Schmidtfire Posted March 15, 2019 Share Posted March 15, 2019 (edited) We flew multiplayer tonight on private server (with low ping) and experienced de-sync with the AIM-54 Phoenix. Missile lofted high on the shooting client but not on the others. On one client it scored a hit and on the other it dropped like a stone not hitting the target. I don't have any logs for this at the moment. But if anyone else experience this, please post. Will try to upload a video. To test: Fire AIM-54 Phoenix at target (like Tu-22) and let everyone in multiplayer session go to external view of the missile and compare height and speed data. Edited April 1, 2019 by IronMike Link to comment Share on other sites More sharing options...
Zergburger Posted March 15, 2019 Share Posted March 15, 2019 i have experienced the same issue, even the RIO in ownship can experience the desync Link to comment Share on other sites More sharing options...
Cobra847 Posted March 15, 2019 Share Posted March 15, 2019 Reported to ED a while ago and was seemingly fixed- but seems to still be a problem now and again. We'll re-report this! Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
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