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Do you not have an expensive HOTAS but still want to play DCS World? You're in luck! All my DCS World controller layouts can be found below! But first, please take a look at the following tutorial to make sure you set up your controller properly for using my profiles. This video goes over how to set up: Mouse Control on your Right Thumbstick Mouse Scroll Up/Down on your Left/Right Triggers Mouse Clicking on your Left/Right Shoulder Buttons Keyboard Left ALT and Right ALT on your Left/Right Shoulder Buttons (IMPORTANT!) How to download and import controller profiles into DCS World And finally, all my controller profiles can be found and downloaded from my User Files section on the DCS website: https://www.digitalcombatsimulator.com/en/files/filter/type-is-profile/user-is-Tuuvas/apply/ Below are all my layout images for each one of my controller profiles, so you can easily reference where each control binding is: TF-51D Mustang Su-25T Frogfoot A-4E-C Scooter https://github.com/heclak/community-a4e-c A-10A Thunderbolt II / Warthog A-10C II Thunderbolt II / Warthog / Tank Killer AH-64D Apache (Pilot) AH-64D Apache (CPG) AH-64D Apache (TEDAC-only) Xbox Profile: https://www.digitalcombatsimulator.com/en/files/3332033/ Playstation Profile: https://www.digitalcombatsimulator.com/en/files/3332035/ AJS-37 Viggen (work in progress) AV-8B Harrier II N/A F-5E-3 Tiger II F-14 Tomcat (Pilot) F-14 Tomcat (RIO) (work in progress) F-15C Eagle F-15E Strike Eagle (Pilot) F-15E Strike Eagle (WSO) F-15E Strike Eagle (WSO Hand Controllers) Xbox Profile: https://www.digitalcombatsimulator.com/en/files/3332032/ F-15E Strike Eagle (WSO Hand Controllers Simplified) F-16C Fighting Falcon / Viper F/A-18C Hornet F-22A Raptor https://grinnellidesigns.com/f22/ J-11A Flanker B+ JF-17 Thunder (work in progress) Ka-50 Black Shark 3 Mi-24P Hind (Pilot) (work in progress) MiG-21bis Fishbed MiG-29 (A/G/C/S) Fulcrum Mirage F1CE (work in progress) Mirage M-2000C (work in progress) P-51D Mustang Su-25 Frogfoot Su-27 Flanker Su-33 Flanker-D UH-1H Huey
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Since a lot of people wanted to have a dedicated console controller for TEDAC-only use, I decided to put together a couple layouts depending on what type of controller you're using. I designed these layouts based on the following assumptions/restrictions: No 3rd Party controller software. Must be configured within DCS only. Only 1 modifier used. Otherwise you might as well use my complete control layout for the Apache. Already have a head tracker solution. There's technically room for Camera Horizontal/Vertical, but I'll let you figure that out. Somewhat replicates the TEDAC controller layout. It's not perfect obviously as some gamepad-specific optimizations are made First up is a layout that should work for both Xbox and PlayStation controllers. Note, nothing is bound to the triggers since I assume the Laser Trigger and Weapon Trigger will be buttons. Not axes. Even if ED made the Laser/Weapon Triggers axes, it still may not be possible to bind since Xbox triggers share a single axis: Second up is a layout specifically for PlayStation 4 and PlayStation 5 controllers. Unlike the Xbox controller above, PS4 and PS5 controllers actually have buttons in their triggers in addition to being axes. As a result, they can be bound to buttons like Laser Trigger and Weapon Trigger: The above layouts are based on input from a number of fantastic resources, from @bradmick's already existing controller profiles, to input from a number of SMEs that frequent the ED Discord, and finally Wags' binding video. I hope this helps you hit the ground running when you finally get access to that CPG seat.
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I will be looking at designing a super simple easy build of a joystick device in anticipation for Mi8 (and future CH47) doorgun joystick support functionality, after the heels of amazing joystick support for doorguns on the UH1H and Mi24P. My first design goal achieved a controller that resembled the M134 minigun. The Second design attempted to find a smaller form and to resemble the M2 browning, but unfortunately it was still too big to mount on a motion platform. My third design goal achieved a smaller form to successfully mount on my motion platform. after hearing news that Mi8 will at some point have joystick support for the doorguns, it has now inspired me to try to design a super easy 3d build for a joystick that will control the doorguns. i hope the design will be something that people would be able to make, so that it not only brings some additional immersion to the DCS virtual reality doorgun experience, but maybe push future modules to support the feature and experience! Although mouse works great for Mi8, SA342, Mi24P and UH1H doorguns, its not as immersive and sometimes you just get that "Window out of focus" message DCS + VR headset + controllers is truly amazing. More news to come here. Thank you ED Team! Notes: Minimum DCS Axis Controls and Button Assignments mappings for DIY doorgun controller: axis doorgun slew LEFT/RIGHT, axis doorgun slew UP/DOWN VR Re-center (under UiLAYER control drop down) Fire Weapon Move Camera View Right Move Camera View Left Move Camera View Up, Move Camera View Down Move Camera View Forward Move Camera View Back Toggle decouple | trackIR on/off STL files shared on thingiverse https://www.thingiverse.com/thing:6243235 Required Parts (2) 10k Ohm Knurled Shaft 3Pins 10K Ohm Potentiometer https://www.amazon.com/GUMIFA-Single-Joint-Potentiometer-10K-Resistors/dp/B0BGLBL1Q2/ref=sr_1_18?crid=13383W3HJGQX1 (3) SH R8016A-P14 3Pin Momentary MOM-OFF-MOM SPDT Mini Paddle Toggle Switch https://www.ebay.com/itm/182340027352 (3) 12mm Momentary Push Button SPST https://www.amazon.com/Twidec-AC250V-Momentary-Pre-soldered-R13-507-5C-X/dp/B08JHVLK84 (6) 1N914 Switching Diodes https://www.amazon.com/gp/product/B079KJ8V7D (1) USB Micro controller (BU0836A 12-bit joystick interface https://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=204 OR Arduino Pro Micro (4) M2 pan head screws M2 x 6mm and (2) M2 pan head screws M2 x 12mm https://www.amazon.com/dp/B01NBOD98K (6) #4-20 Thread Size, 5/8 Thread Rolling Screw for Plastic https://www.amazon.com/dp/B00GDYYMD8 wires with dupont connectors https://www.amazon.com/HiLetgo-Breadboard-Prototype-Assortment-Raspberry/dp/B077X7MKHN For joystick calibration to windows and DCS, follow this video https://www.youtube.com/watch?v=qDZze4OxaIg STL FILES HERE ALSO! DG Arm 90mm.stl DG Arm Pot Base.stl DG Base Cover.stl DG Base Housing.stl DG Riser.stl DG Arm Pot Cap.stl
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It would be most effective if further peripheral controllers were permitted to be bound to the F10 Coordinate Picker tool. Currently, it is only permitted to be bound to keyboard. Further controllers like throttle and sticks would be great. Mainly however, mouse controls would be most effective and a natural place to bind such a tool. Myself, I have an extra 5 buttons on my mouse I could bind to this otherwise very excellent tool
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Cinematic Camera's Menu & Automatic Xbox Controller Input Tool I was able to make a cinematic cameras menu using steam input, but the steam version of DCS is not required for the tool. When using my tool you can tap once then press down on the d pad of your xbox controller for the camera menu to appear. If you select an option from the camera menu, the tool will switch to that camera and automatically switch the control scheme of the Xbox controller to best manipulate that specific camera type. You should theoretically be able to create a DCS cinematic video without having to the touch keyboard with my tool. In Depth Video Tutorial Here: A Quick Text Based Guide This is assuming you own the stand alone version of DCS but if you own the steam version skip to step 3. Within Steam, enable steam input for xbox controllers. Add DCS to steam as a non steam game. Enable steam overlay while in game: Steam Settings, In Game, Tick Enable steam overlay while in-game. Enable steam input for DCS (for stand alone users its' the one you just added) With DCS selected in your games library, click on the controller icon on the far right side. Refer to step 3 if you don't see it. With the steam controller input window open, click on browse community layouts. Then under community search "DCS FILMIING" Apply the highest version number of DCS FILMING created by the user Crow(Me) If you don't see my layout in the community tab click on show all layouts towards the bottom hopefully you will see it now. To test it, load an instant action of any DCS officially created aircraft. Once in game press escape and make sure to clear out any commands that DCS may have applied to your xbox controller. Clear any commands it applied under the general controls tab and the current aircraft your using or plan to use for film making. Tap and hold down on the D pad of the xbox controller for the menu to appear. Move your thumb around the menu then let go on the camera you want to select. You don't need to hold down for the menu to appear to select another camera menu option on the d pad. But the menu helps if want to enter any options that exist in the diagonal selections. Refer to my most up to date controller input guide image on my DCS user file page in screen shots to understand how manipulate the camera, but its pretty intuitive. I initially created this tool for members of the flying community I'm apart of but I thought I might as well improve upon it and share it publicly. This is the sort of thing I wished existed for me when I first trying make videos in DCS. So I hope others find it helpful. Refer to my DCS user file page below for updates to the steam controller input guide image and denotation of further updates to my tool. https://www.digitalcombatsimulator.com/en/files/3334129/ I have not had much experience with creating tutorials so hopefully it all make's sense.
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Currently, the default bindings for console controllers (or at least an Xbox controller) aren't terribly great. From the modules I tested with (A-10C, Flaming Cliffs), the default bindings look something like the following: There are a couple major issues with this. First there's an issue with using the Trigger axis as a "Throttle". I'm aware this isn't the case for all controllers, but for Xbox controllers and Steam users, the triggers are combined into a single axis where the neutral point is 50%, Left trigger is 0%, and Right trigger is 100%. Even if it was intended to use Right Trigger alone as a throttle, it is very difficult to manage speed with an analog trigger that always wants to snap to 0%. This makes sense for racing games since an accelerator pedal behaves the same way... not so much for an aircraft throttle. On console controllers, it would be better to default Throttle to two buttons instead of a single axis as it will offer better control of throttle position during all phases of flight. The second major issue is a complete lack of bindings for fairly important buttons. For instance we have missing bindings for: Trim (except for the flankers, which have Stick to Trimmer) Countermeasures Rudder A third less-major issue is leftover buttons and a whole 2 stick axes which aren't used. For instance, the start and select buttons, right bumper, left stick click, and right stick click. Existing bindings could be rearranged to take advantage of more natural finger positions depending on the action being assigned. For instance, we could move "Weapon Trigger" from "A Button" to "Right Bumper" to emulated the feeling of pulling a trigger. Same with "Weapon Release" and switching it to "Left Bumper" as it too would simulate a left-handed trigger pull. "Camera Look" can be switched from the D-pad to Right Stick X/Y to conform to present-day gaming standards... plus this frees up a whole 4 buttons on the d-pad. If it were up to me entirely, I would come up with default bindings which include actions shared across most modules, as well as 2 default modifiers to almost quadruple the number of available buttons. That said, I do realize that having default modifier bindings might be asking for too much, so instead I would propose at least the following as a new "default" binding for console controllers. This assumes no modifiers are available and only the most important, common actions are bound: With the above, we address a few critical things to consider when setting up console controller actions: Right Stick X/Y to Camera Horizontal/Vertical is the standard for modern games. Also, I've included default axis tune settings for both Left and Right Sticks. Trim is a very important element of flying, so having a dedicated D-pad to all 4 directions feels like controlling a trim hat. Weapon Trigger/Release are bound to more natural "trigger finger" positions: Right Bumper and Left Bumper. Rudder has replaced Throttle in the Tigger Axis as having a 50% neutral point lends better to Rudder control than Throttle. Throttle Up/Down are now B/A respectively. Note, in racing games it's easy to remember "A" for accelerator and "B" for brake, so it may be worth flipping these two around? Chaff and Flare now exist as Y and X respectively, being incredibly important actions in a combat sim. Weapon Change, a uniquely low-fidelity/FC3 action, is remapped to the "Start" button. Wheel Brake Both/On is probably more important than even the throttle when it matters, so having this bound to "Select" keeps it out of the way until needed. Plus holding "Select" still allows the player to control rudders and even throttle at the same time. Now, again, if it were up to me I'd have default modifiers too. This would allow default bindings to extend into TDC slews, target locks, radar elevation/modes, gear toggle, canopy toggle, etc (see this imgur album for some ideas), but alas I do feel like it would be asking too much. Please let me know if you have any questions, or your own input to give! For those who dislike the idea of improving gamepad support in DCS, I'd like to hear your thoughts too! Perhaps dev time is better spent elsewhere? For another gamepad-friendly wishlist topic, see the following thread for opening up the mouse-only horizontal/vertical camera control to other devices:
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With all the different updates and upgrades being released for the F-16C, I thought it would be good to come up with an Xbox Controller layout for those who aren't able to afford a proper HOTAS. Hopefully this will allow them to give DCS an honest shot, and maybe encourage them to save up for a proper HOTAS later. Or if they find out they actually don't like DCS... at least they don't have an expensive HOTAS gathering dust on the shelf.
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Since our group's inception, we've always cared about an environment where Aerodrome Controllers, Aerospace Battle Managers, and JTACs are commonplace. We provide dynamic operations for you to really hone your skills and manage multiple pilots alongside experienced controllers! So if you have a keen interest in Controlling, whether you're new or experienced, please get in touch! Combined Arms is required and we provide free licenses for LotAtc for use on our Servers. EU Timezone - Operations on Thursday Evenings at 1830GMT/BST Training - Boasting a powerful training platform, we offer training in layered steps, at a time that suits you, with a challenge suited to each level. Community - As part of the DCAF, you’ll find opportunities to branch out. We have a diverse community for you to hang out with, and learn from. Ready to apply? https://forms.gle/fhxwzxAJVBjYfU779 Want to learn more? https://dcafoc.wixsite.com/home Come and say hi: https://discord.gg/dcaf
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Hi, How do people have their TrackIR setup with the Apache ? I find my default center point null zone to be a be a bit big - I have to 'glance' away too much to have the IHADSS look around. And zoom settings? Any tips /suggestions/examples would be appreciated. Cheers Scott
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I'd like to use this method for some basic functions like F1, F2, F3 view switching (just as a starting point). The area that I'm stuck on is getting a profile to show up in DCS. I'd really appreciate some input from those that have gotten this to work. Have definitely seen the warning "this tool is not for the faint of heart" but thought I would give it a shot anyway (I have the X-Touch working with MSFS and X-plane 12, so this is my next challenge). Or, if there is another program/method that works for you, please let me know. Much thanks in advance for any help that you can send my way! midi2keystroke x-touch-mini virtual keys input for DCS (digitalcombatsimulator.com)
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Been watching alot of videos on the M2 Browning Ma' Deuce, now inspired to make a wanna be controller, that will be functional for the UH-1H and Mi24P doorgun position. (hoping it will work for SA342 minigun variant and ch47 Chinook in future) **UPDATE** 07.26.2023 Eagle Dynamics added joystick binds to the Mi24P doorgun, so this build is working The minigun build is a blast to use, but agony to build. Trying to make this a fun project! ***NOTE**** if you plan to incorporate a bass shaker, you should add a relay to the trigger circuit, else any butt kicker out put will go to the shaker regardless if you are pulling the trigger our not, butt kicker wiring diagram TBA LINK TO STL FILES Spade Grip assembly https://www.thingiverse.com/thing:5863116 Top Gimbal Section https://www.thingiverse.com/thing:5927492 Gimbal Base Section https://www.thingiverse.com/thing:5932560 DCS Axis Controls and Button Assignments mappings: axis doorgun slew LEFT/RIGHT, axis doorgun slew UP/DOWN VR Re-center Fire Weapon Move Camera View Right Move Camera View Left Move Camera View Up, Move Camera View Down Move Camera View Forward Move Camera View Back Radio PTT List Parts (so far) : 2x M3-20mm screw (switch housing) 4x 1/4-20 x 3/4" bolt and nylock nut (mounting grips to c-bar) https://www.amazon.com/gp/product/B0BLKSYV3M/ref=ppx_yo_dt_b_asin_title_o04_s00?ie=UTF8&psc=1 1-1/4 in. x 2 ft. PVC DWV Sch. 40 Pip https://www.homedepot.com/p/Charlotte-Pipe-1-1-4-in-x-2-ft-PVC-DWV-Sch-40-Pipe-PVC-07100-0200/202018045 1x Cytron Arduino Pro Micro Compatible w/ Pre-soldered Headers (to be used with mmjoy2 to be programmed as windows controller) https://www.robotshop.com/products/cytron-arduino-pro-micro-compatible-w-pre-soldered-headers?srsltid=Ad5pg_FU8fbJVsHuWKCVgksU0nf4NqHeFxScMWDMW16LZgnUgTfwnzaJa0w if you do know how to program arduino use leo bodnar Bu0386 http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=204 or Leo Bodbar USB controller board http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=204 4x 6805-2RS Deep Groove Ball Bearings 25mm Inner Dia 37mm OD 7mm (for the potentiometer U-joint) https://www.amazon.com/gp/product/B082PYT33D/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 12mm Momentary Push Button SPST https://www.amazon.com/gp/product/B07YDGVZ9B/ref=ppx_od_dt_b_asin_title_s00?ie=UTF8&psc=1 HDPE Sheet (to make the grip brackets..) https://www.ebay.com/itm/144548391463 2x paddle switches (to adjust the VR player view) https://www.ebay.com/itm/182340027352 1x limit switch (very snappy) https://www.ebay.com/itm/372481343091 Brown filament (to print grips) https://www.amazon.com/gp/aw/d/B0B2NZM21Z?ref=ppx_pt2_mob_b_prod_image brass inserts M3, M4, M5 (you will need a solder iron to install these) https://www.amazon.com/Hilitchi-Threaded-Embedment-Assortment-Projects/dp/B07VFZWWXY 13mm Momentary Push Button https://www.amazon.com/gp/product/B08B1P43XY 65mm bearing for gimble base https://www.amazon.com/dp/B082PWXCX9?psc=1&smid=A1THAZDOWP300U&ref_=chk_typ_quicklook_titleToDp Diodes (to eliminate ghosting inputs) https://www.amazon.com/Projects-1N914-Diode-General-Purpose/dp/B08MDGGCL5 STEP ONE (PREPARE GRIP ASSEMBLY) 1) print grips and grip covers 2) use a solder iron and mount brass threaded inserts ( M5 insert for the grip covers, M3 inserts for the grip tops) 3) print switch housing, then install the temco limit switch and connect the two halves of the switch housing together. use M3 x 20mm screw to keep the housing together 4) mount brass inserts M4 size for the switch housing 5) print Front panel and trigger lever. mount M3 insert to one side of the front panel where trigger lever will go 6) add compression spring (size 9.52 x 19.05) to trigger lever and screw down to the front panel 7) install 2x 1/4-20 nylock nuts to ends of the grips on the inside, for both grips. 8 mount grips on to the C-bar ***note: grips will have a through hole on the top- purpose to channel wires through. And there are two C-bars, with different size holes at the middle, pay attention when installing the grips, if incorrect, the housing will be upside down 9 install M5 nylock nuts inside the body frame. 10 Mount body frame to the c-bars with 4x M5 x20mm screws 11 solder 4x 12mm buttons with diode and wires. Also solder diode to toggle switches. Attach buttons and toggle switches to grip. 12 run wires through holes at top of the switch. And then channel wires through housing body. Leave slack / extra wire to later connect to gimbal 13 connect pvc pipe to housing back plate with M4 screws.
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solved Controller mappings lost
LotusDragon posted a topic in Controller & Assignment Bugs - General
For the first time in more than 5 years in dcs I lost the mappings for my Logitech X56 throttle. It seems it reverted to default mappings for all planes! But only the throttle, the stick is fine. I did not changed anything on my system, except for an nvidia update. How could this happen? I'm running the latest open beta with MT and the F-15E. It did not even happen directly after a dcs update, just suddenly after I haven't played for a few days. It would be good to know why before I start remapping everything again. -
THe minigun joystick mapping is almost functional. observing that the minigun traverse is not relative to center and more like a never ending slewing action, or input limits haven't been set.. made this video to share findings.. seems like input needs to spring back to center, instead of a mouse like behavior when using the joystick. please check out @Kinkkujuustovoileipä