Meet the Team: 13 Years of RAZBAM Simulations - ED Forums
 


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Old 05-20-2016, 12:42 AM   #1
Teeter
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Smile Meet the Team: 13 Years of RAZBAM Simulations




Meet the Team:
13 Years of RAZBAM Simulations
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Old Dog, New Tricks

RAZBAM Simulations has been creating top-notch military and civil aircraft simulations since 2003. Until recently, RAZBAM development was focused exclusively on the Microsoft Flight Simulator series, including Microsoft Flight Simulator 2004 and Microsoft Flight Simulator X. However, the team has stepped away from developing for the aged Flight Simulator X, and into the split future of flight simulations: Lockheed Martin's Prepar3D (for civil aircraft) and Eagle Dynamics' Digital Combat Simulator (for military aircraft).

Among the ranks of RAZBAM Simulations are old dogs and greenhorns alike, collaborating from all over the world to converge on a common goal: bringing the you some of the best modern simulations that the consumer can get their hands on. Though many members of this ten-man team are contractors, there are a few core members who are RAZBAM through and through, and are here to stay. We'd like to take a moment to introduce ourselves. Better late than never, right?
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Ron Zambrano, 43 | Prowler111

Owner & 3D Modeler, RAZBAM Simulations
Manta, Ecuador




Ron Zambrano, who hails from Ecuador, is a bold, aviation-loving, family man. When he's not working, Ron is spending time with his family or the ocean, as water sports (including surfing and octopus hunting) are some of his favorite hobbies.

Ron is the creator/owner, and, for a great while, the only developer for RAZBAM Simulations. He's been in this business for a long time, and has practically seen it all. A no-nonsense leader for the team, Ron knows the importance of transparency and honesty with our customers, but he also knows when it's best to keep internal projects steady and quiet.
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Larry Zambrano, 49 | Zeus67

Senior Coder, RAZBAM Simulations
Manta, Ecuador




Larry Zambrano, Ron Zambrano's brother, joined his brother's fully-proven venture in 2009. Being a Computer Systems Engineer, with nearly 30 years of experience doing jobs like network administration and software development, Larry is far from new to the world of coding...the man's nothing short of a modest mastermind, and is the primary contributor to the DCS: M-2000C's systems.

A consistent coder (but a terrible pilot...we love him though), Larry is invaluable to the RAZBAM team. Without his software experience and know-how, RAZBAM DCS development would move much slower and would be less surefooted. His laid back, honest approach to software development is a cornerstone of ours...as he reminds us, every so often, "the truth will set us free."
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CJ Soques, 31 | CptSmiley

Flight Model & Systems Coder, RAZBAM Simulations
Maryland, USA




Flight Simulation Engineer by day, Flight Simulation Engineer by night...CJ lives and breathes flight simulation...but how couldn't he, with a BS in both Computer Science and Aerospace Engineering, and an MS in Systems Engineering?

Grabbing the attention of every DCS developer back in 2012 for his high-fidelity F-16 project (which was largely a pioneering public demonstration of external flight models in DCS), CJ Soques was quickly offered a place at RAZBAM Simulations, primarily to create external flight models for the RAZBAM T-2 Buckeye and M-2000C. CJ was the lone flight model programmer until recently, with the addition of Gregory Smiddy.
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Gregory Smiddy, 22 | Teeter

Flight Model & Systems Coder, RAZBAM Simulations
Maine, USA




Greg Smiddy, who studied Aerospace Engineering at the University of Maine, comes to us from /r/Hoggit with 4 years of DCS expertise and heavy community involvement, and a [work-in-progress] lifetime of aviation knowledge. A flight-simmer and small-time modder from birth, Greg is the newest addition to the coding-side of RAZBAM, and is starting fresh on DCS development in general. That's not to say he's totally green, though.

With real-world experience spanning things like supercritical CO2 turbine design, real-world piloting experience, and modeling various feedback controls systems in Matlab & Simulink, Greg has exceptional experience for his age, and is very much looking forward to applying it to the development of future RAZBAM DCS modules, no matter how big or small.
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Tim Taylor, 43 | Timghetta

Owner & 3D Modeler, Metal2Mesh
South Florida, USA




Tim Taylor (get the Home Improvement jokes out now), an import tuner-loving South Floridian, is the sole proprietor at Metal2Mesh, a company which earned its wings with such famed FSX aircraft as the M2KC and F-15E. Before that, Tim has worked on such projects as the Aerosoft F-16, A-10 and Seahawk/Jayhawk titles.

No, he isn't technically a RAZBAM guy, but he's certainly earned a spot among the rest of us. Tim is one of the best modelers and texturers in the business, and we thoroughly enjoy his company and work, as we hope you do as well. He will be with us for a while to come, creating the Harrier cockpit, F-15E, and many, many more.
[RIGHT]
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Alejandro Klichowski, 32 | Aleklicho

Freelance 3D Modeler
Argentina




The most recent addition to the RAZBAM team is Alejandro Klichowski. A Graphic Designer by trade, Alex began 3D design almost 20 years ago, at the age of 14. Under his belt are projects including animation for TV commercials and branding, archviz, and general CAD visualizations. Let's just leave this here...




We're not quite ready to announce Alejandro's relevance to the RAZBAM team just yet, but we'll (hopefully) be ready soon. Let's just say, it'll be a RAZBAM first, and we can't wait to share it with you. We promise, you'll be surprised.
[/LEFT]
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Hank Essers, 50 | HAE5904

Freelance Texture Artist
The Netherlands




Hank Essers has been RAZBAM's primary in-house texture artist since 2011. The oldest of the team, at 50 (or 30+20), Hank has done textures for the RAZBAM Harriers, Metroliner, and the (canceled) T-2 Buckeye.

In addition to RAZBAM work, Hank worked with Tim Taylor on the Metal2Mesh M-2000C (for FSX) and on the Aerosoft F-14. For now, Hank's primary work is on the exterior textures for the Tucano, which we hope to show off to you all very soon. Stay tuned!
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Last edited by Teeter; 12-02-2016 at 05:43 PM. Reason: Tiny spelling error
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Old 05-20-2016, 12:48 AM   #2
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Old 05-20-2016, 12:57 AM   #3
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lol Teeter, why did you put a pic of Hugh Grant ?

It's cool to know a bit more about the team, nice to meet you all !
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Old 05-20-2016, 01:03 AM   #4
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Awesome to get a face and background to what you guys have done and continue to do for the community. Awesome work team and I personally hope to get to know you better on a personal level going forward!
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Old 05-20-2016, 01:09 AM   #5
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Good to see the men behind the team! Glad to have you folks aboard. Your incredible commitment to the flight sim genre is very much appreciated here.
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Old 05-20-2016, 01:20 AM   #6
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I just knew this would pop up somewhere before too long!
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Old 05-20-2016, 01:23 AM   #7
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Nice to put faces towards these impressive fellaz : )
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Old 05-20-2016, 02:28 AM   #8
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Quote:
but he also knows when it's best to keep internal projects steady and quiet.
Prowler, what you mean? Mirage III confirmed?
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Old 05-20-2016, 04:55 AM   #9
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This is really a great team. High expectations for the Harrier, guys!
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Old 05-20-2016, 06:13 AM   #10
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Hurray for the RAZBAM team! All the best for all of you guys. I enjoy a lot the mirage and I firmly (but patiently) wait for the Harrier
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