CombatFlite -- a flight planning tool - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 11-08-2017, 04:06 PM   #1
Viper39
Member
 
Viper39's Avatar
 
Join Date: Jan 2012
Posts: 125
Default CombatFlite -- a flight planning tool

Hello!

I would like to introduce a project I have been working on. CombatFlite is a flight planning tool for easy package-oriented mission planning, rehearsal and pre-flight preparation. Among many other features, it allows you to plan routes for multiple flights of a package, generate a mission data card and a customized route map, that you can print, save or export to your kneeboard as a .png file. One of the main planned features is the ability to create a data cartridge with flight route, aircraft loadout and aircraft systems settings (for appropriate aircraft types only -- the focus is obviously on A-10C, AJS-37, AV-8B, F/A-18C, but subject to practical feasibility to implement this feature).

The overall goal of CombatFlite is to enhance the combat flight simulation experience by enabling realistic package-oriented flight planning.

Click image for larger version

Name:	screenshot1.jpg
Views:	4412
Size:	1.14 MB
ID:	171824

Click image for larger version

Name:	screenshot2.jpg
Views:	2672
Size:	962.5 KB
ID:	171825

Click image for larger version

Name:	screenshot3.jpg
Views:	2660
Size:	707.1 KB
ID:	171826

Click image for larger version

Name:	screenshot4.jpg
Views:	2448
Size:	1.01 MB
ID:	171827

Click image for larger version

Name:	CombatFlite_009_Leg8.png
Views:	2498
Size:	1.65 MB
ID:	171828

Key features:
- Creation of holding and refueling orbits, CAPs, SEAD CAPs, reference points, polygons and bullseyes
- Easy flight route creation; snapping waypoints to created reference points, nav points, orbits, CAPs, airfields etc.
- When moving a snap-to point (CAP, reference point, AAR orbit, etc.), all waypoints snapped to it automatically move with it
- Nav point and airfield database
- Automated loadout selection according to task
- Cloning of flights for fast strike package building
- Mission rehearsal (playback) via a timeline control with highlighted events (vul times, TOTs etc.)
- Ability to create and export snapshots of critical phases of the mission
-
Customizable mission data card, route map and individual route leg maps with navigation info, TCN beacon fix, altitude as AMSL/QFE/AGL
- Option to export the kneeboard, save it as a PNG, or print it
- Data cartridge creation, including flight route, aircraft systems settings and configuration (subject to DCS/module support)
- Basic .miz file import/export capability

Extra features:
- Visibility plot (360° line-of-sight visibility determination from a given point for a given aircraft height)
- Color terrain visualization and highest peak depiction based on SRTM data
- Ability to switch between different raster maps
- Ability to add custom overlays (bitmap imagery)
- Mission overview (total distances, flight durations, average speeds and altitudes of all flights)
- Unit of measure selection to better suit your aircraft
- QFE support
- Fuel/performance calculation
- Different visual themes (including High-Vis and WWII)

Development status:
All the abovementioned features are in various phases of development, many of which are complete. However, it is very much a WIP.

Any input is highly appreciated!
__________________
i7 7700K 4.5GHz | GTX1080Ti 11GB | 32GB DDR4 | NVMe M.2 500GB SSD & 3TB HDD | Oculus Rift CV1 & Touch | TM Warthog | MFG Crosswind | MonsterTech mounts
Win10 64-bit




CombatFlite.com |
Twitter @CombatFlite | YouTube Channel

Last edited by Viper39; 09-12-2018 at 02:28 PM.
Viper39 is offline   Reply With Quote
Old 11-08-2017, 04:28 PM   #2
Bunyap
Member
 
Bunyap's Avatar
 
Join Date: Oct 2010
Posts: 387
Default

This looks absolutely brilliant, like the DoD's FalconView program for DCS. Managing package timing is not one of the default editor's strong points so I would use the daylights out of this.

Great work!
__________________
Bunyap is offline   Reply With Quote
Old 11-08-2017, 05:17 PM   #3
SGT Coyle
Member
 
Join Date: Dec 2011
Posts: 221
Default

Sounds awesome. Subbing to this thread.
Looking forward to progress.
__________________
IYAOYAS
SGT Coyle is offline   Reply With Quote
Old 11-08-2017, 07:11 PM   #4
Mr_sukebe
Member
 
Mr_sukebe's Avatar
 
Join Date: Jan 2016
Posts: 832
Default

Apologies for being a bit thick, but is this a way to create missions outside of DCS, that can then be run within DCS?
If so, how will it know what assets/aircraft the game knows?

In principle, sounds like an awesome idea, as I'd be able to plan out missions on say a laptop and do it anywhere, then upload for use with my flight rig.
Mr_sukebe is online now   Reply With Quote
Old 11-08-2017, 07:46 PM   #5
Viper39
Member
 
Viper39's Avatar
 
Join Date: Jan 2012
Posts: 125
Default

Quote:
Originally Posted by Mr_sukebe View Post
Apologies for being a bit thick, but is this a way to create missions outside of DCS, that can then be run within DCS?
If so, how will it know what assets/aircraft the game knows?

In principle, sounds like an awesome idea, as I'd be able to plan out missions on say a laptop and do it anywhere, then upload for use with my flight rig.
Although there is a basic DCS mission file import/export capability, mission building itself is not the main idea behind this -- that would be far more complex (many missions include lua scripting etc.).

You can though import a DCS mission file, which will bring in the flight routes of individual flights in the mission (with timings, speeds, altitudes,...). You can then draw circles, lines, polygons, orbits, add bitmap overlays, use a visibility plot tool, terrain tool, rehearse the mission via the timeline control tool, modify the routes, move waypoints around... Then you can generate a kneeboard package including a mission data card with nav data, comm settings, package composition etc. plus a route map and individual route leg snapshots (with useful nav data on the top). That can be done either as .png files to include in your DCS kneeboard, or have it printed. Plus you can (or will be able to -- this one is still very much WIP) create a datacatridge with the route and aircraft systems settings, that you can load -- this is however supported so far only for the Viggen and (partly) in the A-10C.

Or you can do all of the above from scratch, without importing anything.

There is also a basic export capability, allowing the flight routes to be exported as a .miz file, which can be then used as a basis for building a new mission in the mission editor.

Hope I made it a bit clearer... Of course, any idea or suggestion is welcome
__________________
i7 7700K 4.5GHz | GTX1080Ti 11GB | 32GB DDR4 | NVMe M.2 500GB SSD & 3TB HDD | Oculus Rift CV1 & Touch | TM Warthog | MFG Crosswind | MonsterTech mounts
Win10 64-bit




CombatFlite.com |
Twitter @CombatFlite | YouTube Channel
Viper39 is offline   Reply With Quote
Old 11-08-2017, 08:00 PM   #6
Mr_sukebe
Member
 
Mr_sukebe's Avatar
 
Join Date: Jan 2016
Posts: 832
Default

Gotcha, thanks for the explanation.
That does genuinely sound really useful.
Sure, it would be great to be able to build the who mission from scratch, then import, but I'm very conscious of just how complex that would be, so the scope of what you're proposing makes a LOT of sense. Bring it on, would love to give it a try.
Mr_sukebe is online now   Reply With Quote
Old 11-08-2017, 08:25 PM   #7
Nero.ger
Member
 
Join Date: Feb 2016
Posts: 587
Default

this is what is realy missing in DCS. Looking forward to this tool
__________________
'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
Nero.ger is offline   Reply With Quote
Old 11-08-2017, 10:38 PM   #8
Sierra99
Campaign Testers
 
Sierra99's Avatar
 
Join Date: Apr 2012
Location: Orlando Florida
Posts: 1,665
Default

What airfield navbponts database are you using? This looks great can’t wait to try it out at home
__________________

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.70GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce GTX 970, Windows 10-64 bit, Thrustmaster Warthog HOTAS, Cougar MFDs, Saitek Rudder pedals and TrackIR 5.
Sierra99 is offline   Reply With Quote
Old 11-09-2017, 04:24 AM   #9
Viper39
Member
 
Viper39's Avatar
 
Join Date: Jan 2012
Posts: 125
Default

Quote:
Originally Posted by Sierra99 View Post
What airfield navbponts database are you using? This looks great can’t wait to try it out at home
For NTTR it is the local area navigation points (as in the Red Flag Inflight Guide) plus the tacans and airfields. But any nav point database can be created and loaded, as it is a .xml file
__________________
i7 7700K 4.5GHz | GTX1080Ti 11GB | 32GB DDR4 | NVMe M.2 500GB SSD & 3TB HDD | Oculus Rift CV1 & Touch | TM Warthog | MFG Crosswind | MonsterTech mounts
Win10 64-bit




CombatFlite.com |
Twitter @CombatFlite | YouTube Channel
Viper39 is offline   Reply With Quote
Old 11-09-2017, 05:22 AM   #10
Sierra99
Campaign Testers
 
Sierra99's Avatar
 
Join Date: Apr 2012
Location: Orlando Florida
Posts: 1,665
Default

Quote:
Originally Posted by Viper39 View Post
For NTTR it is the local area navigation points (as in the Red Flag Inflight Guide) plus the tacans and airfields. But any nav point database can be created and loaded, as it is a .xml file
Which means we can probabl;y pull down FAA info to create the XML file?
__________________

Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.70GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce GTX 970, Windows 10-64 bit, Thrustmaster Warthog HOTAS, Cougar MFDs, Saitek Rudder pedals and TrackIR 5.
Sierra99 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 10:29 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.