[REPORTED] High AOA Sutter problem - Page 2 - ED Forums
 


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Old 03-14-2020, 06:12 PM   #11
Gryzor
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Quote:
Originally Posted by Wags View Post
Thank you for the track. Can you please create a track that has high AoA stutter in a less dense object area? I suspect the stutters you are seeing are due to the object density rather than AoA.

Sorry, but I cannot reproduce this in our internal version.

Thanks
Hi, in other less dense areas, stutter doesn´t happen.

However, in a dense area, the stutter phenomenom is non existant with others AC. I attach a zip showing similar high AOA maneouvers, comparing 2 tracks: F-18 (smooth without stutteing) and F-16, in the same scenario.

Something happens with CPU utilization with F-16, it seems that high AOA increase a lot the CPU usage (in comparison with other A/C like F-18, A-10, F-14, F-15...). EDIT -- In the F-16 track, its specially notiaceable just 4 seconds before crashing into ground, when inverted.

version tested: 2.5.5.41962, in VR (2.5.6 is completely unplatable on my PC - high end - 7700K 5.1 Ghz, 2080ti, SSD M2, 32md DDR4 3200 mhz, Valve index).

Sincerely, I hope to expect performance optimizations in near future, at least with the same level of 2.5.5, not worse.

Thanks
Attached Files
File Type: zip F-16 High AOA Stutter_2.5.5.41962.zip (1.06 MB, 20 views)

Last edited by Gryzor; 03-15-2020 at 07:28 AM.
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Old 03-15-2020, 03:58 PM   #12
Wags
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Thank you for the report. We will take a look.
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Old 03-15-2020, 04:45 PM   #13
BIGNEWY
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Reported

thank you
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