Through The Inferno (Georgian Coast) - Highly dynamic and endless task-based mission - ED Forums
 


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Old 12-18-2017, 06:20 PM   #1
deadlyfishes
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Default Through The Inferno (Georgian Coast) - Highly dynamic and endless task-based mission



You can DOWNLOAD the latest version here via ED User Files--->
[https://www.digitalcombatsimulator.c...3233/index.php]

Singleplayer or Private Co-op Only

Looking for the multiplayer server?
Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281

___


WHY PLAY TTI AND HOW IT WORKS:

  1. CHOOSE FROM THE WIDE VARIETY OF MODERN AIRCRAFT
  2. CHOOSE ANY MISSION TYPE TO BE GENERATED

    - This mission can generate a WIDE VARIETY of mission scenarios.

    - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated.

    - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences.

    - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well.
  3. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one!

    You'll never need to create your own scenarios (too predictable) again!
  4. Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits.
  5. The mission is ENDLESS. Repeat or do new missions as long as you'd like.

FEATURES:
  • Wide variety of aircraft to choose from
  • "Never the same experience" for every type of mission.
  • Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well.
  • Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated!
  • Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command.
  • Several types of missions to choose from
  • Do several missions at once (multiplayer recommended) for a larger-scale operation
  • JTAC Autolase
  • Repeatable/endless missions that are never the same each time
  • Call in for backup friendly AI CAP reinforcements
  • Great for co-op
  • Great for beginners and veterans
WHAT'S INCLUDED?
Several variations of the mission is included:
ALIVE VERSION:
  • All missions will start automatically. --Just like playing on the multiplayer server!
  • Enemy A2A AI will spawn automatically, but can still be spawned manually if you'd like using the F10 - Other radio menu
  • Random SAM sites will generate in a random unknown location every 30+ minutes.
  • Random air traffic is active. You will see friendly civillian non-combat planes randomly flying their own routes.
STANDARD VERSION:
  • All missions must be triggered MANUALLY via the F10 Other - Radio Menu. -No random air traffic.
Both versions include a "Non-smoked targets" variation where the JTAC will not smoke designated targets.


Additionally, all versions of TTI include:

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing on how to use these commands)


-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)
-Spawn in a JTAC for your friend to control (via combined arms)
-Spawn in an Abrams tank for your friend or for your self to control (via combined arms)




Spawnable Units List: (also located in the readme and briefing!)
Spoiler:

REDFOR: (all are 2-ship groups)
  • f5_red
  • f4_red
  • f14_red
  • f16_red
  • f15_red
  • m2000_red
  • su30_red
  • su33_red
  • su27_red
  • mig21_red
  • mig29_red
  • drone_red
  • abrams_red
  • t80_red
  • bmp_red
  • truck_red
  • armor_group_red
  • infantry_group_red
BLUEFOR:
  • f5_blue
  • f4_blue
  • f14_blue
  • f16_blue
  • f15_blue
  • m2000_blue
  • su27_blue
  • mig21_blue
  • mig29_blue
  • drone_blue
  • abrams_blue
  • t80_blue
  • bmp_blue
  • truck_blue
  • armor_group_blue
  • infantry_group_blue
  • jtac


Currently a big limitation with this Zeus Spawning System is that you cannot stack the same unit type. Doing so will reset the unit by deleting the previous one and spawning a new one.
I'm working on improving this script to add the ability to stack units and more features, so please stay tuned for any updates.


____________________________________


EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.


There is a tutorial readme file on how to do this.


You can also just look here to see what kind of mission settings are editable and what they change:


HOW TO CHANGE MISSION SETTINGS:


GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

There you can edit the number values for adjusting the mission properties.

AFTER EDITING, SAVE MISSION!!!!!

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

This is what each setting does:


Spoiler:



a2a_respawn_time = TIME IN SECONDS BETWEEN EACH AUTOMATIC A2A SPAWN (TTI ALIVE ONLY)
sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES (TTI ALIVE ONLY)
sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN (TTI ALIVE ONLY)

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

You can set the number to 0 if you do not want that unit type at these missions.

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD
a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD
a2g_hard_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY
a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY
a2g_easy_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_helo_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HELO
a2g_helo_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HELO

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT
a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT


____________________________________

Other versions of Through The Inferno on other maps/regions:

DCS Caucasus Map:
https://forums.eagle.ru/showthread.php?t=198221

DCS NTTR Map:
https://forums.eagle.ru/showthread.php?t=198219

DCS Pesian Gulf Map:
https://forums.eagle.ru/showthread.php?p=3496171

DCS Normandy Map (WW2):

https://forums.eagle.ru/showthread.php?t=198218

DCS Normandy Map (Modern):
https://forums.eagle.ru/showthread.php?p=3565516

_____

Mission update changelog ():
Spoiler:

UPDATE 12/12/2017:
- Initial Release of Georgian Coast Region

UPDATE 05/03/2018:
- Converted many trigger list items to lua script to make edits, updates and conversion to new maps easier.
- Added new airframes: J-11A and SA-342 Minigun.

UPDATE 05/04/2018:
- Fixed an issue with repeating messages and missions not spawning.

UPDATE 05/07/2018:
- Re-added L-39 module.

UPDATE 05/24/2018:
-
Changed Tankers to use Y-band TCN
- Changed Drogue/Basket Tanker to KC-130
- Fixed CTLD to work properly. Building and transporting vehicles was not working previously
- Changed CTLD pickup zone smoke to WHITE.
- Removed some redundant spawns.
- Added 5 more A2G Helo/Infantry Assault Missions.

UPDATE 05/30/2018:
- Added F/A-18C Hornet Module
- Fixed TCN Frequencies/Callsigns for AI Logistics


UPDATE 06/30/2018:
- Added more units, SAMs and aircraft to the random unit pool to expand the dynamic mission generation.
- Added a readme.txt to help players create more slots for multiplayer.


UPDATE 07/10/2018:
- Each A2G Mission type now has 10 zones, making for 40 possible mission locations, with endless unit variety/composition/placement within zone.
This change brings a much more unpredictable dynamic to the mission generation script.


HOTFIX 07/13/2018:
- Fixed an issue with an anti-ship mission that was not working properly


UPDATE 07/18/2018:
- Mission file updated and saved with this DCS Update Patch
- Added ICLS Channel 5 to Carrier CV-74 Stennis

- Added/Changed CV-74 Stennis ATC Frequency to 115.5 AM

- Added Changed LHS-1 Tarawa ATC Frequency to 125.5Mhz AM

- Added the aforementioned frequency information to the in-game briefing.


UPDATE 07/21/2018:
- Added custom kneeboard page with frequencies/tacans


UPDATE 12/16/2018:

- Added "Zeus" spawning/destroying feature.
- Added "ALIVE" versions which act similarly to the multiplayer version of TTI.
- Added more objects to Stennis Carrier.
- Added Random Air Traffic for "ALIVE" versions.

UPDATE 12/16/2018 B:

- Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units.
- Stennis Carrier will now shoot at enemy planes.
- Changed smoke colors. Smoke colors specified in briefing/readme.


UPDATE 12/16/2018 C:

- Hotfix (v1.26a) for issues where STANDARD version was auto-spawning missions and ZEUS triggers/commands were not working in some of the STANDARD versions.

UPDATE 12/16/2018 D:

- Added "BULLSEYE" waypoints for the F/A-18C in preparation for an upcoming update to the module.


UPDATE 12/17/2018: v1.27

- Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier where applicable)







UPDATE 01/05/2019 - 1: v1.27b

- Fixed an error in the scripting that would cause crashes occasionally.


UPDATE 01/05/2019 - 1: v1.27c

- Added a fix to optimize online stability.


UPDATE 01/05/2019 - 1: v1.27d

- Fixed an issue with the 'standard' version where ground missions were not working.


UPDATE 01/17/2019 - 1: v1.28

- Added 'configurable' mission settings for TTI SP. Check the readme file on editing mission settings for more details.





Mission update changelog (Old Version (Northern Region) v1.5:
Spoiler:

UPDATE 10/20/2016:
- Added Helos to the mission
- Changed the A-10C hot start to Su-25's (FC3 Variant)

UPDATE 10/21/2016 A:
- Fixed a few typos and errors where some tasks were not removed from the F10 Other menu
- Made it possible so that all tasks/missions work with any and all modules that are available to play
- Added a few more places to possibly deliver supplies for a supply run mission
- Supply run has new SFX and actually adds cargo weight

UPDATE 10/21/2016 B:

- Added F-5E module
- Added MiG-21bis module
- Added Air to Air (Easy) mission for an easier experience, or more level playing field for pre-1970's jets
- Ambient Friendly AI Air Traffic Script changed to spawn only NATO planes.
- More interesting supply run mission
- Ace Combat 5 UI sounds for extreme nostalgia


UPDATE 10/29/2016:
- Added an option to take on a secondary task while another task is in progress.
- Added options to continue with the same task without having to RTB.
- Removed random air to air spawn during ground attack missions.

UPDATE 10/30/2016:
- Added simple JTAC to multi-role and air to ground missions.
- Added +3 of each plane type for multiplayer.

UPDATE 10/31/2016:
- Cleaned up and improved JTAC tasking for more realism.
- Improved mission help guide and text to help players better understand the mission conditions.

UPDATE 11/01/2016 A:
- Cleaned up secondary tasking.
- Cleaned up an error where requesting an easy A2A mission resulted in a hard/normal A2A mission.
- A2G mission will now have a random chance of a popup group (nothing too difficult for an attack plane to take care of) spawning during the mission.

UPDATE 11/01/2016 B:
- Changed some units on A2G and Multi-Role Missions
- Changed JTAC frequencies to be 1xx (some frequencies were too low for M-2000C to contact) So if previous frequency was 37, it is now 137.
- Changed JTAC frequencies from FM to AM
- Removed my personal snap views from miz file.

UPDATE 11/02/2016 A:
- Added custom kneeboard to the mission that contain the mission help guide and important/relevant radio frequencies to the mission.

UPDATE 11/03/2016 A:
- Fixed and optimized the random enemy runway attack/scramble all jets event to work properly
- Added custom skins to the mission (optional). Skin download is included below.


UPDATE 11/04/2016 A:
- Added new audio clips for when enemy pilots eject
- Added new audio clips for when ground targets are destroyed

UPDATE 11/07/2016 A:
- Adjusted JTAC tasking
- Made A2G missions a little more interesting with varied unit types and weapons employment asked by JTAC

UPDATE 11/08/2016 A:
- Adjusted JTAC tasking
- Added one more A2G mission
- Less of a chance of A2A enemy planes spawning during an A2G mission
- Updated custom kneeboards.

UPDATE 11/10/2016 A:
-Fixed a bug where AWACS was leaving the AO and triggering a death message
-Fixed a bug where some A2A missions will not complete

UPDATE 11/10/2016 B:
-Added the choice of E-3A or A-50 AWACS aircraft and the option to switch mid-mission

UPDATE 11/10/2016 C:
-Added the L-39ZA module
-Fixed the E-3A spawning when A-50 was chosen and vice versa


UPDATE 11/11/2016 A:
-Added the A-10A
-Added new scripting for kill messages
-Added new kill message voice clips


UPDATE 11/13/2016 A:
- Adjusted a few air groups that spawn for A2A missions for difficulty balance
- Added a .zip file instead which contains a version with AI wingmen for LEAD planes and a regular version without AI wingmen for lead planes.

UPDATE 11/13/2016 B:
- Fixed an issue where L-39 and A-10A were not triggering mission start events.

UPDATE 11/19/2016 A:
- Fixed an issue where the UH-1H was not triggering supply run events properly

UPDATE 11/20/2016 A:

- Adjusted JTAC frequencies so that the M-2000C, and other aircraft can manually tune in to the frequencies.
- New kneeboard and text within the mission adjusted to reflect the new frequency changes.
- Adjusted AI wingmen (SP version) to not spawn on top of other aircraft at mission start.


UPDATE 12/19/2016 A:
- Removed AI ambient air traffic. Issues with game update, JTAC getting drowned out. Will add new script as updates/fixes for it come along.
- Fixed UH-1H scripting for supply run missions.

UPDATE 2/10/2017 A:
- Added AJS-37 Viggen Module
- Added Anti-Ship Strike Missions

UPDATE 2/14/2017 A:
- Changed Russian Aircraft to Ukraine for comms in Russian for METRIC units of measurement.

UPDATE 2/24/2017 A:
- Fixed erroneous anti-ship mission scripts.
- Changed time and weather.

UPDATE 2/24/2017 B:
- Added a cleanup script that removes enemy AI planes once they RTB and have fully retreated from combat.

UPDATE 2/25/2017 A:
- Re-added MiG-29S
- Added Hawk, C-101, F-86F, MiG-15bis modules
- Added friendly ground units to be controlled by players (Combined Arms required) during multi-role and air-to-ground missions
- 'Beefed up' enemy unit groups for more intense gameplay (better for multiplayer and coop)
- Due to lack of parking, moved some friendly units to Krasnodar-Pash. Airbase.

UPDATE 2/26/2017 A:
- Multi-tasking information fix; You can now view tasking info for ALL current tasks in the [F10 - Other] menu.

UPDATE 2/27/2017 A:
- Combined Armed units need to be activated first to be used

UPDATE 2/28/2017 A:
- New task added "All fronts offensive" -- This will generate one of each mission type at once. Best used in Multiplayer or for very long co-op play.

UPDATE 2/28/2017 B:
- Tasking information system re-worked. Will now correctly show info of ALL CURRENT tasks correctly.
- Message typos fixed
- Scramble alert is now randomized; The scramble alert enemy unit groups will be randomized.
- A-10C LEAD and non-LEAD group now has 4 slots.

UPDATE 3/16/2017 A:
- UH-18 and Mi-8 groups can now load troops, and then unload troops at the combat area for Air to Ground missions to support the ground offensive.
- Added tankers.

UPDATE 3/17/2017 A:
- Debug option added. This removes all tasking and enemy units. Only the TF-51D group can do this.


UPDATE 3/19/2017 A:
-Air to Air now results in a second menu to choose NORMAL or EASY
-Removed tasking from other airports. Only Krasn. Center gets tasking.
-Debug plane now has an option to RESET TANKERS
-Debug plane options optimized
-JTAC frequencies are now consistent between all missions. (One for A2G and one Multi)
-Kneeboard and text help now reflect JTAC frequencies correctly
-Added Debug instructions kneeboard
-Changed AI aircraft difficulty
-Annapa Airbase is BLUEFOR for refuel and rearm

UPDATE 3/20/2017 A:
-Some A2G and MR did not have JTAC spawn. JTAC spawns for all A2G and MR missions now.
-Adding HARD to A2A missions.
-Adjusted difficulty of NORMAL A2A Missions.
-Adding ‘secret’ INSANE A2A Mission (Land Su-27 at Guadata)
-Secondary tasking available at all times.
-Special Huey missions added

UPDATE 3/21/2017 A:
- Cleaned up tasking, balance difficulty
- added EWRS script (a more intuitive AWACS)
- Fixed an issue where planes were not showing up on the F10 Map

UPDATE 9/22/2017 A:
- Fixed an issue with despawning player vehicles when loading in
- Fixed an issue with enemies despawning when landing






____________________________________

Available missions:

Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
  • HARD - SAMs may be present.
  • EASY (Multirole) - No SAMs will be present.
  • Helo - These missions will spawn closer to the home base.
  • Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
  • Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)
Carrier Ops - Perform many Carrier-Ops Scenarios with carrier based aircraft. (Not available on NTTR map.)
____________________________________

JTAC Autolase

TACs AUTOMATICALLY lase/smoke targets.
No need to communicate with JTAC.
Use "JTAC Status" in your F10 - Other Menu for more JTAC details on marked targets.
JTACs will prioritize SAMs and AAA when designating units in a large group.

____________________________________


CTLD - Complete Troops and Logistics Deployment Script for Helos

Build AAA Defenses.
Transport Tanks, Humvees and more.Pickup troops and drop them off into battle.
More details here:
https://github.com/ciribob/DCS-CTLD
____________________________________



Modules that I've included:
  • FC3 Aircraft
  • F/A-18C
  • AV-8B N/A
  • A-10C
  • M-2000C
  • F-5E
  • AJS-37
  • MiG-21bis
  • Su-25T
  • L-39ZA

  • Ka-50
  • UH-1H
  • Mi-8MTV2
  • SA342
__________________________________________________________________________________________________________________________________________________________

THE OFFICIAL THROUGH THE INFERNO SERVERS FOR 1.5 and 2.0 ARE NOW ONLINE:

CHECK OUT THE OFFICIAL SERVER THREAD HERE:
https://forums.eagle.ru/showthread.php?t=185281



Issues, comments, questions? Please let me know here in this thread.

You can also join our discord community for support as well:

https://discord.gg/BRF2pcN





__________________________________________________________________________________________________________________________________________________________

Scripts used:
EWRS
MIST
CTLD
MOOSE Framework
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"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
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Through The Inferno Missions:
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Caucasus | NTTR - Las Vegas | Persian Gulf | Normandy (WWII) | Normandy (Modern Aircraft)
Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server

Last edited by deadlyfishes; 01-18-2019 at 12:21 AM.
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Old 02-01-2018, 09:47 AM   #2
Mr_sukebe
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I've really enjoyed playing this. Is there a new version planned for 2.5?
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Old 02-01-2018, 10:46 AM   #3
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deadly already has a 2.5 Version running on Caucasus and is adjusting it constantly.
Stop by and fly!
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Old 02-01-2018, 02:53 PM   #4
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Great work Fishey!
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Old 02-01-2018, 10:23 PM   #5
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Quote:
Originally Posted by Mr_sukebe View Post
I've really enjoyed playing this. Is there a new version planned for 2.5?
I updated to v1.06 after 2.5 released. Check the file on ED User files.
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Through The Inferno Missions:
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Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server
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Old 02-27-2018, 08:28 AM   #6
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I was wondering if any scripts or addons are needed for this mission.. WE are having issues where the JTAC Lased targets we can not pick up in the A-10c or Harrier..


I am flying the Harrier and am in LST mode but it does not pick up the laser point.. I was using this fine in Normandy I think a different mission but same principal with the JTAC..


So I have to wonder since neither myself or my friend was able to pick up the Laser is there something wrong in this mission or is it user error..


Great mission by the way.. thank you for the mission..
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Old 03-01-2018, 05:17 AM   #7
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Quote:
Originally Posted by The_Nephilim View Post
I was wondering if any scripts or addons are needed for this mission.. WE are having issues where the JTAC Lased targets we can not pick up in the A-10c or Harrier..


I am flying the Harrier and am in LST mode but it does not pick up the laser point.. I was using this fine in Normandy I think a different mission but same principal with the JTAC..


So I have to wonder since neither myself or my friend was able to pick up the Laser is there something wrong in this mission or is it user error..


Great mission by the way.. thank you for the mission..
I just tested the missions using both airframes for laser code 1688 and they pick up the laser just fine. You have to use the JTAC status to see if they are live and lasing. They only do so when missions are active.
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Through The Inferno Missions:
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Old 03-04-2018, 11:54 AM   #8
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Good stuff

The only thing I find detracts from the mission is JTAC tends to select support vehicles despite active armour and anti air in same location within LOS.

Also way too much smoke. I'm out of touch with mission editing but thought it was possible for JTAC to smoke the AO once then talk on from there, kind of like a local bullseye.

This would imporve the Ka50 game making it less of a duck shoot. I don't think it would have negative effect for the fixed wing guys with laser guided munitions as long as JTAC was lasing as normal just not laying smoke for every target.

Many thanks, had fun flying the Caucasus mission.
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Old 03-04-2018, 08:32 PM   #9
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Quote:
Originally Posted by Dunravin' View Post
Good stuff

The only thing I find detracts from the mission is JTAC tends to select support vehicles despite active armour and anti air in same location within LOS.

Also way too much smoke. I'm out of touch with mission editing but thought it was possible for JTAC to smoke the AO once then talk on from there, kind of like a local bullseye.

This would imporve the Ka50 game making it less of a duck shoot. I don't think it would have negative effect for the fixed wing guys with laser guided munitions as long as JTAC was lasing as normal just not laying smoke for every target.

Many thanks, had fun flying the Caucasus mission.
I added a version to the download; "No Smoked Targets" version. Re-download the file from ED User Files and you'll get a zip with two versions now.

Enjoy! Thanks for the feedback
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Through The Inferno Missions:
Single Player:
Caucasus | NTTR - Las Vegas | Persian Gulf | Normandy (WWII) | Normandy (Modern Aircraft)
Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server
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Old 03-05-2018, 07:31 AM   #10
Johnny_Rico
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How do I get a copy of this that works in MP ?
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METAR weather for DCS World missions

Guide to help out new DCS MOOSE Users -> HERE
Havoc Company Dedicated server info Connect IP: 94.23.215.203
SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245
Please contact me HERE if you have any server feedback or METAR issues/requests
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