Through The Inferno (Dynamic DCS) - Public US Server - ED Forums
 


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Old 03-29-2017, 01:20 AM   #1
deadlyfishes
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Default Through The Inferno (Dynamic DCS) - Public US Server




Some carrier ops gameplay from a random sortie:



Our official public US server status:
1.5 Caucasus []

2.1 NTTR "FRONTLINES" [] -
CURRENTLY UNDERGOING HEAVY DEVELOPMENT AND STRESS TESTING.
Thank you for your patience and understanding while we try to bring one of the best PvE experiences on DCS MP.
Please let us know of any issues, concerns or comments you have about our on-going project on 2.1 NTTR "Frontlines"

The servers will be up 24/7 unless noted otherwise here.

-- Dedicated server based in California, USA --
Through The Inferno (Dynamic DCS) by deadlyfishes is an exhilarating endless, dynamic, and persistent open-world PvE experience for multiplayer.

Official Website:
http://throughtheinferno.com/

___

Through The Inferno MP Servers are developed by:
Spoiler:


[107th] deadlyfishes - Overall Mission Design, Server Development
Ciribob - Script Development
[107th] Topper - Persistence and Dynamic Framework Development
[107th] OscarJuliet - Ground Mission Design
[107th] Holt - Website Development

Thanks to the rest of the 107th JAS Squadron members for being patient as we continue to bring great updates to the server.


___

Please note that this is a GENERAL INFO thread to spread the word about our server on the DCS/ED Forums.

All questions, bug reports, community issues/concerns, squadron recruitment and other inquiries can be made on our website or our discord channel community.

Please DO NOT inquire about community issues, bans, kicks from the discord/game servers on this thread.

We WILL NOT consider any ban appeal/complaint made on this thread and will not consider unbanning from then on.
___

This server uses SRS Radio:
IP: 73.158.130.51
Find radio frequencies in-game in the server briefing.



https://discord.gg/BRF2pcN

___

Missions are initiated by players and are dynamically generated by the engine:

There are several exciting mission types available in "Through The Inferno"
  • Air to Air --> (Easy, Normal, Hard)
  • Air to Ground --> (Attack Jet A2G or Attack Helo A2G)
  • Multi-role
  • Anti-ship (1.5 Only)
  • Deep Strike (1.5 Only)
  • WW2 Air to Air
  • WW2 Air to Ground
  • Korean War Era Air to Air
  • Korean War Era Air to Ground
  • Carrier Ops Missions for the Su-33
Missions can be replayed and stacked. Each mission is dynamically generated and will never be the same when replayed.


FRONTLINES MODE in 2.1 NTTR:
  • Features a PERSISTENT combat zone where your progress of destroyed targets will persist through server restarts.
  • Handcrafted realistic dynamic ground target areas and enemy units.
  • Enemy CAP spawning logic that will evaluate the combat situation to spawn enemy CAP according to live player population and airframes.
  • 2.1 NTTR features real-world generated weather.
  • 2.1 NTTR brings you a STUTTER FREE enemy unit spawning logic. We've worked very hard to work around the lag/stutter that people experience when a multiplayer server spawns in a vehicle. We've completely optimized the spawning system and eliminated this issue outright.
Persistent combat environment will generate:
  • Randomized Scramble/Air Raid Events
  • Randomized Enemy Air Patrol Events
Dynamic, real-world weather in 2.1 NTTR:
  • After each restart, the weather will change to match the current real weather conditions in Nevada.

Modules:
ALL AIRCRAFT INCLUDING WW2 PLANES ARE AVAILABLE!

Other Features:
  • JTAC for aircraft that use it
  • Wonderfully handcrafted Air to Ground Missions designed by OscarJuliet.
  • Refueling tankers
  • CTLD Script for Helos (Pickup/dropoff troops cargo, AA defenses and more into battle)
  • CSAR Script for Helos (Rescue downed pilots) Note: Human pilots will not be locked out of a slot once they die/eject. This is purely for helo pilots' enjoyment. - REMOVED due to server performance issues.
  • EWRS Script for convenient AWACS Picture Reports
  • Dynamic combat events.
  • Combined Arms events and play-ability.
  • Custom kneeboards
  • Auto-kick and ban syste.m for team killing.
  • Great for beginners and veterans.
  • PvP GUNS ONLY 'Top Gun' Arena (Placed in a secluded area from the map, with preventative measures to keep PvP players away from the main PvE area)
_________


Official Server Rules::
http://throughtheinferno.com/rules/

________

Detailed information for specific missions:

Spoiler:


Air to Air - [EASY - NORMAL - HARD]
This task will initiate enemy combat air patrol units.
-Easy - Early generation fighters, one or two squadrons of 2-3 units each. Moderate AI difficulty.
-Normal - Good to Hard difficulty AI, full squadrons of capable fighters. 2-3 squads at most.
-Hard - At least three full squadrons of four. Very hard AI difficulty (Excellent).

Air to Air missions for all generations of aircraft are available.

Air to Ground - [JET - HELO]
This task will initiate enemy ground units.
-JET - Will generate more than 20 ground units, that will spawn at least 30nm away from base.
-HELO - Will generate more than 20 ground units, possibly another helo. These spawns do not spawn further than 20nm from base.
-Use <Enable Ground Units> to order troops on the ground to return fire.
-Helos can use CTLD menu options to bring troops picked up from base to any location on the map, preferably a combat zone in need of support.

Air to Ground missions for all generations of aircraft are available.

Multi-role
This task will initiate enemy ground and combat air patrol units of moderate difficulty.

Anti-ship (Caucasus map only)
This task will initiate enemy ships and an air patrol over the target area at sea (Caucasus map only)


Carrier Ops(Caucasus map only)
Special missions, both CAS and CAP for carrier based aircraft.

Helo Missions (CTLD Script)
Pick up and drop off troops, build AA defenses, build vehicles and transport them, build FOBs, all using CTLD script (see link below for details)

Helo Missions (CSAR Script)
Rescue downed ejected pilots using the CSAR script (see link below for details)

Air to Air [WW2] (Caucasus map only)
This task will initiate enemy combat air patrol units from the WW2 era.

Air to Ground [WW2] (Caucasus map only) This task will initiate enemy ground units from the WW2 era.

Air to Air [Korean War] (Caucasus map only) This task will initiate enemy combat air patrol units from the Korean War era.

Air to Ground [Korean War] (Caucasus map only)This task will initiate enemy ground units from the Korean War era.



_________

PVP GUNS ONLY 'TOP GUN' ARENA (Caucasus map only for now)

The arena has special designated slots that will place human pilots secluded area from the map, with preventative measures to keep PvP players away from the main PvE area.

Top Gun Arena slots cannot leave the designated area as seen in the image briefing in-game or preventative measures will be enforced by the server automatically.

There are options for Top Gun Arena PvE for BLUE only.

This will not affect the normal PvE gameplay on the server because of the designated zone more than 200nm away from the main PvE area.

________


Looking for the single player versions?

NTTR Map
Caucasus Map

Script framework and scripts used:
MOOSE Framework
EWRS

MIST
CTLD
CSAR

Please let us know in this thread of any issues/bugs or suggestions!

Enjoy!
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____
PC Specs: http://www.3dmark.com/3dm/10732642

Last edited by deadlyfishes; 10-19-2017 at 01:28 AM.
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Old 03-29-2017, 02:02 AM   #2
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Great! I have enjoyed the single player version and will definitely give this a try, too.
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Old 03-29-2017, 02:03 AM   #3
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Originally Posted by gavagai View Post
Great! I have enjoyed the single player version and will definitely give this a try, too.
Glad you've been enjoying it!

The server edition has a lot more to offer. Hope to fly with ya sometime!
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Old 03-29-2017, 02:43 AM   #4
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Very cool! Will definitely have to try it out. Any changes from the singleplayer version?
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Old 03-29-2017, 03:40 AM   #5
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Yeah, I will have to check it out. Very cool!
IC on or off?
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Old 03-29-2017, 06:40 AM   #6
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Originally Posted by Krasniye View Post
Very cool! Will definitely have to try it out. Any changes from the singleplayer version?
I've added a "detailed mission information"

Explaining how each task works. There are a couple new features like air to air has 3 difficulty levels and air to ground now lets you choose if you want it to be more jet or helo oriented.

New scripts such as CTLD (helo pickup script+ more) and EWRS (AWACS without the AWACS plane, gives you on screen text reports) are active.

I've added more player slots and removed some of the SFX/Voice Clips so that it doesn't get annoying to everyone in the server.

Hope to see you on there

Have fun!
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Old 03-29-2017, 06:41 AM   #7
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Quote:
Originally Posted by 20thBG_Blackwolf View Post
Yeah, I will have to check it out. Very cool!
IC on or off?
Sorry, I'm not sure what IC is.
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Old 03-29-2017, 07:36 AM   #8
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Quote:
Originally Posted by deadlyfishes View Post
Sorry, I'm not sure what IC is.
He means integrity check.


I went on earlier and slotted into a MiG-21, but for some reason it said that all my tasks were already in progress, which was odd.
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Old 03-29-2017, 05:27 PM   #9
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Terrific, great dynamics campaign, congratulations!

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Old 03-29-2017, 09:07 PM   #10
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Great Job Congratulations
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