some1 Posted May 26, 2020 Share Posted May 26, 2020 Well, since according to Nineline, ED is not aware of any problems in this area, here's a little summary of the current state of AI: -AI immediately starts dropping chaff and evasive maneouvers even if attacked BVR with an active missile in TWS (AIM-54, LD-10, AIM-120) -AI knows exactly which of them is being fired upon, even if flying close formation. -It knows immediately if it's attacked with heater or radar missile and starts releasing correct countermeasures in the exact moment the missile leaves the rail. -It immediately reacts even to IR missiles fired from behind Attached are a few tracks that show the issues.F14.trkJF17.trkF18_3.trk Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
ilikepie Posted May 27, 2020 Share Posted May 27, 2020 yes, had this experience last night infact, interesting tacview, launching in SAM mode and watch the targets start dumping CM and going defensive notch immediately. makes tactics pointless, hopefully one day the AI will get tuned to being believable... Action After Contemplation Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted May 27, 2020 Share Posted May 27, 2020 I can add that AI will track you behind a hills/mountain even if you change direction. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
jojo Posted May 27, 2020 Share Posted May 27, 2020 If after detection, you go into the beam at BVR range, the AI won't engage you, but will keep pointing the nose constantly tracking on you. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
deadpool Posted May 28, 2020 Share Posted May 28, 2020 If after detection, you go into the beam at BVR range, the AI won't engage you, but will keep pointing the nose constantly tracking on you. The AI knows better than to waste a missile on someone who's so close to notching :-) Lincoln said: “Nearly all men can stand adversity, but if you want to test a man's character, give him power." Do not expect a reply to any questions, 30.06.2021 - Silenced by Nineline Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 29, 2020 ED Team Share Posted May 29, 2020 Hi all Just checked with the team AI will react to missiles within a 10nm range. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Shadow KT Posted May 29, 2020 Share Posted May 29, 2020 just lmao 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
Nealius Posted May 29, 2020 Share Posted May 29, 2020 Cheating AI isn't a bug.....okay.....so much for "single player focus." Link to comment Share on other sites More sharing options...
some1 Posted May 29, 2020 Author Share Posted May 29, 2020 Hi all Just checked with the team AI will react to missiles within a 10nm range. thanks In all of the attached tracks, the AI is reacting to missile launches well above 10nm. In TWS! Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
RaiderOne Posted May 30, 2020 Share Posted May 30, 2020 (edited) Come on ED ... this is expression of some serious BUGs !! AI fighters shouldn't react like this when fired on by a Fox3 with a TWS lock ! You cannot tag this thread as [NO BUG] and never push it towards the Dev Team ...I can't believe that !?! The main objective of ED & Custormers is Realism with this Sim ... ! ... so please alert the Devs. on what should be done to correct this aberation !!! Edited May 30, 2020 by RaiderOne Link to comment Share on other sites More sharing options...
TLTeo Posted May 31, 2020 Share Posted May 31, 2020 (edited) Hi all Just checked with the team AI will react to missiles within a 10nm range. thanks Honestly this is a very insulting reply. The AI reacts from further out than 10nm range, and that can easily be tested. I'll just attach an extra tacview, track and screenshot. Hopefully that''ll be enough evidence for you to look into it. This clearly shows a ~30nm Phoenix shot, against which the AI starts chaffing immediately. The launch was in TWS as you can see from the track, so it should not have been aware of my launching at all. Track and Tacview here (the files are too large to be attached): https://drive.google.com/open?id=1ogkN3qLZxlZ4cvFZQ-SBK-CKCGVmjsIU https://drive.google.com/open?id=1Mc1A1F1kYPuOpucse_AL5aLE1hS67Egs If this is the kind of feedback people get when reporting legitimate, easily replicated bugs, why would people even report bugs in the first place? Edited May 31, 2020 by TLTeo Link to comment Share on other sites More sharing options...
AeriaGloria Posted June 1, 2020 Share Posted June 1, 2020 I believe the logic is missile within 10km or half the missiles range, whichever one comes first.. So if a Phoenix is within say 50nm it probably triggers them Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
ilikepie Posted June 1, 2020 Share Posted June 1, 2020 If this is the kind of feedback people get when reporting legitimate, easily replicated bugs, why would people even report bugs in the first place? yeah, it is a bit that way. it happens well outside of 10nm, Action After Contemplation Link to comment Share on other sites More sharing options...
norman99 Posted June 1, 2020 Share Posted June 1, 2020 I'm new to DSC, and as much as I'm absolutely loving it, these core issues, and the complete lack of motivation to fix them, really make me wonder why I bother. Sometimes I fell I should just save myself the frustration and go use the other sim, who's core functions not only work, but are far beyond what's available here. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 1, 2020 ED Team Share Posted June 1, 2020 (edited) In all of the attached tracks, the AI is reacting to missile launches well above 10nm. In TWS! I will take another look. The F-18 track the AI are reacting to the missile inside 10nm, I am not measuring from launch, I am measuring from when the SU-25 start to use chaff. The F-14 track does not play back correctly for me. The Jf-17 Does show the AI reacting outside 10nm, I will make a report for this to check but it maybe inside half the range of the missile, in which case it is correct. I believe the logic is missile within 10km or half the missiles range, whichever one comes first.. So if a Phoenix is within say 50nm it probably triggers them Yes you are correct, I dont think we have a bug here, but I have asked the team to check. thanks Edited June 1, 2020 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
some1 Posted June 1, 2020 Author Share Posted June 1, 2020 The F-18 track the AI are reacting to the missile inside 10nm, I am not measuring from launch, I am measuring from when the SU-25 start to use chaff. That is not true, according to Tacview the AI starts dropping chaff at 12 nm, which is immediately after launch. It won't be hard to test again at higher altitude and closure speeds to check how it behaves when launched further away. In case of Tomcat it was a launch from above 30 nm. Again, AI chaffing immediately. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 1, 2020 ED Team Share Posted June 1, 2020 That is not true, according to Tacview the AI starts dropping chaff at 12 nm, which is immediately after launch. It won't be hard to test again at higher altitude and closure speeds to check how it behaves when launched further away. In case of Tomcat it was a launch from above 30 nm. Again, AI chaffing immediately. 10km or half the missiles range. I have asked the team to check. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
TLTeo Posted June 1, 2020 Share Posted June 1, 2020 Exactly, chaffing starts as soon as the missile is off the rail. Besides, why would they react when the missile is halfway through its flight, if the missile is a Fox 3? They shouldn't have any indication yet. The F-14 track does not play back correctly for me. Of course it doesn't, F-14 tracks notoriously bug out. That's why I have also attached a screenshot and Tacview file. Link to comment Share on other sites More sharing options...
some1 Posted June 1, 2020 Author Share Posted June 1, 2020 Yeah, the "half the missile range" notification for the AI is rather nonsensical. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
Quip Posted June 1, 2020 Share Posted June 1, 2020 Well, since according to Nineline, ED is not aware of any problems in this area, here's a little summary of the current state of AI: -AI immediately starts dropping chaff and evasive maneouvers even if attacked BVR with an active missile in TWS (AIM-54, LD-10, AIM-120) -AI knows exactly which of them is being fired upon, even if flying close formation. -It knows immediately if it's attacked with heater or radar missile and starts releasing correct countermeasures in the exact moment the missile leaves the rail. -It immediately reacts even to IR missiles fired from behind Attached are a few tracks that show the issues. I reported this during the LOMAC beta. They also know all this during pitch black darkness and through overcast. Link to comment Share on other sites More sharing options...
Shadow KT Posted June 1, 2020 Share Posted June 1, 2020 There are two sides to the coin, when you think about it.... If you make em react only to missile launches when they get an RWR warning you will be making them pretty stupid and easy targets. On the other side you have them reacting as they do now, which could lead to ridiculous situations There needs to be a balance, a smart AI of some sort, which I don't know if we have available 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
TLTeo Posted June 1, 2020 Share Posted June 1, 2020 There are two sides to the coin, when you think about it.... If you make em react only to missile launches when they get an RWR warning you will be making them pretty stupid and easy targets. On the other side you have them reacting as they do now, which could lead to ridiculous situations There needs to be a balance, a smart AI of some sort, which I don't know if we have available There are far better ways to implement this than now, or even the "10nm or half way to target, whichever happens first". For example, one could easily tell the AI to chaff if either the missile is spiking the rwr, or the range is, say, 10nm*(altitude in tens of thousands of feet)*(some skill coefficient), where the skill coefficient could be e.g. 0.7 for average, 0.9 for good, 1.1 for high, 1.3 for excellent. You can then implement the same check, but to go defensive rather than chaff, at shorter range (say, 5 nm times those same coefficients). You are still comparing a fixed condition (10 nm, or missile on the rwr) to a fixed range (my simple formula for the skill level vs half the launch distance). Link to comment Share on other sites More sharing options...
ED Team Chizh Posted June 1, 2020 ED Team Share Posted June 1, 2020 Well, since according to Nineline, ED is not aware of any problems in this area, here's a little summary of the current state of AI: Thanks for report. Below some of my comments. -AI immediately starts dropping chaff and evasive maneouvers even if attacked BVR with an active missile in TWS (AIM-54, LD-10, AIM-120) AIs will start dropping chaff when missile launch. AIs starts evasive maneuvers at 8-10 miles range to missile. -AI knows exactly which of them is being fired upon, even if flying close formation. Yes. This is a game assumption. -It knows immediately if it's attacked with heater or radar missile and starts releasing correct countermeasures in the exact moment the missile leaves the rail. Not so easy. AIs begin to dispense flares when they feel imminent danger. For example, in close combat, when you stay for 6 hours of them. -It immediately reacts even to IR missiles fired from behind No. AIs will react when they see danger. It depends on their skill and FOV from cockpit. You can easily get to close the Su-25 and launch an IR missile, because Su-25 has poor visibility into the rear hemisphere. He don’t know anything until hit. Attached are a few tracks that show the issues. Thanks! I watched all the tracks. The track with F-14 is not played correctly, you fall into the sea. Other two tracks play correctly. AI Su-25 aircraft start to evasive maneuvering at ranges of 8-10 miles to missile. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
Shadow KT Posted June 1, 2020 Share Posted June 1, 2020 There are far better ways to implement this than now, or even the "10nm or half way to target, whichever happens first". For example, one could easily tell the AI to chaff if either the missile is spiking the rwr, or the range is, say, 10nm*(altitude in tens of thousands of feet)*(some skill coefficient), where the skill coefficient could be e.g. 0.7 for average, 0.9 for good, 1.1 for high, 1.3 for excellent. You can then implement the same check, but to go defensive rather than chaff, at shorter range (say, 5 nm times those same coefficients). You are still comparing a fixed condition (10 nm, or missile on the rwr) to a fixed range (my simple formula for the skill level vs half the launch distance). I am only displaying both sides, not taking one and as far as I see in this thread, I don't see anyone suggesting a solution, except "AI no defend" 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
VampireNZ Posted June 3, 2020 Share Posted June 3, 2020 There are two sides to the coin, when you think about it.... If you make em react only to missile launches when they get an RWR warning you will be making them pretty stupid and easy targets...... So....giving them a realistic response to a missile specifically launched in a non-active radar mode that gives no launch (FCR activation) warning to the target aircraft until the actual missile radar goes active at very short range.....is making them stupid and easy targets? Thats the WHOLE POINT of using that radar mode to launch in, and the reason for it's existance! You don't fire weapons and try to kill people and give them as much help as possible and 'not too easy'. You make it as easy on you and as unfair on them as absolutely possible! None of this 1v1 mano e' mano fair fight crap - you fight 3v1 and destroy them. I realise you are just trying to make an argument for the current behaviour, it was just a very poor one. Perhaps AI would be better off reacting to player aircraft within MRM launch range by precautionary chaffing and offsetting/notching at a reasonable rate (like the player has to) and launching on/processing their targets as they close, instead of reacting instantly to a specific BVR missile launch by using 'the force'. Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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