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Found 4 results

  1. Hello! When I start up the Mossi from cold and dark (following the manual and checklists from other users) the left engine starts smoking white, sometimes on ground. sometimes in air... It seems there is no temp problem. The right engine has the same temps and settings and is not smoking. SEE SCREENSHOTS: https://imgur.com/a/zvgavU4
  2. Load up any free flight, or Mossie mission. Engines die no matter what I try to do to avoid it, almost immediately. All was fine prior to this update. Throttles, pitch etc. mapped to TM HOTAS and stick. Thinking a "problem", and not a bug. Possibly a new mapping interfering? Any help would be appreciated, can't fly my bird. Tried re-mapping, checked Axis controls etc. Trk file attached, happens immediately after mission start. Did I miss something in the change log? Tried instant missions with my P-47 which has similar HOTAS mappings, and all is well with engine management. Any Mossie mission, you get that chugging and stuttering on near full throttle, and one or the other engine will die quickly. Video coming soon - apologies for all the background noise. Had mic on, you get to hear my chair squeaking! Comment will take you to engine failure at 1:09 - engines always drop in RPM on mission start, even with throttles full forward, can see this at beginning of vid. Happens on any mission. MossieEngineshutdown.trk
  3. The Hornet was designed to be a ground attack/strike aircraft from the design table. It does not use armour to defend itself but rather redundancy of different systems. This extends to the engines as well. With the Hornet soon to be out of EA, I'd expect to at least get an engine failure, or damage of some sort to a single engine on our twin engine jet. This is not currently possible. The damage model treats the engines as a simple block that can only get visual damage. The engines can only be shut down with fuel starvation, or the complete destruction of the jet. (according to my testing and gameplay) Systems such as the avionics already have a simple damage and destruction modelled, which is fun and exciting when trying to RTB with a stricken jet. The bare minimum what I'd love to see done to the engine damage models: -Possibility of seperate engine damage/destruction from external threats -Visual damage seperation (right now the visual damage treats the engines as a single block from the bottom) -Engine fire from exteral threats -Reduced thrust from damage -The ability to create failures to a specific engine from the mission maker Other nice-to-have but not neccessary things: -Vibrations from damage -Fire spreading to the other engine (a real threat with the engines near each other) -Generator failure -Fuel control system failure -Oil leak with a black trail All of the bare minimum things are already in the game with FC3 planes and some FF modules such as F14 and A-10C.
  4. Hi everyone, I've noticed a minor bug which has been present since the release of the F-14A. According to the pilot procedures in the manual, step 6 is to check to see if the start valve caution light illuminates prior to advancing the throttle to idle during engine start. Since the release of the F-14A into OB, it doesn't illuminate and never comes on (excluding the LTS test) prior to setting the starting engine's throttle to idle; what happens instead is when the engine crank switch returns to centre at ~50% RPM, the start valve caution momentarily turns on for a split second before going out - it's a very quick on/off and it basically perfectly coincides with the engine crank switch returning to centre. IIRC what used to happen is you'd position the engine crank switch to start whichever engine, then I think somewhere between 10-20% the start valve caution light would illuminate, at 20% you'd advance whichever throttle to idle, and the start valve caution light would turn off when the crank switch automatically returns to centre at ~50% RPM. This problem is present in both the F-14A and F-14B. Track attached. F-14A_Start_Valve.trk
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