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Old 02-03-2017, 09:17 PM   #1
funkyfranky
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Lightbulb CK37 Input Codes CheatSheet

Hi all,

I could not quite get my head around all the different input codes of the CK37. So I went through the manual and tried to write them down in a table (pdf attached).

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A kneeboard version of the input codes can be found here.

Hope this helpful to others as well

Last update: 18/02/2017 version 1.5: Small corrections and typo fixes.
Attached Files
File Type: zip CK37_Input_Codes_v1.5.zip (781.3 KB, 247 views)
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Last edited by funkyfranky; 04-02-2017 at 10:58 AM. Reason: Uploaded version 1.5
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Old 02-03-2017, 09:27 PM   #2
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Thanks!
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Old 02-03-2017, 09:35 PM   #3
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Thank you, this will be very handy.
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Old 02-03-2017, 09:52 PM   #4
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That is very helpful, thanks!
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Old 02-03-2017, 10:03 PM   #5
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Great help, thanks!
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Old 02-03-2017, 10:24 PM   #6
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Cheers again, many thanks
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Old 02-03-2017, 10:59 PM   #7
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VIND/RUTA/MÅL, longitude/latitude, B1-B8: input corners for recon "box" or expected target area (can be shown on the radar screen in master mode SPA). Switching to UT and pressing the waypoint buttons should show R<number> in the destination indicator.

VIND/RUTA/MÅL, longitude/latitude, MÅL, number key: input expected or reported target position for recon waypoint <number>, aka. "red M" waypoints (destination indicator shows red M plus waypoint number).

TAKT, 20ABCD, LS/SKU: tell the computer to pretend the aircraft has a fictive loadout on the pylons, there's a whole bunch of codes for this but unfortunately I don't think it's actually implemented in DCS.

TAKT, 211, LS/SKU is not the code to disable lead calculation. It does enable fixed sight mode, and that is a fixed range sight that completely disables all ranging calculations. IIRC for rockets the slant range at which the sight is correct (ish) is 1400 meters.

TAKT, 221, LS/SKU is what actually disables lead calculations (220 to enable).
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Old 02-03-2017, 11:22 PM   #8
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Great work!
May I suggest you alter some colours? Either to use a darker colour for the letter 'D', or to make the background white somewhat grey. Bright yellow is very difficult to read against white.
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Old 02-03-2017, 11:37 PM   #9
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@renhanxue: Thanks a lot - great input! I will include your corrections/additions in the next version. However, I think I'll need another iteration or two to get it completely right

@scaflight: Thanks for the feedback! I'll work on the color for the "D" and try to add more contrast. The bright yellow is actually supposed to be a darker orange
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Old 02-04-2017, 12:06 PM   #10
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Thanks, downloaded to my iPad and will do the same when next version is out. Very handy list to have. I learn but forget after a while..
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