HUD glass tint too dark top half...and a couple of other questions - ED Forums
 


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Old 06-10-2018, 04:59 PM   #1
fitness88
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Default HUD glass tint too dark top half...and a couple of other questions

I have a few questions:
  1. I find myself in the evening and night moving my head to see around the HUD due to its dark tint,...any way to get the top half of the HUD untinted like the bottom half of the HUD? Why do they have it tinted 50/50 upper/lower, because of the sun glare?
  2. In the F18 is the VOR the only NAV assistance that uses the ADF w/radio?
  3. In the Persian Gulf the tower doesn't use the format 123.000, it uses as an example 123.45 . How do you input this format so it's ***.***, I've tried 123.450 didn't work.
Thank you.
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Old 06-10-2018, 09:32 PM   #2
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Quote:
Originally Posted by fitness88 View Post
I have a few questions:
  1. I find myself in the evening and night moving my head to see around the HUD due to its dark tint,...any way to get the top half of the HUD untinted like the bottom half of the HUD? Why do they have it tinted 50/50 upper/lower, because of the sun glare?
  2. In the F18 is the VOR the only NAV assistance that uses the ADF w/radio?
  3. In the Persian Gulf the tower doesn't use the format 123.000, it uses as an example 123.45 . How do you input this format so it's ***.***, I've tried 123.450 didn't work.
Thank you.
1. They felt that players wouldn't be able to see the HUD symbology during the day if the HUD wasn't tinted. It's not a realistic tint...but that's what they did.

2. The F-18 doesn't use VOR. It uses TACAN. ADF is a completely separate thing.

3. What exactly doesn't work?
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Old 06-10-2018, 10:54 PM   #3
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Originally Posted by Halcyon View Post
1. They felt that players wouldn't be able to see the HUD symbology during the day if the HUD wasn't tinted. It's not a realistic tint...but that's what they did.
My friend has removed the tint completely and there is no problem during day.

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Old 06-10-2018, 11:25 PM   #4
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How did he do that? Can you share the mod please.
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Old 06-10-2018, 11:32 PM   #5
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How did he do that? Can you share the mod please.
https://files.fm/u/k99skpfd

Copy the 2 files from the mod to DCS World OpenBeta 2.5\Mods\aircraft\FA-18C\Cockpit\Textures\FA-18C-CPT-TEXTURES.zip and overwrite them.
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Old 06-11-2018, 01:15 AM   #6
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Quote:
Originally Posted by Halcyon View Post
1. They felt that players wouldn't be able to see the HUD symbology during the day if the HUD wasn't tinted. It's not a realistic tint...but that's what they did.
...
Just a reminder folks, the tint is actually realistic.. Perhaps the darkness is slightly exaggerated, but the tint is an attempt for realism. Haven't seen it anywhere mentioned that the tint was for the players to "be able to see the HUD symbology during the day". If the real hornet drivers had to cope with HUD darkness, then I want to have the same limitation since I'm trying to simulate the real deal, otherwise I'd be flying 'jets' in battlefield.
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Old 06-11-2018, 02:31 AM   #7
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Quote:
Originally Posted by Halcyon View Post
1. They felt that players wouldn't be able to see the HUD symbology during the day if the HUD wasn't tinted. It's not a realistic tint...but that's what they did.

2. The F-18 doesn't use VOR. It uses TACAN. ADF is a completely separate thing.

3. What exactly doesn't work?

Thanks for the reply.
2. TACAN and waypoints are not what I'm referring to here. VOR is an omnidirectional signal used via radio and ADF enabled.
3.There seems to be only 5 digit frequencies for Air Traffic in the PG towers but you need to input 6 digits.
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Old 06-11-2018, 02:31 AM   #8
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Originally Posted by SCU View Post
Just a reminder folks, the tint is actually realistic.. Perhaps the darkness is slightly exaggerated, but the tint is an attempt for realism. Haven't seen it anywhere mentioned that the tint was for the players to "be able to see the HUD symbology during the day". If the real hornet drivers had to cope with HUD darkness, then I want to have the same limitation since I'm trying to simulate the real deal, otherwise I'd be flying 'jets' in battlefield.

Yeah, except that tint is like 20% as strong as the in game one at best. The one in game is far stronger, to the point of making it very hard, if not impossible to see a ground target in anything more than medium overcast, let alone rain/snow. Hell of a design flaw for an "all-weather" multi-role jet, and as shown by that vid, not one the real Hornet has. AFAIK the real one is supposedly only apparent in bright light, a bit like a transitions lens.


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Old 06-11-2018, 02:35 AM   #9
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Quote:
Originally Posted by FistofZen View Post
https://files.fm/u/k99skpfd

Copy the content from the zip to dcs\mods\aircrafts\f18c\cockpit\textures zip file and overwrite them.

Here is the comparison...


orig_Screen_180610_192325.png


mod_Screen_180610_191638.png


Yes I now see some difference looking here...thanks again.
Attached Thumbnails
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Name:	orig_Screen_180610_192325.png
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ID:	187235  

Last edited by fitness88; 06-11-2018 at 02:37 AM.
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Old 06-11-2018, 03:36 AM   #10
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Quote:
Originally Posted by Halcyon View Post
1. They felt that players wouldn't be able to see the HUD symbology during the day if the HUD wasn't tinted. It's not a realistic tint...but that's what they did.

2. The F-18 doesn't use VOR. It uses TACAN. ADF is a completely separate thing.

3. What exactly doesn't work?


Actually the bottom half of the HUD has no tint only the top half. However you have symbology on both the top half [tinted] and the bottom half [untinted].
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