak English and can fly during our time slots (Saturdays 19:30Z (20:30Z during wintertime) - That's 21:30CET) Have DCS Open Beta available. 11TSG was formed from the members of another group who left because they felt their desires in multiplayer DCS wasn’t being fully supported by a group who were trying to please every type of DCS player. They felt ultimately that by trying to please everyone you end up pleasing no-one. So in setting up 11TSG this philosophy was brought to the forefront. 11TSG only tries to please a subset of the DCS MP community, that is those who want a realistic as possible experience in DCS, while primarily flying in PvE environments. Additionally, 11TSG is about our community. Everyone in the community is listened to in equal amounts. Ideas, plans and concepts on how to improve the community and our experience is taken seriously no matter who suggests them. But that also requires that each and every individual member take responsibility for the group, members are not allowed to leech off of the community, and we try foster an environment where each member contributes to the community in a meaningful way. This way the enjoyment of the many is not provided by the few. To ensure all members are willing contributors the group sets out standards on what may be considered a contribution, and to become a full member you will be required to provide said contribution as proof of willingness. But don’t worry if that sounds daunting, your Mentor, Sqn members and the group as a whole are more than happy to help you get into the swing if you’re not confident in being able to provide that contribution. We don’t want to see you fail, only succeed. And with that bring more active members to the group. The more members we have contributing, the less each of us need to actually contribute! For additional information; check the link below! RECRUITMENT INFO AND APPLICATION
  2. Hi guys, i have been flying the Hornets nest campaign where ive come untill mission 8, and the update came out and updated. Then after flying and landing mission 8 succesfully , now flown several times, at the end the ' End mission ' button is not responding and only highlighting. It seems to react to the mouse button , but not ending the mission. All the other buttons, like the save track ect., seem to work fine and respond. So in other words i can only end the mission by cancelling or loosing the succes and score and refly it again. The campaign cant continue. I have tried the repair DCS to see if it would help, but no succes. The button remains unresponsive. Anyone else experiancing this ? Greetings from RWC11.
  3. Hi everyone. I've noticed a lack of cooperative content with an emphasis on narrative and authenticity, so I thought it would be interesting to try to create something like that. Introducing Phoenix Rising. A 4 player cooperative campaign for the F/A-Hornet set on the Persian Gulf map. As of now, only the first mission has been published. It features 50+ lines of dialogue from 5 different voice actors, as well as a extensive briefing and kneeboard with lots of info that you should read before even loading the mission. There's even an optional skin pack with lots of new liveries designed exclusively for this campaign. The full campaign will include 5 missions and it's currently in development. Stay tuned for updates on that! This is my first big DCS project and I hope you enjoy it playing it with your friends! All feedback is welcome. First campaign mission: Mission 1 "Amaterasu" Skin pack: Phoenix Rising Skin Pack
  4. Hi, When doing the training for bombs I encountered the issue that when I want to set de amount - distance between bombs the UFC doesn't show anything (stays black) am I missing something?
  5. ***17MAY21 Update*** F/A-18C Hornet - Weapons QRH Quick Reference Handbook / Checklist / Kneeboard by Pokeraccio V.2.0 17.05.21 ***NEW VERSION 2.0 is here to celebrate the DCS 2.7*** Just a simple DCS F/A-18C Hornet Weapons QRH made up by 10 pages (+10 pages night friendly). Since update 1.7b added as a test 1 more page LIM (Limitations) also give it a sort of ipad look both clean/dirt version (removed since V1.8), to print or use as kneeboard with some useful info about F/A-18C Hornet Armaments/Weapons/Flight Deck procedure, very basic but handy especially during the first missions. Tested in Open Beta, used also in Stable just some feature may not be present, yet. If you need for any reason an older version drop me a line here on forum page. To have it in Kneeboard, just unzip and copy png files accordingly (if folders are not there, create new ones): \Saved Games\DCS\Kneeboard\FA-18C_hornet or \Saved Games\DCS.openbeta\Kneeboard\FA-18C_hornet The basic idea has been developed by others in various way, I just made my own version for personal use. As per request,(https://forums.eagle.ru/showthread.php?t=247119) I'd like to share it. I've uploaded the file in the user file section: https://www.digitalcombatsimulator.com/en/files/3305957/ ZIP file: 10 Png (+10 pages NV vers). this is a DAY/NIGHT PDF version: https://www.digitalcombatsimulator.com/en/files/3316602/ If you find some errors, update, DCS armament logic changes, anything please just share it here and when I'll get the chance I'll update them. Since release V1.3nv I added some Night friendly version for all the "Night lone wolf mission lover" out there... Cheers Pokeraccio My references and original ideas developers are: https://forums.eagle.ru/showthread.php?t=212282 by Chuck From page 140 Weapons and Armament section, on Page 143 there is a useful spreadsheet called F/A18C-Hornet Armament Matrix by Twisted-Biscuit https://www.digitalcombatsimulator.com/en/files/3305134/?sphrase_id=18908065 by Bailey https://www.digitalcombatsimulator.com/en/files/3304428/?sphrase_id=18908171 by Arinc429 https://www.digitalcombatsimulator.com/en/files/3300643/ and https://www.digitalcombatsimulator.com/en/files/3302559/ by Sydy https://forums.eagle.ru/showthread.php?t=189564&highlight=armament and also several You Tube Channels tuts by the well known gurus of DCS. I suggest also the very useful Windows APP Kneeboard Builder by AlaskanGrizzly https://forums.eagle.ru/showthread.php?t=129341 especially if you want to resize the Kneeboard Disclaimer: This is a personal, self made, QRH that I am pleased to share with the entire community of DCS-WORLD F/A-18C enthusiasts, also to thank all the users that share their files with us all, and contents creators which I referred to when I made this document. I hope you’ll find it useful. Please, DO not use for real world OPS or training - Use this guide only for DCS - F/A-18C Enjoy. Cheers by Pokeraccio Changelog: V2.0 -NEW VERSION is here to celebrate the DCS 2.7; -New document, layout, colors, graphics, overall adjustments; -Clearer Resolution, quite ok also in VR; -AGM-88C HARM PreBriefed Mode/Code List added; Self Prot. - PullBack Sub Mode; -BDU 45/ 45B Training Bombs added; -AGM-84H SLAM-ER added (so we'll be ready); -added one page and revisited page numbers; -Correction of inaccuracies in general on the whole document; -updated system logic up to Open Beta 2.7.0.5659. V1.9 -GBU-24 Paveway III added; -added one page and revisited page numbers -Some layout adjustments -correction of inaccuracies in general on the whole document V1.8 -AGM-84E SLAM added; -some small system update (TGP), -ZIP Content: PDF Frame vers, PNG Frame and No Frame vers, glass and dust version removed as not so useful (If you liked I can provide it). V1.7b -Small Update, correction of inaccuracies in general on the whole document, added as a test a new page on DAY version (Limitations), graphics enhancements with ipad look, dust and finger prints, both version clean/dirt available in zip. V1.7 -General Update, corrected SMS settings for Unguided Bombs, pages/color, added 2 page (total of 7 pages) on LEP-List of Effective Pages= changed/new pages List since last update V1.6 -General Update, pages/color/order/dimensions, added 1 page (total of 5 pages), added AGM-62 Walleye II Pages updated record: P1/5 v1.3 P2/5 v1.5 P3/5 v1.0 P4/5 v1.3 P5/5 v1.2 The same for Night Vers. V1.5nv -Update pages 2/4 and 2/4 NV with MAVF/TGP Checklist V1.4nv -Update pages 1/4 and 1/4 NV with a TGP Checklist V1.3nvBis -Update Store Settings for CBUs Page 3/4 V1.3nv -added Night friendly version V.1.3 - Page Order - switched pages 2 and 3 - Harpoon Added on Page 2/4
  6. [Potential] Issue: When flying with AIM-7 sparrow loaded and selected as the current weapon, and HARM on board, the CAGE/UNCAGE button no longer toggles the NORM/LOFT mode of the AIM-7 Sparrow while in A/A mode, unless the HARM is manually set to PB via HARM DISPLAY. Wondering if this may be related to HARM OVERRIDE. Reason being, HARM OVERRIDE is unboxed (allowing HARM take-over) when in A/A mode and it cannot be re-boxed. Returning to the DDI menu and selecting HARM DISPLAY, and then changing the HARM to PB mode (thereby not leaving A/A mode) returns function of the CAGE/UNCAGE button to toggle Sparrow NORM/LOFT. Conditions: Aim-7 Sparrow as current weapon A/A Master Mode HARM loaded on any pylon HARM set either SP or TOO mode via HARM DISPLAY (remain in A/A mode) Supporting Files: Track attached Mission file attached FA18C_Sparrow_LOFT_Toggle_Bug.miz Hornet_Sparrow_LOFT_Toggle_HARM.trk
  7. YOUR MISSION:

 Escort a flight of RAF Tornados (PONTIAC) as they carry out an armed reconnaissance sortie near the Syrian border - Single and Multiplayer - Fly solo or SPAWN Ai wingman - Follow the flight or LEAD the formation via comms menu - Attack ground targets - PUSH other AC onto targets - Comms, SFX & Music - Mission Ending - Will receive updates and any fixes 

Players:
 Single Player & Multiplayer - up to 4 players

 Level: 
Easy and fun for beginner and pro alike

 Mission Time: 
 Around 45 mins






 Aircraft:
 RAF F/A-18C (Fictional) MISSION FEATURES: 

- HOT START AIRCRAFT

 - SPAWN Ai WINGMAN - FOLLOW OR LEAD FORMATION VIA COMMS MENU 

- PUSH JETS ONTO TARGETS

 - WAYPOINTS INCLUDED 

- WEAPONS LOADED

 - AUDIO & COMMS THROUGHOUT


 WARNING: ON SCREEN MESSAGES AND AUDIO IN USE


 DOWNLOAD HERE https://www.digitalcombatsimulator.com/en/files/3314195/ Thanks and enjoy Stevie
  8. F/A-18C Steam Version. Pre v 2.7 (2.5x Stable) Clickable Cockpit fully functional running non-native monitor resolution, with "Full Screen" button NOT selected. Native resolution 3840 x 2160 (non 4K) Game Resolution 2560 x 1440 System : I7 / 32gb GTX 1080 Windows 10 With 2.7 Beta Mouse function no longer occurs in the cockpit. F10 remains clickable. Cursor remains as yellow + This is happening in the Mission Editor, in SP Mission mode and in self-hosted MP server mode, on both Caucasus and PG maps. My Work-around Changed my monitor resolution to 2560 x 1440 to match the game - problem solved. This is not ideal. Clearly this is a low - priority concern but it would be nice to turn my monitors back up Thanks eTrout
  9. Hey Gents, I was fortunate enough to receive the TM Hornet stick for Christmas from a loved one and so far I love it. The only bugbear is what's in the title. If I command the switch forward, it will click forward but stay there until I command center. If I command aft from the forward position without stopping in the center, there are two clicks, one out of the forward position and the other into the aft position. It's the same if I command Right on the switch as well. There's a single click when I command right, but to return to center I have to move the switch back to the center position myself. This doesn't happen when I command WCS left however. If I command Left and release, there are two clicks, one into the left position, and the other back to the center position. I've tried googling to find an answer but all I found was topics on this forum about control setups, which I'm not concerned about. So, since I came up with diddly on my own and I know there are at least a small handful of IRL Hornet drivers who are involved in the community, my question for them is this, is the switch sticking in the aforementioned directions a feature or a bug? It's not a huge deal for me either way, but if it's a bug and not a feature, I'm going to start looking into how to fix it. Edit: I forgot to add that I know there is no WCS Left in the IRL Hornet so that's what's leading me to believe that the switch staying in every commanded position except Left is a feature and not a bug.
  10. Hi guys we are a virtual coalition group under the name DCS ANZUS a group based on the Australia, New Zealand and United states defence treaty. We are formed under two groups, The VRAAF (Virtual Royal Australian Airforce) and the USVDF (United States Virtual Defence Force) The modules we use are the Persian Gulf Map and for any carrier based Squadron we use the Super carrier. We are based in the AEDT and EST time zones in Australia and America respectively. We fly multiple Jets over two different services. RAAF Squadrons * 75th Squadron* Mirage 2000C * 68th Squadron* Shore based F/A-18 Hornet USVDF Squadrons VFA-143 Pukin Dogs Carrier based F/A-18 Hornets * VF-213 Black Lions* F-14B * 13th Fighter Squadron Panthers* F-16’s * 14th Fighter Squadron Swordfish* A-10C *12th Rotary Wing - Mi-8, UH-1 Huey We run Missions and Squadron training and are looking at running campaigns in the future. Most group activities occur at 1300 AEDT Sunday’s / 2100 EST Saturday. We have a dedicated scripted server and have Skins for each squadron and look forward to seeing you guys join. https://discord.gg/9xtmJ4tXFB
  11. Hi, My latest Persian Gulf mission is now live. Since its been 30 years since Gulf War 1 I have included a tribute to those who served. Any feedback or comments would be appreciated. Cheers SB Experience the beauty and tranquility of the Persian Gulf as the sun sets in this immersive and exciting DCS flying experience. Cruise down the coast at low level in close formation with four RAF Tornado Gr4s. Perform a spectacular flypast at Ferrari World before taking in the night lights of Abu Dhabi. This HIGHLY IMMERSIVE mission features full custom audio with VOICE, SFX & Music used throughout the mission A simple, calm and relaxing sortie set in stunning conditions. YOUR MISSION: • Blast off from Khusab AB, Oman. • Roundez vous with JACKAL - a four-ship of Royal Air Force Tornado Gr4s inbound to AL Dhafra in the UAE. • Fly in formation at low level and make your way down to Ferrari World (Abu Dhabi) for a flypast. • Fly loose and relaxed or tight group formation Red Arrows style • A simple, calm and relaxing sortie set in stunning conditions. • Gulf War Tribute included MISSION TIME: 45 minutes FEATURES: • Full Custom Audio VOICE, SFX, MUSIC • Hot start jets for fast access • Waypoints included • Single & Multiplayer • Free Flights - No Threats • Relax and Fly AIRCRAFT SUPPORTED: • F/A-18C Hornet • F-16C Viper • F-15C Eagle • F-14A 135 GR • Mirage M2000C • SAAB Viggen DOWNLOAD NOW> https://www.digitalcombatsimulator.com/en/files/3314421/ Thanks Stevie --------------------------------------------------------------------------------------------- MY DCS CONTENT: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=steviebeats&set_filter=Y RAF Tornado Gr4 - Skin Pack https://www.digitalcombatsimulator.com/en/files/3313013/ Low Level Sortie with RAF Tornados (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313267/ RAF Sukhumi - Low Level Training (Caucasus) https://www.digitalcombatsimulator.com/en/files/3313806/ Armed Reconnaissance with RAF Tornados (Syria) https://www.digitalcombatsimulator.com/en/files/3314195/ FACEBOOK PAGE https://www.facebook.com/steviebeats.co.uk YOUTUBE: https://www.youtube.com/c/StevieBeats ---------------------------------------------------------------------------------------------
  12. Hey all, I'm experiencing a frustrating and intermittent throttle issue in the F/A-18C with my Hotas X. I've never had this issue in the past, and as I've just returned to DCS after about 6 months, I can't confirm if it was a specific update or not. OpenBeta - Latest version F/A-18C Sim Thrustmaster HOTAS X Windows 10 Oculus Rift CV1 JoyToKey for button box VoiceAttack The issue: When applying any amount of throttle input on my HOTAS, the in game throttle will move to the registered value, then slowly and "jerkingly" reset back to 0% throttle. Reproduction: Only happens on cold starts, which I know isn't game breaking but I wouldn't be flying with DCS if I wasn't looking for immersion. Cold start, regular procedures, throttle doesn't work properly. I've tried to detect a specific procedure (flaps, bit testing, FCS reset etc) that causes it, but it doesn't seem to matter. It's completely random, but if it doesn't occur by the time I'm ready to takeoff, the throttle works properly. Things I've tried: - Unmapped everything (I mean everything) from other planes, F/A-18C Game, and axis assignments from other sources - Reset all controls to default - Uninstalled/Reinstalled HOTAS drivers - Changed axis tuning on the throttle mapping - Tried different missions (I'm currently flying a custom mission, and I have checked and confirmed that Game Controls is unchecked in mission editor) - Checked HOTAS X game input (works proper) - Applied throttle input during startup procedure (this sometimes actually works, if I check the throttle input after each process) Summary: It's a very difficult issue to diagnose, as it seems almost completely random. It seems like there is another source of axis input that is causing it, but there is literally no other axis assigned in any other menu. I do use a button box for some startup controls (battery, set throttle's to idle, trims), which sounds like it could cause an issue; however, I've tried moving the controls off of my button box and using the default keyboard controls and the problem persists. A weird note is that the throttle mapping in the menu at 0% starts on the right, then as I move to 50% throttle it moves to the left to the center then disappears. As I move the throttle to 100%, it then continues to move to the left until it maxes out. It seems "reversed" but no amount of axis tuning or reverse box ticking changes this. In axis tuning, it's getting data for both the X and Y axis for the throttle (I expected to only see one). If I remove one of the axis so it only reads from one or the other, I get no input response at all. TM control panel shows expected input, starting at the bottom with 0%, and a steady increase to 100% as I apply input. I'm in the process of upgrading my rig, but this issue almost defeats the current purpose if I can never reliably conduct a cold start. I'm starting to think it's a HOTAS issue, but I've never had an issue with this joystick in the past, and it works properly in other titles. Any help would be greatly appreciated. Video of issue: https://streamable.com/sf4f8s
  13. I've recently received my 3080, so naturally I did some testing on how far I can push VR DCS wrt to settings. The results are very promising but mixed. It seems that another planes (even stationary ones, like on the Caucasus free flight mission, stationed at Senakhi-Kolki) can tank the fps regardless of hardware used. There are other strange drops in really strange places, like for example when flying upside down, or looking to the floor of the jet at the stick's base (inconsistent). What's more interesting it turns out that the thing tanking frames on the supercarrier isn't the supercarrier itself, but the models on it, which you can see later in the video. Here you can find a recording of my flight with fpsVR graph at the bottom. Video contains both the Caucasus and the Persian Gulf maps, on the later I'm launching from Supercarrier. The audio is in Polish - it is a recording of a twitch stream I did for my friends playing DCS. You can ignore it, although a follow would be much appreciated, thanks! The important part is that you can see the fps, the CPU and GPU usage and frametimes. I was using Speed of Heat's conversion of Kegetys shader mod, IC - compatible. No other mods. System specs for this video: i7-9700k @ stock on a z390 Aorus Elite board 32GB G.Skill Trident-Z RGB RAM 3200 MHz @ 3600 GeForce RTX 3080 MSI Gaming X Trio Valve Index VR headset If you have any questions, feel free to ask.
  14. Hallo Freunde, ich stelle hier mal für Interessiere meine Kneeboard-Seiten zu den Funktionen sämtlicher HOTAS-Schalter der Hornet zur Verfügung. Da die HOTAS-Bedienung nicht in allen Bereichen dieses Musters intuitiv ausgelegt ist und sich die Informationen hierzu über das gesamte Manual verteilen, hoffe ich, dass damit relativ schnell die Funktionen erkannt bzw. nachgeschlagen werden können. Als Basis dient selbstverständlich die Belegung der "echten" F/A-18C. Ich habe deshalb diese und meine Übertragung auf das Warthog-HOTAS-System beigelegt. Zur Download-Seite
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