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Showing results for tags 'bug'.
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the game would crash after about 10min into mission 2 of the campaign. any ideas? dcs.20210212-234437.crash dcs.20210212-234437.dmp dcs.20210212-234437.log dcs.log
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I am not sure if this is a bug or DCS terrain engine limitation, but it seems that there is some missed alignment. 33-51-11 N 36-27-30 E
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English: Hello Everyone, I'm NF2, Main Mission Editor of the Rising Squall Campaign. Here we're going to release the bugs and questions list we've collected about the mission through various channels, as well as their feedback. As this campaign adopts some innovative production methods, I am also worried about the problems caused by the changes of the game version. We expect to minimize the number of bugs in the campaign, and hope to eradicate the problem of "Stay at a some level and cannot continue the game", which often
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I do not know if somebody else has this bug, when I play offline I can't use any of the keyboard or hotas switches, I have to click everything. But when I go play online, no problem, everything works, same shortcuts are used offline and online. I do not have that problem with the FC3 planes. Any fix possible? I tried with both the openbeta and the normal version, both have the same bug. 2 weeks ago, the non-beta version was fine, today it has the same bug as the beta. Thank you.
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Update, rewrote this entirely. Bug more than cosmetic. Distance & direction shown top screen is wrong after applying Ruler when game resolution differs from monitor resolution. Found other additional (minor cosmetic?) bug: Fullscreen moving cursor F10 map show wrong elevation and N E position. Five images (a, b, c ,d, e) to illustrate. Game resolution 1280x768 (lowest possible). Ruler between center runway Senaki to center runway Nalchik. a) Game in window works correct (1280x768 game inside 1920x1080 monitor resolution). Distance & direction c
- 3 replies
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- screen resolution
- 1920x1080
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Started trying Su-33 carrier landing /takeoff today. Seems I've had 1 random explosion just taxiing and 2 random damage, one parked and one taxiing. Is this a known thing? Edit/add: Make that 3 random damage. One more just taxiing.
- 21 replies
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- flaming cliffs 3
- bug
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When trying to use autopilot with game flight mode, the plane randomly pitches up and down instead of holding altitude. The "route following" autopilot mode frequently results in crashing. When I don't use game flight mode, the autopilot works flawlessly at the expense of having the plane stall upside-down all the time.
- 1 reply
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- bug
- auto pilot
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Hello, Lua File ...\Eagle Dynamics\DCS World\Mods\aircraft\AV8BNA\Cockpit\MPCD\indicator\EPCD EPCD_Base.lua Has the following errors: (in red) Line 191: mpcd_mm_btn_16b.init_pos = { 0.65, -0.86, 0} Line 218: mpcd_mm_btn_17b.init_pos = { 0.33, -0.86, 0} Line 346: EPCD_OPT_16.init_pos = { 0.65, -0.85, 0} Line 352: EPCD_OPT_17.init_pos = { 0.33, -0.85, 0} For line 191, Assuming the order of the text should Read, CONT FLT CNPY For line 218, Assuming the order of the text should Read, DC EMER FAIL
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Hi all. There is a big bug with Static Templates nowadays. Inserting one can cause all your current mission units to reset their difficulty to 'veteran' when they are airplanes and such, and 'blank' when they are ground units To check the bug, just do as follows: 1) Start an empty mission in any map 2) Place for example an airplane and tank anywhere in the map and specify the difficulty values for them 3) Save it as Static Template 4) Create a new mission 5) Put once again some airplanes and ground units just to check 6) Load the static template we created befor
- 1 reply
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- bug
- mission editor
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Hi everyone, Something that I've noticed for a while is that the landing lights logic seems a little broken, in that the navigation lights switch seems to determine whether or not the lights extend and whether or not you can turn them on or not. With the navigation lights set to off, the landing lights switch doesn't do anything, the landing lights stay retracted and off. With the navigation lights set to on, and the landing lights switch off, the landing lights extend. With the navigation lights set to on, and the landing lights switch on, the landing lights
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A little amusing bug. On repair Spitfire gets moved to tail wheel outside deck position. Proposed cause: (Nose wheeled) carrier jets gets pushed back to main wheels near deck edge. Very short track: -Air start -Belly land -Repair Track 100% default installation, no mods (main folder repaired, forced new Saved_Games folder). ed/add. Though I can (once at least) start engine, pull fully onto deck and even take off, plane is damaged. It takes damage after every repair when rear fuselage hits deck.
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Bug or not. Manual states: Nothing happens when clicking (left or right button) but gyro adjusts with mouse wheel. Manual erroneous or push-in feature missing? Tag as "Directional Gyro" (tip popup and ADJUST CONTROLS naming differs).
- 1 reply
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- mouse
- directional gyro
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I've noticed that recently and I presume after a recent update that the harrier when having a tpod on gets pulled to the right when rolling down a runway. Zero crosswind. Anyone else seeing this? Matt
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Hi everyone, Another bug that's been around for quite some time, that appears similar to this bug, that was reported nearly 4 years ago. When the TACAN is tuned and placed into any T/R mode, the volume knob is completely non-functional, until the HSI displays the bearing and range, whereby it functions as you'd expect. (Fast forward to around 06:32:30 in the track for the TACAN test). F-5E-3_TACAN_Volume_Bug.miz.trk
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Hello, I recently found this bug where, when I try to focus the look at one Aircraft (that is not my own aircraft) The shadows that should apear on their fuselage under the wing dissapear and they appear again when I look away. THIS DOES NOT HAPPENS WITH MY OWN PLANE OR THE PLANE I SELECT WITH ANY OF THE F2 OR F3 AND SO... Only with the aircrafts around). Also this happens with any module, I've been trying with F-16 And FA-18. This seems to happens on the side of the airframe more exposed to the sunlight. Also I tried it on another computer and the same happens. Here are some clip
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Just discovered that they exist and works as advertised. Can light them individually and the jettison button works. Problem is the only way to get them is to set a checkmark in the Mission Editor. But then, if used, they do not "come back" either by rearming or even after repair. Of course they should be reloaded on rearm, just brakechutes gets "repacked" on rearm. Will put this "bug" forum shortly unless someone tells me I'm wrong.
- 9 replies
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- i-16
- landing light torches
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Key command to open fuel valve (Ralt + F) closes it (pulled out) and key command to close (Rwin + F) opens it (pushed in). Couldn't get the engine started until I saw on a video that the lever is pushed in when opened, not pulled out (which makes more sense practically, out of the way for the pilot). The only bug here is the wording in the ADJUST CONTROLS window. Switch Open & Close.
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- fuel valve close
- fuel valve open
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Engine breaks immediately after repair because of bounce. This happens a lot. Every 3rd repair maybe (just a guess). I finally noticed more precisely what happens. 1) Start Repair. Spitfire is raised straight up. 2) Fuselage gets angled tail down, nose upwards 3) When Spitfire is lowered after repair, tail wheel goes underground 4) Because tail wheel is underground tail shoots up like a rocket. 5) Propeller hits ground and breaks, engine also broken. If no 2), the fuselage re-angling tail down didn't happen and Spitfire was just lowered straight down, the bounce wouldn't happen and
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1) These Controls are interchanged. How they list in Controls tab: RShift + B controls "Emergency By-Pass" and RCtrl + B controls "Deluter" They're inverted. ~ 2) Oxygen is not replenished by refuel/rearming. The only way to replenish oxygen is by doing a repair. 3) There is no way to shut off oxygen completely (to save it).