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#1 |
Senior Member
Join Date: Apr 2007
Posts: 2,509
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Because a lot of people are getting confused: Clarification - LRM does NOT forbit ETs, it never has and it never will. LRM allows any payload rules to be set by server admin! LRM 2.0 Beta1.2 + AMRACT public test phase Now they were supposed to be released... Unfortunately we had major problems with client CTDs at today's RvE Maple Flag, and we have no way of knowing if this was caused by the scripts or by something else in lockon. Therefore we wont release the mod for download yet, but will have an open dedicated server in HL instead with the purpose of testing the mod. To expliain what LRM and AMRACT are. LRM is our mod to enforce new game behaviour on our server. AMRACT is our advanced mission rotation and ingame triggered message software. The Purpose of LRM is to promote gameplay that more resembles real life a2a and a2g tactics. The Purpose of AMRACT is to make HL missions more dynamic and mission outcome and rotation depend on ingame events. Both are strictly Serverside, so there is no need to install mods on the client end to get them to work. The mods are released as public BETA versions, since they are nowhere near enough tested to be assumed 100% bug-free, but most critical issues should have been ironed out (especially in the case of AMRACT it should be completely stable) LRM: The mod is loaded and enforced from server side. Clients do not need to install anything locally. LRM: LRM does NOT require AMRACT LRM 2.0 and AMRACT have only one release variant. There will be no separate versions (with varying amount of features included) for some squads. Instead the server admins can specify what functions to include and what not to in the configuration file. Server Must have respawn disabled, or the scripts WILL crash LRM 2.0 includes: (i hope i didnt forget anything)
LRM 2.0 Demo Video (old but still valid) : --> HERE <-- , showing some of the new 2.0 features. (but not all) AMRACT includes: Lots of stuff, descriptions, documentation and installation instructions will come later. Mission rotation depending on misson outcome, for example ingame events like killing key a2g or a2a targets, single or multiple. Picking random new mission, next mission, OR to next or prev mission depending on which side that wins the mission. Mission settings/scripts/trigges are put in Lockon/Objectives/ folder, named as 1,2,3,4,5.txt... .etc. (corresponding to the mission number in your missions folder. Automatic server chat messages triggered by ingame events or timed. Can also be set as repeatable (both timed and triggered ones) For example server posts "Remember key objectives are ...." Winning the mission is done in a few different ways. If you have old versions documentation somewhere, it will describe how to set up a mission. AMRACT also rotates mission when all supply trucks at respawn airfields for one side is lost. (this is automatic when you have LRM installed on the server). Specifying what airfields are respawn airfields is done by adding lines like Code:
[AIRFIELD][BLUE][Kirovskoye] [AIRFIELD][RED][Krasnodar-Pashkovskiy] Download link (comes with example setup) http://rveyoda.no-ip.org/amr.zip (requires .NET framework 3.5) Additional credits go to:
Update : All features are now in implemented and right now I am not able to find any obvious bugs in them. RWR mod was removed since it was not possible to make it transparent enough with given lua exports. The su33 is now also supported, and the kuznesov as well. A full database of all allowed weapons by loFc for flyable aircraft is now included in LRM. You can comment out what weapons you don't want allowed, example if you want heaters or SARH only in your server, or want to run 1980s setup. Only further stress tests remain before we can release this proper.
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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' Last edited by =RvE=Yoda; 05-05-2009 at 11:48 AM. |
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#2 |
Senior Member
Join Date: Apr 2007
Posts: 2,509
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LRM2 Beta 1.2 available for downlod - For testing purpose, this is not an official release! Ok I think ive cleared out most of the issues discovered in Maple Flag test event. I've also improved its CPU performance considerably. It should not be possible to detect a performance difference between running LRM and not running LRM. Try it yourself if you like, put the export.lua in your folder, then remove it, see if you have any fps difference in any of your quickFly missions. I've gone through the entire code, restructured it and worked out a lot of stuff. So after some thinking I believe the first thing that needs to be done is extensive testing. This is not possible for me to do alone, so if anyone wants to help me I now provide a download link here for the mod. Testing needs to be done in the toughest environment possible, with as many players as possible. The new version of the mod (although BETA) is available for download here : http://yoda.reservoirselite.com/LRM%...nap%20support/ The folder called *onServer* goes (not surprisingly) on server. the folder called *onClient* enables target step mod support client side. Please report all problems encountered. If you edit the script files even the tiniest, please don't come back and say there is a problem here and there, unless I said it was ok to edit this part. If anyone still experience the "stuck crashing on spawn" bug from the old version (it should be fixed now), please see this workaround : http://www.reservoirselite.com/forum...php?f=1&t=2762 .
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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' Last edited by =RvE=Yoda; 04-30-2009 at 08:39 AM. |
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#3 |
Senior Member
Join Date: Dec 2005
Posts: 2,688
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Thanks for all the hard work! Downloading.
S!
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http://www.104thphoenix.com/ |
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#4 |
Junior Member
Join Date: Oct 2005
Location: Rostock, Germany
Posts: 6
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Many thanks Yoda.
I'll update our server right now. |
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#5 |
Member
Join Date: Dec 2007
Location: Norway
Posts: 398
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Thank you for working your ass of to make the multiplayer experience better for all of us, Yoda. I hope this mod (or at least the crucial parts of it) will get accepted and used by both the servers and community in the time to come. This could really revolutionize lockon online!
By the way, did you have any progress with the printscreening idea? If not, I have an idea (no clue wether it's possible..) How about if you press printscreen while locked by enemy radar/EOS or a missile seeker = eject? Or if that's not possible, maybe if you're within, say 25km of any player-controlled plane; printscreen = eject? |
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#6 |
Senior Member
Join Date: Apr 2007
Posts: 2,509
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well its quite simple to deal with it,
its just that I dont know the LUA details of it. LRM was the first thing I ever wrote in lua Basically, check what user has for screenshot folder, if nr of files in that folder increases while playing, obviously he made a screenshot. However, I dont know how to count files in a folder with lockon's lua implementation ![]()
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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' |
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#7 |
Member
Join Date: Dec 2007
Location: Norway
Posts: 398
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Ohh.. So lua can't know if a player pressed the prt-scr key itself.. Oh well, good luck
![]() edit: can't you get in contact with the dudes who had that prt-scr = eject function on their servers? |
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#8 | |
Senior Member
Join Date: Apr 2007
Posts: 2,509
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![]() Quote:
and I would prefer not to go there...
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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' |
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#9 |
Senior Member
Join Date: Apr 2007
Posts: 2,509
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The Best thing we can do now is to pressure the RvE server in HL
as much as you can. See if you can get your games to crash or something ![]() And then report back here. Note : I just installed a software on the server that might cause it to bluescreen (it hopefully wont), so if it suddenly goes down it's not because of LRM. LRM does not produce any extra stress server side.
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S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' |
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#10 |
Member
Join Date: Dec 2007
Location: Norway
Posts: 398
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lockon crashes a lot for me no matter where I play, but I'll be sure to get in touch with you as soon as it happens on your server.
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