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Found 9 results

  1. I'm new to DCS. I believe it's an outstanding flight sim. But my perspective on the game took a major hit when I loaded up a REPLAY track and discovered to my horror that the replay does not reflect my actual gameplay (i.e. I crashed in the replay when I did not in the original playthrough). For a game like DCS with its relatively high price points, the lack of a fully functional replay track is an embarrassment. After conducting a due diligence, I was surprised to learn that this replay bug has been around for years, not months or even days, but years. In light of this, I cannot recommend this game to my friends or colleagues in good conscience. The devs should know better. The devs should be better. Do your customers and community better and fix the broken replay system once and for all. Thank you.
  2. Hi, Firstly great campaign! I noticed that Mission 3 (The mission where you support the JTAC) has some issues since the recent beta update. Firstly, the jets leaving the carrier before you and Smoke almost crash getting off the deck. Secondly, there are no flight comms after the initial radio check. For example, when telling smoke to get into formation and fence in there is no voice over at all. I rolled back my install to release and these issues are not there.
  3. I haven't put this in the bug section because it may have been something I did wrong rather than a bug. Towards the end of the mission over Venom I was getting very low on fuel and opted to hit the tanker on the way back even though I wasn't totally confident I would be able to take fuel before running out. When I got in formation with the tanker I used the "ready pre contact" radio option, but the tanker responded with something along the lines of "chicks in tow, one mile trail, 15000". I'm not 100% on this but I thought that meant it had other airplanes already trying to refuel and was asking me to wait in one mile trail? There were no other planes nearby at all though. I tried getting distance, getting right next to the basket and abort refuel and requested rejoin again and every time got the same reply. In the end with about 1000lb of fuel remaining I had to head to the carrier and hope for the best, skipping the pattern to get on deck in time. So did I do something wrong here, or could the tanker be bugged?
  4. Well, the mission went well I managed to accomplish it, but after engaging the iranian ship and being cleared rtb i choosed to aar. But when i was near the viking he choosed to act as a boom tanker and replied to me in that way (chick and tow 1 mile trail etc etc). After multiple abort and ready precontact I decided to give up. So I asked the wingman (olive) to do the aar, and she just turned away and went for landing. I had to land as well and managed to do that with less then 500lbs of fuel remaining!!! Was so scary at night ???? Very nice mission, I hope BD can understand and sort these problems
  5. Hi all - working my way through the campaign and so far having a blast. I finished my assigned tasks in Mission 4 and told Weed that we should head to the tanker before landing, as I burned up a little too much while in the mission area. I guess I should have gotten to the tanker first to avoid this issue but when we arrived, Weed plugged and then took all of the fuel from the tanker. Once he disconnected, the tanker item in the comms menu disappeared and I was no longer able to request a join/pre-contact. Amazingly, I was able to land on the carrier in my first attempt but had 500 lbs of fuel remaining by the end of it. Is there a way to limit how much fuel Weed takes to ensure the player can move on if you aren't the first to arrive at the tanker?
  6. See attached mission If a submarine is submerged (under water) and it damaged the fire/smoke still happens This should only happen if the submarine is surfaced ( depth = zero) Most of the time fire does not burn under water underwater_fire.zip
  7. I observed some weird behavior when looking at F10 Map in multiplayer, shapes were drawn on the F10 map but weird stuff started to happen when zooming in and out , they were not being scaled properly video showing what is happening
  8. Hi y'all! I've tried literally everything I can think of, but when I try to load into a buddies server I CTD without a crash report window. Also I tried loading into my own server and Growling Sidewinders server and had no issues whatsoever. Attached is the crash log, I would really appreciate some feedback ASAP so I can fly on my buddies server. Thanks! dcs.20210423-102142.crash
  9. Since there is no way to turn off the big fire objects in DCS you can use the destroy command to get rid of them (when you want the fire to go out) This sadly will only work in single player If you try to do the same thing in DEDICATED MULTIPLAYER SERVER it will not work See attached miz file Instructions to reproduce SP test 1. Load this mission in DCS mission editor 2. run the mission 3. Observe the BTR in F7 view 4. To the north of it is a big fire .... it is burning 5. Wait 20 seconds the fire dissappears (there will be a message) MP DEDICATED SERVER test 1. Load this mission on YOUR DEDICATED MP server - NOT just host your own MP server , there is a difference, make sure you server pauses with no clients connected 2. Connect to the DEDICATED DCS SERVER as a client 3. Observe the BTR in F7 view 4. To the north of it is a big fire .... it is burning 5. Wait 20 seconds the fire does NOT dissappear (there will be a message) You cannot delete the fire object in DCS DEDICATED server but you can when running the mission in the mission editor/SP fire_bug_mp_test.zip
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