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WWII Campaign starts this Saturday


Shahdoh

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We will be trying to get the 1st full blown test run of my campaign idea underway this Saturday (June 25th 2016). We are still looking for a few more Axis pilots that can fit into the current schedule of flying every Saturday (or as much as possible) at 10PM Eastern on a US based server. If you are handy in a 109 or 190 and can fly at those hours, please, come join us for some team based flying in a fully dynamic air campaign. 2 missions will be flown that are scheduled to take about 1-1.5 hours each every Saturday.

 

If you are interested, or just want more info, please reply here with your preferred ride (109 or 190) and we will get you setup to participate in what should truly be a great time.

 

You can also reach me on the Virtual Aerobatic Teamspeak here: ts3.virtual-aerobatics.com

 

Minimum sized team to start is 4 and maximum is 8 flying per side. There will be 2 missions so if there is more then 8 per side, they can swap off from 1 mission to the next.

 

 

Shahdoh's WWII Campaign

 

 

Campaign not intended to be any recreation of historical events. Instead using the tools available to create a live action board game. Each side will start off with the same number of units and resources. The goal of the game/campaign is to make it so your opponent can no longer wage war (deplete his resources).

 

Each side will have the following resources at the start:

40 Fighters ( Player flown only: 8 clients at a time - Spares permitting, 6 will be on the ground as static targets on or around the home field as target-able)

30 Bombers (AI only - Up to 12 can be flown in a single attack mission-their home base is not on map, will fly into and out of the combat area)

8 Flak units (Each unit represents a larger flak group and is tied to the missions flak script - kill the unit, reduce the flak over the field)

2 AAA Groups (Each group consists of 6 ZU-23 stationary units)

20 Resource buildings (Each alive building generates 5 points towards your capability to build/rebuild each week)

10 Hanger Buildings (Each hanger represents 5% repair capability)

3 Mission cards (See below for detailed explanation)

 

Campaign will go as follows:

Each week, there will be 2 missions flown, 1 attack mission per side. Each side will get to plan their side of each mission(They will only have data for their own side and enemy resource buildings as they do not move and their own intel on where A/C and AAA units were, but those can be moved from week to week). Only 8 clients per side allowed to fly and only 1 life per mission (a single pilot can fly both the attack mission and defence mission thus representing 2 different people). Each Bomber formation will start in the air and must not be any closer then 25 min to target at 10499 feet ASL. 10500-20499ft no closer then 30 minutes. 20500-30500(max) no closer then 35 minutes. Airspeed for the bombers will be set to a max of 230kts up to 10499, 240kts from 10500 - 20499 and 250kts at 20500-30000. A minimum of 4 bombers attacking an airfield successfully will earn the attacking side the benefit of getting to hot start the next mission week. Results will be tracked from each mission and apply to the next weeks mission resource numbers.

 

Once the missions are done and results tallied, Each side (Via a commander) will decide on what resources he wants to build/rebuild based off of the available capability (Remember, each surviving designated resource building represents 5 points into the pool). Damaged aircraft will have 5% chance per intact hanger of being repaired and ready for the next mission week/event. Crash landed aircraft may be recoverable (though damaged of course) IF you are able to land within your side's recovery zone (an area that extends out to 25 miles from your own airfield towards the enemy base, expanding wide and behind your own).

 

Build costs:

1 Fighter = 10

1 Bomber = 15

1 Flak unit = 15 (Max number of flak units = 8 per area: Airfield / Resource buildings / Surrounding terrain not to exceed 15 NM from home station nor overlap previous areas)

3 AAA units = 5 (Max number of AAA groups - 3 per area: Airfield / Resource building / Surrounding terrain not to exceed 15 NM from home station nor overlap previous areas)

1 Hanger = 20 (Max = 20 at an airfield)

1 Resource building = 20 (Will take 2 weeks to build, can double the cost to have it for next week. Also can either rebuild in current location or create new location that must be within 15 NM of the home airfield. The new group of resource buildings must stay within a 1 NM diameter. Before another new resource building group can be created, there must have been 20 buildings built previously.

Example: At the start, there are 20 buildings in the 1st resource group at the start, so a new group of buildings can be built. Before a 3rd resource building group can be built, the 2nd group must of had 20 buildings built for it. The buildings do not have to be intact for the new group to be created, just that they were initially built.)

 

 

Dynamic weather will be randomly generated from week to week with possibility to be manipulated by Mission Cards (See below). This will be announced as a forecast of the next weeks weather at the end of the current weeks mission. This weather will be applied the same to both missions for the week.

 

There will be 4 different weather systems created:

35% Clear skies(Clouds varying from 0-1 in the mission editor)

35% Partly cloudy (Clouds varying from 2-5 in the mission editor)

25% Overcast (Clouds varying from 6-8 in the mission editor, Bombers don't fly)

5% Storms (All aircraft grounded)

 

Wind strength and direction will be randomised at mission creation:

40% Calm (0-1 m/s)

30% Breezy (2-7 m/s)

25% Windy (8-15 m/s)

5% High Winds (16-32 m/s)

 

Mission Cards:

Mission cards will be a way for each side to manipulate the battle field in some manner. Be it an unexpected boost in resource generation, weather manipulation, Intel about the other side, etc. They can be helpful for your side or possibly hurt the other side. Each mission card will be assigned a numerical value of 1-3 based on the strength of the card to possibly influence the mission. A side may play up to 3 points of cards per week and are turned in with their mission plans. 1 new mission card will be distributed to each side per week after the current weeks missions are over.

 

 

Card List:

 

Lucky Strike - Bomber mission went better then we thought! 50% increase in damage done by the bombers, odd values rounded up. If the bombers didn't hit anything, this will allow at least 1 target to be hit. Information passed to opposing side after mission end. Value: 3 points

 

Shell game - Resources the enemy thought they destroyed were actually relocated to another facility. 50% of the buildings destroyed are restored for free(numbers rounded up-see above). Information passed on at mission end. Value: 3 points

 

Pray for Good weather - Mission set to either clear or partly cloudy conditions with max winds being only breezy. Overrides other weather cards played. Value: 2 points

 

Pray for Bad weather - Mission set to windy/overcast conditions. Value: 1 point

 

Get me some supplies! - Supply convoy with AA truck escort will attempt to deliver 20 points in additional resources (2 per truck if they make it to destination) the following week. Opposing commander will know of the convoys existence(not location) Vehicles will be set up to take a minimum of 30 minutes to get to destination. Value: 1 points

 

Get me those supplies NOW!!! - Supply convoy with AA truck escort will attempt to deliver 20 points in additional resources in the current mission, Opposing commander will get last minute intel of its existence only. Vehicles will be set up to take approximately 40 minutes to get to destination. Value: 2 points

 

Formation problems - Bombers having problems getting in the air and getting formed up. Their start is delayed by 10-20 minutes. Affects the opposing side. Value: 1 point

 

Commander, I need those Flak gun's elsewhere!!! - Commander is informed by superiors that resources he has are needed elsewhere to fight the war. Card is played to the opposing commander who must remove 2 flak units. Value: 3

 

You don't need all those guns! - Commander is informed by superiors that resources he has are needed elsewhere to fight the war. Card is played to the opposing commander who must remove 1 AAA group. Value: 2

 

Surprise Attack! - We got the jump on them! Go get em!!! Commander gets to air start his fighters, start location of all aircraft must be within 20nm of their own airfield. Value: 3

 

I need options! - Get to draw 2 additional mission cards. Value: 2

 

Sabotage - Our infiltration team was successful, they were able to neutralize the target! Played against the opposing side who must lose the 30 points worth of designated resources. Value: 3

 

Miscommunication - Didn't you say to be there at .... . Opposing teams bomber formation is early. Starts 5-10 minutes closer then planned **Cannot be closer then 45nm to target (if used against a surprise attack, delays the bombers instead). Value: 1

 

Let me buy you guys a beer! - Maintenance does an outstanding job. Repair rates are increased by 40% for this week (repairs are determined after damage results tallied) Value: 2 points

 

Hanger Queens - Maintenance cannibalizes 1 aircraft *of same type* to repair another. Sacrifice the repair possibility of 1 aircraft so another is guaranteed repaired. Can be repeated as many times as you have paired aircraft needing repair for this week. Value: 1

 

Cloak and Dagger - Our spies have returned with valuable information. Get to know 1 Mission card the enemy commander has in their hand if any. Value: 1

 

More Supplies - We don't have any AA trucks to spare, so here, take more supplies. Hopefully they get there. Played with any convoy mission card - Add 20 Points in resources to the convoy, but there will be no AA truck escorts. Value: 1

 

 

 

 

 

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:thumbup:

P-51, 190-D9, 109-K4, Spitfire MK IX, Normandy, and everything else:joystick:

i7 4770K, 4.3ghz, 32gb ram, Windows-10 Pro, Z87 Exstreme4, Corsair 850w psu, Samsung Evo 1T SSD & 250 SSD, Titan-X 12gb OC, Asus ROG Swift 27"/1440p/144hz/1ms monitor, Trackir 5, TM Warthog & 10cm extension, Saitek TPM, MFG crosswind pedals

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Undetermined at this time. We could fall back to 1.5.3 and it will work. Or could change the location of the resources, but would lose immersion factor. Hopefully it's something simple enough for them to fix, issue is whether it is high enough on the priority list to get fixed. Would hope a game crashing bug due to something exploding in a combat sim would warrant a quick response.

 

Will have to wait and see.

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Undetermined at this time. We could fall back to 1.5.3 and it will work. Or could change the location of the resources, but would lose immersion factor. Hopefully it's something simple enough for them to fix, issue is whether it is high enough on the priority list to get fixed. Would hope a game crashing bug due to something exploding in a combat sim would warrant a quick response.

 

Will have to wait and see.

 

I'll bookmark this thread, but if you could send me a PM with the new details once you know, I would love that. I saw on hoggit you were looking for Luftwaffe pilots; veteran Luftwaffe 109 pretend pilot here. I pretend fought in the Battle of Britain, I pretend fought on the eastern front, I pretend fought in the Caucasus region, and I pretend fought on pretty much every map in 1946. Happy to lead, train, and follow! I'm very interested in how this mission turns out. You've thought some really fresh parameters that give a cool perspective on air combat.

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We will be pushing on with the start of the campaign this Saturday with version 1.5.4 whether it gets pushed to stable version or not. We will hope they do and that they have the bug squashed, if not, an alternate mission plan will be used to avoid the bug.

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We plan to start this at 10PM Eastern. You can meet with me on the Virtual Aerobatics Teamspeak server (ts3.virtual-aerobatics.com) ahead of time and I can get you the mods and details of the event to you. Again, we will be on the 1.5.4 version, the exact one depends on todays(Friday - July 01) release, if any.

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Had a great time in the first mission tonight :)...

 

We were down an Axis pilot and I think we kept it pretty even in the air... but our bombers did more damage to the allied facilities :). Looking forward to next week.

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

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DCS has been updated, make sure you are too, 1.5.4.54596

 

Our steam friends should also be able to join us, Live/Public/Stable version and Beta are on the same update right now!

 

See you 9 July at 10PM Eastern.

 

I am also checking interest for a Euro friendly time run. See here for details:

http://forums.eagle.ru/showthread.php?t=169782

 

Post 15

 

EDIT: Fixed date, Sorry about that..


Edited by Shahdoh
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