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M261 Texture issue


Mud

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Anyone else have this issue?

 

attachment.php?attachmentid=248202&stc=1&d=1600967620

 

I have deleted the UH-1 folder in Mods and Bazar/Liveries and then ran a repair. No change.

Not running any mods.

 

Br,

 

Mud

 

Edit: Running the latest open beta

Screen_200924_190058.thumb.jpg.260b3f9101cab2f09d6c2c3fcc8971a2.jpg


Edited by Mud
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the problem appears to be that the m261 is pointing to the wrong files:

 

currently the m261 is looking for these files: "m261_diff", "m261_nm", and "m261_diff_roughmet"

 

these files can't be found but the old ones still exist. So until ED fixes this, you can correct this in custom skins by adding the following code to the huey description.lua file:

 

	{"M261",	DIFFUSE			,	"m261", true};
{"M261",	NORMAL_MAP			,	"m261_nrm", true};
{"M261",	SPECULAR			,	"m261_spec", true};


Edited by prccowboy
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Thanks for this info :thumbup:

 

Would there be a generic solution for all liveries of UH-1 to avoid modifying files one by one ?

(

 

The only "generic" or global fix I can think of is: copying the aforementioned files (m261.dds, m261_nrm.dds, and m261_spec.dds) and renaming them to the names that the m261 is looking for ("m261_diff.dds", "m261_nm.dds", and "m261_diff_roughmet.dds") then putting them back into the AeroWeapons.zip file - However, This involves modifying core DCS files and I do NOT recommend that, but maybe someone else has a better idea

 

EDIT: Actually, there is another fix which is to create a user files mod that replaces the default textures (without modifying core files). See my post below

 

For me, luckily I only run my own skins, so I was able to make an easy fix


Edited by prccowboy
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I tried to create a description.lua in Saved Games\DCS.openbeta\Liveries\UH-1H but it doesn't work :(

 

Hopefully, ED will fix this soon, but until then:

 

make sure there is a sub folder for each skin name, ex: "Saved Games\DCS.openbeta\Liveries\UH-1H\Army_Std_m261_fix"

 

then put your description.lua in that folder and add the code I mentioned above to the other livery code for that skin.

 

Here is an example of the description.lua for the "Army Standard" livery with the fix included:

 

livery = {
{"civ_uh1_main_dam", 0, "civ_uh1", true};
{"civ_uh1_main_dam", 2, "civ_uh1_spec", true};
{"civ_uh1_tail_dam", 0, "civ_uh1_tail", true};
{"civ_uh1_tail_dam", 2, "civ_uh1_tail_spec", true};
{"civ_uh1_main", 0, "civ_uh1", true};
{"civ_uh1_main", 2, "civ_uh1_spec", true};
{"civ_uh1_tail", 0, "civ_uh1_tail", true};
{"civ_uh1_tail", 2, "civ_uh1_tail_spec", true};

{"uh1_main_dam", 0, "uh1_us_army", true};
{"uh1_main_dam", 2, "uh1_spec", true};
{"uh1_tail_dam", 0, "uh1_tail_us_army", true};
{"uh1_tail_dam", 2, "uh1_tail_spec", true};
{"uh1_main", 0, "uh1_us_army", true};
{"uh1_main", 2, "uh1_spec", true};
{"uh1_tail", 0, "uh1_tail_us_army", true};
{"uh1_tail", 2, "uh1_tail_spec", true};
{"uh1_weapon", 0, "uh1_weapon", true};
{"pilot_UH1_01", 0, "pilot_UH1_01", true};
{"pilot_UH1_02", 0, "pilot_UH1_02", true};
{"pilot_UH1_helmet", 0, "pilot_UH1_helmet", true};
{"pilot_UH1_patch", 0, "pilot_UH1_patch_1_cavalery", true};
{"uh1_cov", 0, "uh1_cover", true};
{"UH1-cpt-door", 0 ,"UH1_door_c",true};
{"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true};
{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true};
{"UH1-cpt_panel", 0 ,"UH1_panel_c",true};
{"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true};
{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};

{"M261",	DIFFUSE			,	"m261", true};
{"M261",	NORMAL_MAP			,	"m261_nrm", true};
{"M261",	SPECULAR			,	"m261_spec", true};
}

countries = {"USA"}

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Besides, copying the aforementioned files (m261.dds, m261_nrm.dds, and m261_spec.dds) and renaming them to the names that the m261 is looking for ("m261_diff.dds", "m261_nm.dds", and "m261_diff_roughmet.dds") then putting them back into the AeroWeapons.zip file - I don't know of a "generic" or global fix. (This involves modifying core DCS files and I do not recommend that), but maybe someone else has a better idea

 

This is arguably the best and fastest way to fix all skins at once. :thumbup:

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Hopefully, ED will fix this soon, but until then:

 

make sure there is a sub folder for each skin name, ex: "Saved Games\DCS.openbeta\Liveries\UH-1H\Army_Std_m261_fix"

 

then put your description.lua in that folder and add the code I mentioned above to the other livery code for that skin.

 

Here is an example of the description.lua for the "Army Standard" livery with the fix included:

 

livery = {

-snip-

 

 

Thanks Cowboy, but...the way I look at it is this: I am just an end user.

All of that code looks like an alien language to me. It might as well be Klingon.

It is not my job to fix their core codes. As others have said, "it is not recommended to tamper with core codes."

ED needs to do their job and fix this. I am not going to risk messing up my

installation of this game. At 120+ Gb it would take me all day to re-download a new install.

 

Where is BigNewy in all of this discussion?

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