Through The Inferno (Syria) - Highly dynamic and endless task-based mission - ED Forums
 


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Old 08-19-2020, 04:24 PM   #1
deadlyfishes
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Default Through The Inferno (Syria) - Highly dynamic and endless task-based mission



You can DOWNLOAD the latest version here via ED User Files--->
https://www.digitalcombatsimulator.c...files/3311889/


Singleplayer or Private Co-op Only

Comes with two variations - Damascus Region and Aleppo Region.


Looking for the multiplayer server?
Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281






Support Through The Inferno on Patreon!
___


WHY PLAY TTI AND HOW IT WORKS:

  1. CHOOSE FROM THE WIDE VARIETY OF MODERN AIRCRAFT
  2. CHOOSE ANY MISSION TYPE TO BE GENERATED

    - This mission can generate a WIDE VARIETY of mission scenarios.

    - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated.

    - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences.

    - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well.
  3. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one!

    You'll never need to create your own scenarios (too predictable) again!
  4. Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits.
  5. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones!
  6. The mission is ENDLESS. Repeat or do new missions as long as you'd like.

FEATURES:
  • Wide variety of aircraft to choose from
  • "Never the same experience" for every type of mission.
  • Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well.
  • Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated!
  • Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command.
  • Several types of missions to choose from
  • Do several missions at once (multiplayer recommended) for a larger-scale operation
  • Configure all and any aspects of all of the spawnable missions with configurable mission options
  • Configure other mission options to play the way you want
  • JTAC Autolase
  • Repeatable/endless missions that are never the same each time
  • Call in for backup friendly AI CAP reinforcements
  • Airboss Carrier Ops Script
  • Great for co-op
  • Great for beginners and veterans
WHAT'S INCLUDED?

NEW AND IMPROVED CUSTOMIZABLE VERSION:


A2G Missions are fully customizable:
Edit how many ground target threats at each mission type
Edit what kind of ground target threats at each mission type
Configure which missions are auto-spawned without using the menu. If all auto-spawning missions are disabled, it means you have to spawn them manually with the radio menu.


A2A Missions are fully customizable:
Edit how often enemy A2A random spawns occur
Edit if you want A2A random spawns or not
Edit the aircraft that appear during A2A mission spawns (configure this for both random and manual spawns)


Details below, and within the zip when downloaded.



Additionally, all versions of TTI include:

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing on how to use these commands)


-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)
-Spawn in a JTAC for your friend to control (via combined arms)
-Spawn in an Abrams tank for your friend or for your self to control (via combined arms)



UNITS ARE STACKABLE!




WHEN CREATING YOUR OWN MISSIONS, YOU CAN ALSO MAKE JTAC/RECON DRONES ANYWHERE ON THE MAP TO
AUTO-LASE/DESIGNATE YOUR TARGETS!



AIRBOSS CARRIER OPS SCRIPT:
https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html




_________________

Highly customizable SUPER CARRIER Deck Layout Menu:

You can create your own Static Unit layout on the Super Carrier deck using this awesome menu:




Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier.


Layout Scripts Created by Redkite
https://www.digitalcombatsimulator.c...files/3309905/
https://youtu.be/XONOFbhwbsU
https://www.youtube.com/user/RedKiteRender/

_________________

Spawnable Units List: (also located in the readme and briefing!)
Spoiler:


SPAWNABLE UNITS LIST:
UNITS CAN BE STACKED! Spawn as many of any unit as you like to create your own ground missions!

- RED SPAWNABLE UNITS LIST (No ships on NTTR)
f5_red
f4_red
f14_red
f16_red
f15_red
m2000_red
su30_red
su33_red
su27_red
mig21_red
mig29_red
drone_red
mig23_red
mig31_red
tu142_red
tu160_red
tu22m3_red
tu95ms_red

ah1w_red
ah64a_red
ah64d_red
ah1w_red
sa342mistral_red
mi24v_red
oh58d_red

abrams_red
t80_red
bmp_red
truck_red
armor_group_red
infantry_group_red

tanker_ship_red
type052b_ship_red
type052c_ship_red
type054a_ship_red
grisha_ship_red
moskva_ship_red
neus_ship_red
ssk_ship_red


s10_red
s11_red
s3_red
s2_red
s6_red
ural_red
shilka_red
strella_red
osa_red
tunguska_red
tor_red
buk_red
igla_manpads_red
t90_red

-- BLUE SPAWNABLE UNITS LIST (No ships on NTTR)
f5_blue
f4_blue
f14_blue
f16_blue
f15_blue
m2000_blue
su27_blue
mig21_blue
mig29_blue
drone_blue
mig23_blue
b1b_blue
b52_blue
f11a_blue

ah1w_blue
ah64a_blue
ah64d_blue
ah1w_blue
sa342mistral_blue
mi24v_blue
oh58d_blue

abrams_blue
t80_blue
bmp_blue
truck_blue
armor_group_blue
infantry_group_blue
jtac --> (this is a MQ Drone that designates and lases targets where you place it!)

hmv --> useful for human FAC/JTAC with Combined Arms DCS Module

hawk_blue
patriot_blue
avenger_blue
linebacker_blue
stinger_manpads_blue
chaparral_blue
vulcan_blue

tanker_ship_blue
type052b_ship_blue
type052c_ship_blue
type054a_ship_blue
oliver_ship_blue
ticonderoga_ship_blue




____________________________________


EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.

There is a tutorial readme file on how to do this.

You can also just look here to see what kind of mission settings are editable and what they change:


HOW TO CHANGE MISSION SETTINGS:


GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

There you can edit the number values for adjusting the mission properties.

AFTER EDITING, SAVE MISSION!!!!!

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

This is what each setting does:


Spoiler:


a2g_easy_autostart = SET TRUE OR FALSE if you want A2G Easy missions auto-spawning (will start automatically if there are no other a2g hard missions active)
a2g_hard_autostart
= SET TRUE OR FALSE if you want A2G Hard missions auto-spawning (will start automatically if there are no other a2g hard missions active)
a2g_helo_autostart
= SET TRUE OR FALSE if you want A2G helo missions auto-spawning (will start automatically if there are no other a2g helo missions active)
a2g_helo_inf_autostart = SET TRUE OR FALSE if you want A2G helo infantry missions auto-spawning (will start automatically if there are no other a2g helo infantry assault missions active)
antiship_autostart = SET TRUE OR FALSE if you want anti-ship missions auto-spawning (will start automatically if there are no other a2g missions active)

enemy_ship_ai
= SET TRUE OR FALSE if you want enemy AI ships to attack/defend or do nothing.


a2a_autospawn_enable = SET TRUE OR FALSE if you want random enemy A2A spawns

a2a_intercept_autospawn_enable = SET TRUE OR FALSE if you want random enemy bomber spawns

a2a_helo_autospawn_enable = SET TRUE OR FALSE if you want random enemy helo spawns

a2a_respawn_time_min
a2a_respawn_time_max
(TIME IN SECONDS)
for a dynamic spawn time choose a minimum and maximum time between spawns or make them the same if you want a static time between spawns.


A2A Intercept Bomber Mission Settings:

enable_airbase_bombers = set true or false if you want bombers that attack your main airbase
enable_carrier_bombers = set true or false if you want bombers that attack ships (only where anti-ship missions are available)

enable_bomber_escorts = set true or false if you want bombers with escort fighters

ground_bomber_amount = how many bombers at each spawn
ship_bomber_amount = how many bombers at each spawn

sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES
sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN
sam_site_jtacs_enable = SET TRUE OR FALSE IF YOU WANT JTACS THAT LASE/SMOKE AT THE RANDOM SAM SITES


slingLoading = change between REAL SLINGLOADING (only helos with actual slings) or SIMULATED (any helo can carry crates, by hovering over the crate, no sling required.)

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

jtac_default_laser_cde
ctld pickup smoke color
ctld pickup smoke on or off


a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD
a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD
a2g_hard_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY
a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY
a2g_easy_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_helo_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HELO
a2g_helo_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HELO

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT
a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT

+ MANY MORE OPTIONS! CHECK INCLUDED README FILES FOR DETAILS!






___________



EASILY EDIT AND CONFIGURE AI CIVILIAN AND MILITARY RANDOM AIR TRAFFIC/CARRIER OPS!

TTI Singleplayer now features a comprehensive random AI air traffic scripting system that makes the singleplayer environment feel more alive and immersive.


Spoiler:


CHANGING RANDOM AI AIR TRAFFIC SETTINGS:

random_civ_air_traffic = SET TRUE OR FALSE if you want random civilian air traffic doing their own thing at random airfields.
random_fighter_air_traffic = SET TRUE OR FALSE if you want random fighter jet air traffic doing their own thing at random airfields.


-- # of civ aircraft spawns PER TYPE,
civ_rat_spawns = the amount of civilian ai air traffic spawns per type

-- set # of fighter aircraft spawns, for each type individually

fighter_rat_a10_spawns = 1
fighter_rat_f18_grnd_spawns = 1
fighter_rat_f18_cv_spawns = 1
fighter_rat_f16_spawns = 1
fighter_rat_f15_spawns = 1
fighter_rat_f14_grnd_spawns = 1
fighter_rat_f14_cv_spawns = 1


-- misc flight settings
air_traffic_flight_level = the flight level of ai air traffic (100 = 10,000 ft)
max_distance_destination = the max distance to a random airfield the ai air traffic will travel to in KM

civ_allow_immortal = true or false to allow civ aircraft to be immortal
civ_allow_invisible = true or false to allow civ aircraft to be invisible

fighter_jet_combat_mode = set free/hold/return combat mode for fighter jets
-- free is weapons free, ai will go on offensive
-- hold is weapons hold, they will not fire
-- return is return fire, they will only fire when fired upon.

fighter_jet_immortal = true or false to allow fighter jets to be immortal
fighter_jet_invisible = true or false to allow fighter jets to be invisbile to AI

-- enable or disable ai aircraft types that will spawn in (use true or false)

-- civilian
enable_yak = true or false
enable_c130 = true or false
enable_c17 = true or false
enable_an26 = true or false

-- fighter jet
enable_f14_cv_to_ground = spawns an f14 on the carrier, which will then land on a ground airfield
enable_f14_ground_to_cv = spawns an f14 on a ground airfield, which will then land on the carrier
enable_f18_cv_to_ground = spawns an f18 on the carrier, which will then land on a ground airfield
enable_f18_ground_to_cv = spawns an f18 on a ground airfield, which will then land on the carrier

enable_f14 = true or false (nttr only)
enable_f15 = true or false
enable_f16 = true or false
enable_f18 = true or false (nttr only)
enable_a10 = true or false





____________________________________

Other versions of Through The Inferno on other maps/regions:

DCS Caucasus Map:
https://forums.eagle.ru/showthread.php?t=198221

DCS NTTR Map:
https://forums.eagle.ru/showthread.php?t=198219

DCS Pesian Gulf Map:
https://forums.eagle.ru/showthread.php?p=3496171

DCS Syria Map:
https://forums.eagle.ru/showthread.php?t=283528

DCS Normandy Map (WW2):

https://forums.eagle.ru/showthread.php?t=198218

DCS Normandy Map (Modern):
https://forums.eagle.ru/showthread.php?p=3565516

_____

RECENT Mission update changelog ():
Spoiler:

UPDATE 08/27/2020 - 1: v1.68d
- Fixed an issue where spawning "hmv" via Zeus map marker command wasn't working

- New logic in A2G Mission spawning will now prevent the same mission from re-spawning after being completed. A different mission will be randomly selected.

- Ground mission vehicles will now spawn with a random heading/azimuth.

UPDATE 08/20/2020 - 2: v1.68c
- Fixed an issue where CTLD wasn't working with the helicopter slots.



UPDATE 08/20/2020 - 1: v1.68b
- Fixed an issue where Super Carrier Static Deck object menu was not working
- Added JF-17 slot which was not initially added by mistake.




____________________________________

Available missions:

Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
  • HARD - SAMs may be present.
  • EASY (Multirole) - No SAMs will be present.
  • Helo - These missions will spawn closer to the home base.
  • Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
  • Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)
Carrier Ops - Perform many Carrier-Ops Scenarios with carrier based aircraft. (Not available on NTTR map.)
____________________________________


AIRBOSS Carrier Ops Script

An amazing carrier ops script that includes many features and options, please read more about AIRBOSS here:
https://flightcontrol-master.github....s.Airboss.html

____________________________________

JTAC Autolase

TACs AUTOMATICALLY lase/smoke targets.
No need to communicate with JTAC.
Use "JTAC Status" in your F10 - Other Menu for more JTAC details on marked targets.
They will provide L/L in DMS format for marked targets. Perfect for JDAMs, JSOWs and navigation.






____________________________________


CTLD - Complete Troops and Logistics Deployment Script for Helos

Build AAA Defenses.
Transport Tanks, Humvees and more.Pickup troops and drop them off into battle.
More details here:
https://github.com/ciribob/DCS-CTLD
____________________________________



Modules that I've included:
  • F-14B
  • F-16C
  • JF-17
  • FC3 Aircraft
  • F/A-18C
  • AV-8B N/A
  • A-10C
  • M-2000C
  • F-5E
  • AJS-37
  • MiG-21bis
  • Su-25T
  • L-39ZA
  • C-101C

  • Ka-50
  • UH-1H
  • Mi-8MTV2
  • SA342
__________________________________________________________________________________________________________________________________________________________

THE OFFICIAL THROUGH THE INFERNO SERVERS FOR 1.5 and 2.0 ARE NOW ONLINE:

CHECK OUT THE OFFICIAL SERVER THREAD HERE:
https://forums.eagle.ru/showthread.php?t=185281



Issues, comments, questions? Please let me know here in this thread.

You can also join our discord community for support as well:

https://discord.gg/BRF2pcN





__________________________________________________________________________________________________________________________________________________________

Scripts used:
EWRS
MIST
CTLD
MOOSE Framework
__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR |Syria| Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
PvE Server | PvP Server

Last edited by deadlyfishes; 08-27-2020 at 06:52 PM.
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Old 08-19-2020, 04:52 PM   #2
JanK
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Holy s*** that was fast

Thank you sir
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Old 08-19-2020, 05:22 PM   #3
epoch
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Quote:
Originally Posted by JanK View Post
Holy s*** that was fast

Thank you sir
What he said ^^^

Thanks df! This was most unexpected!
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Old 08-20-2020, 05:12 PM   #4
TwoLate
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Quote:
Originally Posted by JanK View Post
Holy s*** that was fast

Thank you sir



I am with him Thanks.


getting this now.
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Old 08-20-2020, 05:23 PM   #5
deadlyfishes
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UPDATE 08/20/2020 - 1: v1.68b
- Fixed an issue where Super Carrier Static Deck object menu was not working
- Added JF-17 slot which was not initially added by mistake.
__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR |Syria| Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
PvE Server | PvP Server
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Old 08-20-2020, 11:54 PM   #6
deadlyfishes
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Join Date: Oct 2015
Location: San Jose, California
Posts: 565
Default

UPDATE 08/20/2020 - 2: v1.68c
- Fixed an issue where CTLD wasn't working with the helicopter slots.
__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon
SP Missions:
Caucasus | NTTR |Syria| Persian Gulf | Normandy (Modern) | Normandy (WW2)
MP Servers:
PvE Server | PvP Server
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Old 08-21-2020, 11:54 PM   #7
Alexbeav
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Posts: 3
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I love this so much, thank you!!
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Hardware: 3x 1920x1080 monitors, Puck Odyssey, Logitech X-56 HOTAS (v.2)

Main Planes: A-10C / F-14B / F-16C / F-18C / AV-8B


Wishlist : F-15SE / AH-64D / AH-1W/Z / UH-60 / RAH-66 Comanche
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Old 08-22-2020, 12:19 AM   #8
Mower
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oh thats AWESOME, cheers bro.
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Old 08-22-2020, 02:47 PM   #9
Dave317
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I tried this in an Fa18 and got shot down by an f16! Is that normal, are the sides not realistic?

Last edited by Dave317; 08-22-2020 at 03:00 PM.
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Old 08-23-2020, 08:41 AM   #10
littlewing
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Hi guys,

First of all thank you for making this game playable for the community <3

I'm new to this so be easy on me please

I can make my own mission based on the targets that are on the map?
If I destroy some target are they going to disappear from the map?
The enemy (and allies) a/c are spawning automatically?
Are there any hidden targets?, or everything is visible on the map?

Sorry it the questions are simple or obvious I just never played a campaign in DCS before.

Thank you!
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