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Old 11-22-2012, 03:23 PM   #1
c0ff
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Default Sound modding

Definitions:
$INSTALL_DIR = game installation directory
$WRITE_DIR = C:\Users\<LOGIN>\Saved Games\DCS

DCS searches for sound (both .sdef-files and wav/ogg samples) in the following order:

1) $WRITE_DIR\Sounds\
2) in the Sounds subdirectory of each mod from $WRITE_DIR\Mods\
3) in the Sounds subdirectory of each mod from $INSTALL_DIR\Mods\
Mods are searched backwards from the registration order
4) sdef are searched in $INSTALL_DIR\Sounds\sdef\, samples - in $INSTALL_DIR\Sounds\


There are two ways to replace game sounds:
1) put your versions to $WRITE_DIR\Sounds\ in a correct subfolder with a correct name
2) create your own mod and place it into $WRITE_DIR\Mods\
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Last edited by c0ff; 11-22-2012 at 04:59 PM.
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Old 11-22-2012, 03:40 PM   #2
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Great, thanks Dmitry
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Old 11-22-2012, 03:40 PM   #3
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Thanks,

If I am right, this allows you to replace any existing sounds, but are there any plans to add support for the ability to play completely new sounds (from LUA or from C/C++ DLL)?

p.s. Good use of PhysFS!

Last edited by Simas; 11-22-2012 at 03:42 PM.
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Old 11-22-2012, 03:44 PM   #4
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Quote:
Originally Posted by Simas View Post
So, if I am right, this allows you to replace/mod any existing sounds in your module (a new sound for you piston engine for example). But are there any plans to add support for the ability to play completely new sounds (from LUA or from C/C++ DLL)?
That's a completely different question, belonging to a Mod API section.
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Old 11-22-2012, 04:47 PM   #5
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yeah was gonna ask that too, if there was an LUA we can define sounds in.

thanks for that info c0FF
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Old 11-22-2012, 05:18 PM   #6
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hey guys,

If i want to replace the audio file here

DCS World\Sounds\Speech\Sound\ENG\Common\Wingman\1

Aside from replacing those files i can just move them into the MODS folder, do they have to be in the same subfolders and that's it or do a need a LUA file?

so it would be like this

DCS World\Mods\Sounds\Speech\Sound\ENG\Common\Wingman\1


would that be all?

Thanks!
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Old 11-22-2012, 05:26 PM   #7
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c0ff,

Is there any chance you could explain a bit how the speech audio was recorded?

I'm curious to know what DAW and plugins where used.

Also if there was a certain script that voice actors followed, for example:

The DIGITS folder has 0-being, 0-continue, 0-end and so on for each digit, was the voice actor saying 0-0-0 in one phrase that was just cut or saying each separately?

if there's any chance we can get the master track before it was cut into the single tracks that would be even better!

I've recorded about 20 versions of a female wingman and ATC for a mod but there are certain phrases that i just can't get to match based on the tone of the voice, so if i record the digits with a calm voice and then other phrases with a LOUD voice they just all sound robotic rather than natural.
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Old 11-22-2012, 05:28 PM   #8
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Quote:
Originally Posted by neroroxxx View Post
hey guys,

If i want to replace the audio file here

DCS World\Sounds\Speech\Sound\ENG\Common\Wingman\1
Place your files to C:\Users\<LOGIN>\Saved Games\DCS\Sounds\Speech\Sound\ENG\Common\Wingman\1
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Old 11-22-2012, 05:40 PM   #9
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Quote:
Originally Posted by c0ff View Post
Place your files to C:\Users\<LOGIN>\Saved Games\DCS\Sounds\Speech\Sound\ENG\Common\Wingman\1
Thank you! that makes sense, and this folder won't be changed by the auto updater right?
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Old 11-22-2012, 06:36 PM   #10
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Quote:
Originally Posted by neroroxxx View Post
Thank you! that makes sense, and this folder won't be changed by the auto updater right?
C:\Users\<LOGIN>\Saved Games\DCS\ is not touched by the updater, except for it's own files:
autoupdate.cache
autoupdate.lock (normally exists only why updater is running)
Config\autoupdate.settings
Logs\autoupdate.log
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