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Old 04-08-2019, 10:16 AM   #2411
pagadi-zaiet
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Originally Posted by Wags View Post
Hey everyone,

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

Thanks



Was a long wait to see something positive in this regard, great news indeed. What time scale you refer here as soon btw?...days?..weeks?
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Old 04-09-2019, 05:43 AM   #2412
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I’m totally gonna nullify those gains by quadrupling my pixel count with a new headset. ; )

Seriously though, a 50% performance improvement is an incredible claim. Experience has taught me to be skeptical of those, and very skeptical of the word “soon”. Here’s hoping this is the exception!
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Old 04-10-2019, 10:01 PM   #2413
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Originally Posted by pagadi-zaiet View Post
Was a long wait to see something positive in this regard, great news indeed. What time scale you refer here as soon btw?...days?..weeks?
As soon as we can. The Caucasus map has been optimized and the team is now working on the other maps. Once all are done and carefully tested, we'll release as part of an Open Beta.

Thanks!
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Old 04-10-2019, 10:03 PM   #2414
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As soon as we can. The Caucasus map has been optimized and the team is now working on the other maps. Once all are done and carefully tested, we'll release as part of an Open Beta.



Thanks!
Great.
Making plans for my VR headset.
Thank you.
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Old 04-10-2019, 10:10 PM   #2415
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Quote:
Originally Posted by SonofEil View Post
Seriously though, a 50% performance improvement is an incredible claim.

From what I understand - they (ED) have optimized certain areas of the maps where the VR performance was suffering from the engine 'imperfections' etc. That does not mean we will see 50% fps boost everywhere, just some areas. I hope I'm wrong though
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Old 04-10-2019, 11:10 PM   #2416
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Quote:
Originally Posted by Wags View Post
As soon as we can. The Caucasus map has been optimized and the team is now working on the other maps. Once all are done and carefully tested, we'll release as part of an Open Beta.

Thanks!
Hi Wags,

Since the Caucasus map is done, can you provide info on what exactly you mean by "50% increase in VR performance"? Is it in most areas or certain areas of the map? Does this include populated areas such as airbases, cities, etc? Is it an actual frames increase?

Thanks in advance!!!
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Old 04-10-2019, 11:23 PM   #2417
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I expect a Total increase. I think that in the terrain things were double projected. So performance decrease. By optimizing the bottleneck we getting a huge boost overall. But that’s my opinion.
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Old 04-11-2019, 12:40 AM   #2418
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Originally Posted by pimp View Post
Hi Wags,

Since the Caucasus map is done, can you provide info on what exactly you mean by "50% increase in VR performance"? Is it in most areas or certain areas of the map? Does this include populated areas such as airbases, cities, etc? Is it an actual frames increase?

Thanks in advance!!!
Simply using a handful of different "scenes" to do direct apples-to-apples VR FPS comparisons between the VR optimized Caucuses map and the public map. I naturally cannot promise that everyone will see the same level of performance increase due to hardware differences, but that has been my observation that I wanted to share.

Thanks

Last edited by Wags; 04-11-2019 at 01:51 AM.
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Old 04-11-2019, 10:45 AM   #2419
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Hey Wags,
As always, thanks SO much for your accessibility and prompt update...… clearly this is an issue close to the hearts of VR users. I'm sure we're all looking forward to seeing an improvement to an amazing product.
I've been flying flight sims since Amigas and DOS so I really DO appreciate how far this genre has come!!
S!
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Old 04-11-2019, 02:11 PM   #2420
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Have you checked this improvement also on Pimax 5K + on a large FOV?
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