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Old 10-08-2017, 05:07 PM   #1
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Default Hornet Mini-Updates

Hey everyone, I answer this everyday on FB and YT, but I wanted to provide a little update here as well regarding the next Hornet video (start up). Most of the primary systems we need for an authentic cold start have been completed like electrical, hydraulics, fuel, AMAD/ATS, engines, display groups, and most sounds are done. There are certainly areas though we still plan to improve like the IBIT, DDI/MPACD fonts, cockpit art, and some sounds.

The big item we are still working on, and thus this hold up, has been the caution and warning system. This is a very complex system for the Hornet and the team has now completed most of the coding logic. This week, the team will hook up the display and control of those notices.

Once that has basic functionality is in place, we can move on to the next episode.

Thanks
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Old 10-08-2017, 05:08 PM   #2
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One of the big elements to get the Hornet to the point we can do a comprehensive cold start has been the Built In Test (BIT) system. Although there is still some tuning to do and some of the BIT elements to complete, the general system is now completed and functional with several options including:
  • AUTO BIT
  • SELBIT and pressing BIT Group OSBs on the main BIT page
  • ALL for a selected BIT Group
  • Selecting individual items on a BIT Group using OSBs 1-5 and 11-15
This brings us one step closer to the next video.
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Old 10-09-2017, 04:23 PM   #3
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As mentioned earlier, a lot of effort is currently focused on the caution and advisory system. This includes various indicator lights around the cockpit, voice message advisories, and tones. Another element are the advisories that are the displayed in the DDIs with their own set of display logic.

Here is a work in progress on creating the masking areas. Ignore the purple color.
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Old 10-11-2017, 06:02 PM   #4
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While some parts of the team are toiling away on the caution and advisory system, other members have been busy with the Hornet’s navigation system. For the Early Access version, we plan both TACAN and Waypoint steering. Attached you can see a work-in-progress of the TCN system up and running in the game. The guys are now busy with the Waypoint system of navigation.

Having a functional waypoint navigation system is another required aspect of the start up video.
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Old 10-13-2017, 11:11 PM   #5
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In addition to creating the most realistic Hornet possible regarding the graphics, systems, and flight dynamics, another very important aspect of the simulation is great sound. This includes an authentic recreation of the sounds in the cockpit and from the outside.

Here is a little sample of some of the new, in-games external Hornet sounds. Please note that this still very much a work in progress.

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Old 10-18-2017, 06:24 PM   #6
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Although you’ll be starting the Hornet using battery power almost all the time, the ground power electrical bus panel will also functional. However, you’d only really use this during systems tests when you do not want to start up the jet. After requesting external electrical power from the ground crew, you will enable the main external electrical power switch. With external electrical power enabled, you can use the four ground power switches that each controls a separate group of systems/instruments. The control bus for each switch is listed on placard below the DISP button.

I’m discussing this now because I probably won’t touch on this during the Hornet Start Up video.

Work continues on the caution and advisory system.
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Last edited by Wags; 10-18-2017 at 06:46 PM.
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Old 10-19-2017, 07:12 PM   #7
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Anyone spot the small but OCD-inducing fix?
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Old 10-25-2017, 10:36 PM   #8
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Today was a big step forward with the advisory and caution system in that we committed it into the rest of the Hornet simulation. Unlike yesteryears when such systems based on simple scripts, the system being created for our Hornet is all being based on all detail simulated sub-systems and all the correct display, clearing, priority logic. While being something that may appear from the outside as rather mundane and simple, it’s been far, far from it. With it now being “live” in the rest of the Hornet simulation, we can begin the process of debugging this complex system. At the same time, this a big step toward completing the sub-systems damage modeling.
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Old 10-26-2017, 11:13 PM   #9
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In just 24 hours since the Caution and Advisory system was moved into the simulation, the team has already rocketed through almost half conditions. Here you can see the right engine started, but not the left yet. I’m just waiting on a few key audio elements now before I can get started on the Hornet start up video.

Getting close!
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Old 10-30-2017, 06:39 PM   #10
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As much of the code team is busy working on the caution and advisory system (the last and toughest ones are always the worst), the art team has been working on the new stores for the Hornet. While there are many stores existing in DCS World that we can use, there are several that we are creating from scratch.

While not as interesting as a new bomb or missile, a new external fuel tank has been badly needed for the Hornet.
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