Marsvinet Posted September 8, 2020 Share Posted September 8, 2020 (edited) As per NineLine's request, I am creating a thread here, detailing the functionality that I know the Harrier is missing. This will by no means be a complete list since I haven't flown the Harrier for while and that my head is not really cooperating with me. ARBS: The ARBS/DMT right now seems magic. It automatically know altitude of the target and therefore knows slant range etc. It can snap onto anything, not just contrast, which also ties in to "It knows everything". It functions nothing like it is described in the NATOPS. Right now it appears to be nothing more than a budget TPOD. It is also missing its crosswind compensation and by extension, ability to handle moving targets, which again ties into how it locks onto things. It currently has none of the limitations of the real thing, except the slew limits of the camera. Basically, the ARBS itself is what is missing. CCIP/AUTO targeting modes: This is in the same vein as the ARBS. The plane magically chooses the targeting mode (CCIP, RCIP, BCIP, GCIP etc.) for you, but what it chooses does not matter because all of them seem to be the same right now, aka the ARBS/plane already knows the exact data of the target. This is probably the same thing as with the ARBS. The modes are there, visually, but they are one and the same right now. Back up modes: There are back up modes missing for targeting (DSL, DSL(1) and DIR). Simple as that. Toss bombing mode: There is a sub mode to AUTO which is a toss mode. It is not implemented. INS drift: This is not as important as the ones above, but since the limitation of GPS has been included into the sim, modelling a scenario without GPS would require drift of the INS to exist. This might not be modelable since data for INS drift probably is classified, but I'm bringing it up anyway. This is what I can remember off the top of my head, but I know I can't recall all of the missing stuff right now. So if anybody knows more, just write it down here. And please correct me if something is off! Head do stoopid right now. Summarised list of this thread: Realistic ARBS CCIP/AUTO Targeting modes Back up targeting modes Toss bombing AUTO mode Realistic INS (MAVF instead of MAVG. Pet peeve of mine) Missing keybinds Correct AWLS MGRS Coordinate input NWS button toggles MAV FOV Many functions missing from EW page HUD/INS Slew [Weapons Release Data Page] Separate brightness/contrast settings for different types of MFD pages CCIP pipper should occlude velocity vector, designation diamond Gunpod should not be able to function unless sufficient air pressure is supplied (I can't remember wether it was vstolmech or a pilot who pointed out this out and now I can't find the post) DMT slave to sidewinder Full VREST page features Ground Power panel EMCON mode Expendables programming Expendables auto release Target point and Mark point data entry Magnetic variation and its effects Tarawa promised features (AGM-65 ship mode, this is on ED side if I remember correctly) [TPOD data such as coordinate display, north arrow etc] AFC features during jet borne flight [TOT and connected features] Fuel dump animation FLIR Hotspot tracking Various BITs Configurable IFF to let SRS/LotATC/etc. interface Various FM deficiencies: Ask BKThunder, original comments broke 1.16 "The EW Menu page that provides the capability to control map, waypoint, RWR and Radar footprint (radar aircraft only) symbology displayed on the EW page" LAR button on EHSD to show JDAM LAR. AGM-122 Primary & Hot mode Missing Cage/Uncage functionality. Missing HUD symbology for caged seeker. Missing symbology when uncaged seeker symbology is HUD limited. Sensitivity should increase when uncaged. brackets [] is for things I can't verify/remember myself parantheses () is for minor/possibly impossible things. Edited January 27, 2021 by Marsvinet 1 Link to comment Share on other sites More sharing options...
Swift. Posted September 8, 2020 Share Posted September 8, 2020 A lot of BITs are missing too. It seems just the AUTO BIT part of the BIT pages work. And of that only the Auto on BIT2 page. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
SGT Coyle Posted September 8, 2020 Share Posted September 8, 2020 Missing Key binds. To numerous to count. Encoders and Rotary switches missing Clockwise and Counter Clockwise Key Binds Posted in December 2018 https://forums.eagle.ru/showthread.php?t=226802 Night Ops in the Harrier IYAOYAS Link to comment Share on other sites More sharing options...
Ramsay Posted September 8, 2020 Share Posted September 8, 2020 A correct implementation of AWLS (for carrier landings). MGRS coordinate input. Freely editing, copying and deleting coordinates between waypoints, mark points and target points. i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
HuggyBear Posted September 8, 2020 Share Posted September 8, 2020 Stick pinky button doesn't toggle Mav FOV when not locked. Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty. - Robert A. Heinlein Link to comment Share on other sites More sharing options...
al531246 Posted September 8, 2020 Share Posted September 8, 2020 The MPCD functionality of the EW page (RWR page) is wrong. Just about all of it is wrong but here are a few key points; - The ADU (Azimuth Display Unit) is roll stabilized. It should act the same as the F-14's RWR. You can see an example here - - The ECM option in the bottom right should only appear and be boxed if you've got to the EW page via another page. So for example if I'm on the DMT page and I select ECM in the bottom right, the EW page will display with ECM boxed in the bottom right corner. If I unbox ECM I will return to the DMT. If the EW page has been selected through the main menu of the aircraft then EW is displayed without the ECM option. - Offset functionality is not modelled - Limit threats is not modelled - Priority mode is not modelled Intel i5-8600k | EVGA RTX 3070 | Windows 10 | 32GB RAM @3600 MHz | 500 GB Samsung 850 SSD Link to comment Share on other sites More sharing options...
CoBlue Posted September 9, 2020 Share Posted September 9, 2020 Don't know how much is featured in since toilet2000 wrote this list up: https://forums.eagle.ru/showpost.php?p=3744535&postcount=27 Someone more knowledgeable should take a look at it. i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR. Link to comment Share on other sites More sharing options...
key_stroked Posted September 9, 2020 Share Posted September 9, 2020 Isn't this what the community tracker thread was for? Seems like we're just creating a duplicate. Link to comment Share on other sites More sharing options...
lukeXIII Posted September 9, 2020 Share Posted September 9, 2020 Off the top of my head: HUD/INS slew mode Weapons Release Data Page (WRD) Separate brightness/contrast settings for different types of MFD pages (e.g changing map gain should not affect maverick gain) CCIP pipper should occlude the velocity vector Designation box/diamond should be occluded by CCIP pipper Gunpod should not be able to function unless sufficient air pressure is supplied (determined by airspeed and rpm) Action/no-action slew functionality (only one is used atm) DMT TV slave to sidewinder Link to comment Share on other sites More sharing options...
ricktoberfest Posted September 9, 2020 Share Posted September 9, 2020 What about the HUD hotspot detector that they teased during development? Would certainly make visual attacks much more possible without having to zoom in. Even if you add false positives it would still help Modules: A10C, F5, F14, F16, F18, F86, AV8B, UH1, Mi8, Ka50, FC3, Supercarrier, CA, P47, P51 1 Link to comment Share on other sites More sharing options...
Eldur Posted September 9, 2020 Share Posted September 9, 2020 AFC doesn't stabilize the plane in jet-borne flight. Should bank to wings level with stick centered as long as it's not too far off and also keep the pitch within a certain range to ease workload in hover flight. Stick input still possible to move the things around, but only small amounts. If it's getting too much input, the AFC would switch itself off. Legend has it this is as per p. 2-53ff of a document that shall not be mentioned. Link to comment Share on other sites More sharing options...
Flagrum Posted September 9, 2020 Share Posted September 9, 2020 Advertised was a manual and a pocket guide. There is currently no manual, only the pocket guide exists - which is lacking a lot of details and complete chapters to be considered a proper manual. (and is probably too exhaustive for a mere pocket guide). Link to comment Share on other sites More sharing options...
wess24m Posted September 9, 2020 Share Posted September 9, 2020 I'll add to this since the last update the right mfcd freezes as in can't click any buttons for a random amount of time Promises that we'd be able to enter different format coordinates. LSS on the builtin flir (forgot the name) not functioning. air to ground SA will refuse to fire randomly you have to disarm everything then rearm master mode to get it back. No markpoints Link to comment Share on other sites More sharing options...
viper2097 Posted September 9, 2020 Share Posted September 9, 2020 @Marsvinet ED asked for a summed up list. Would it be possible that you could do such a list in your first post here? You could already start with this and then add all other things which gets posted? Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
Marsvinet Posted September 9, 2020 Author Share Posted September 9, 2020 Isn't this what the community tracker thread was for? Seems like we're just creating a duplicate. The community tracker is for bugs mainly. NineLine requested a thread/loads of PMs with what everybody deems to be missing features, which is what I started since nobody else had. @Marsvinet ED asked for a summed up list. Would it be possible that you could do such a list in your first post here? You could already start with this and then add all other things which gets posted? Good idea. I'll add up from this thread and that list. Link to comment Share on other sites More sharing options...
Marsvinet Posted September 9, 2020 Author Share Posted September 9, 2020 I have now added the summarised list. toilet2000s list actually had many items that I know are in, but others that have flown the Harrier more recently could verify that. I have skipped what are clear bugs. Those belong in the "Bugs and problems" section where tea_cypher is doing a nice job. To help him in his job, please remember to add a track if possible! Also, please verify my list and note if I have forgotten something. Link to comment Share on other sites More sharing options...
LastRifleRound Posted September 9, 2020 Share Posted September 9, 2020 (edited) Wouldn't it make sense for us to have a new sub-forum for missing features, just like bugs? Then, it would be one post per feature. The posts could be tagged [WIP], [NOT BEING IMPLEMENTED], [NOT REALISTIC], etc. This would fit better in to ED's existing workflow, and won't generate these huge double-digit page threads. EDIT: Though that is a damn good list :thumbsup: ANOTHER EDIT: What is meant by CCIP/Auto modes, second one on the list? CCIP and AUTO are implemented. YET ANOTHER EDIT: Should add the following: -DMT Tracked moving targets should have lead computed when dropping bombs in AUTO -AUTO mode should compensate for wind Edited September 9, 2020 by LastRifleRound Link to comment Share on other sites More sharing options...
Marsvinet Posted September 9, 2020 Author Share Posted September 9, 2020 ANOTHER EDIT: What is meant by CCIP/Auto modes, second one on the list? CCIP and AUTO are implemented. There are sub modes to both, depending on which source is used to calculate slant range to target. Sources in the Night Attack is the DMT/ARBS, radar altimeter, GPS altitude and barometric altitude. These exist in labels shown on the hud, but they don't actually do anything to the targeting right now. YET ANOTHER EDIT: Should add the following: -DMT Tracked moving targets should have lead computed when dropping bombs in AUTO -AUTO mode should compensate for wind I went with the short route and just covered these in "Realistic ARBS" because both are required to fulfill that. Link to comment Share on other sites More sharing options...
Dzsekeb Posted September 9, 2020 Share Posted September 9, 2020 Two things I see missing are: - HUD FLIR overlay boresighting - FLIR hotspot tracker Link to comment Share on other sites More sharing options...
Marsvinet Posted September 9, 2020 Author Share Posted September 9, 2020 Two things I see missing are: - HUD FLIR overlay boresighting - FLIR hotspot tracker The FLIR overlay is in the sim, unless it has been removed since I played around with it. The hotspot tracker requires work on EDs side (new thermal view system) and is possibly the one thing Razbam has stated they are actually working on together with ED. But I will add it to the list too. Link to comment Share on other sites More sharing options...
Dzsekeb Posted September 9, 2020 Share Posted September 9, 2020 (edited) The FLIR overlay is in the sim, unless it has been removed since I played around with it. The overlay is in, but not the ability to correct the offset of it. Edit: Nevermind, it's in, I'm dumb. Must've missed it in the changelogs. Edited September 9, 2020 by Dzsekeb I'm dumb Link to comment Share on other sites More sharing options...
=4c=Nikola Posted September 9, 2020 Share Posted September 9, 2020 This might not be modelable since data for INS drift probably is classified, but I'm bringing it up anyway. INS drift math model is available for free, scientists already did the hard job, it's not a black magic. There's no a single reason to not be modeled in game. Do not expect fairness. The times of chivalry and fair competition are long gone. Link to comment Share on other sites More sharing options...
Harlikwin Posted September 9, 2020 Share Posted September 9, 2020 I copied this from the other thread. Looks like most of this is probably mentioned but in case it isn't I reposted it. Here is a short list of systems that are now where near "complete". And this is not by any means an exhaustive list. Weapon modes: Dive-toss delivery mode (missing entirely) ARBS wind correction mode. (and at a guess a TGP equivalent mode) (missing entirely) Actual realistic ARBS "ranging of targets" with appropriate track rates not the current "magic" ranging. (same for TGP) (missing entirely) Actual HOT errors/issues over rolling terrain being modeled. (missing entirely) DMT sidewinder slew/track mode. (missing entirely) TGP "resolution is too good" (relative to say the same pod on the hornet or viper) DMT TV "resolution is too good" Other stuff: Various coordinate entry issues INS drift if out of IFA. Hotspot detector. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Harlikwin Posted September 9, 2020 Share Posted September 9, 2020 INS drift math model is available for free, scientists already did the hard job, it's not a black magic. There's no a single reason to not be modeled in game. I have seen data for both INS drift with and without GPS/IFA. Available in that harrier TGP error doc. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted September 9, 2020 Share Posted September 9, 2020 (edited) What about the HUD hotspot detector that they teased during development? Would certainly make visual attacks much more possible without having to zoom in. Even if you add false positives it would still help That was the *ONE* feature about the Harrier I was most excited about when it was announced, given the difficulty of (ground) target spotting in VR (especially the CV1-generation). Edited September 9, 2020 by Elysian Angel Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
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