Leatherneck Simulations Monthly Update - Februamarch 2015 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 03-01-2015, 05:11 AM   #1
Cobra847
3rd Party Developer
 
Cobra847's Avatar
 
Join Date: Sep 2012
Location: Helsingborg, Sweden
Posts: 2,338
Reputation power: 45
Cobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to beholdCobra847 is a splendid one to behold
Default Leatherneck Simulations Monthly Update - Februamarch 2015




Dear All,

First off – I'd like to sincerely apologize on the behalf of the team for the issues experienced by a significant amount of you with the rollout of the 1.2.15 patch.
Something seems to have gone awry in the patching process that requires many of you to repair your DCS install to make the MiG-21 function properly. We are unsure what is causing this. Some other issues, such as the main landing gear slightly sinking into the ground do not occur on our local development builds. We are investigating the cause for these discrepancies and hope to correct them as soon as possible.

Some major bugs we are tracking include the ASP, various instances of avionics errors, steering difficulties (note, that steering will be far more difficult now as the implementation has been changed to be realistic, but the current situation might be exacerbated by the sinking of main landing gear) and more.
We'll keep you updated on our progress and also note what is intentional/correct behaviour, and what is not.



In our previous monthly update we noted that we hope to ship all backer rewards in February; but while we've made significant progress on this front, we have shifted production runs to allow for shipments in late March.

Likewise, as noted previously, we have combined several backer rewards into bigger, more useful, and better crafted items.
These include for example printed manuals, T-Shirts, other printed artwork. We think you will be very happy with the level we've been able to attain.
These items will be presented shortly, so we can receive your input and hold off until mostly everyone is satisfied.



In our last newsletter, we mentioned significant growth of our team and the establishment of a new, permanent, studio in Swinoujscie, Poland.
While our new studio is not quite yet operational; it is complete and in its' initial transitory phase.
We're extremely excited to be able to grow and increase our production output, as it allows me to tease you all with secretive new content on a far more frequent basis.

Growing the development team requires us to revise our internal thinking and workflow quite considerably.
As the team and both our old and new aircraft and theatres grow in size and complexity, our current, tight-knit form of communication and task delegation is rapidly becoming obsolete. Thus, significant effort has been made throughout January and February to convert to and more effectively use project management tools and also revamp our workflow. While this may sound (oh, who are we kidding, it is) completely uninteresting, the take-away is that we are able to significantly enhance our effectiveness and thus content creation speed.

Basically: We're going corporate. Expect more evil in LNS modules from now on.

In the last newsletter we also noted that we had already expanded the team considerably, and I can now take the time to proudly introduce you to our new team members. We feel incredibly lucky to be able to work with more individuals who share our passion, drive and commitment. Without further ado; please welcome
Christoffer Wärnbring
Teodor Frost
Andreas Sandin
Anders Karlsson
.

Our Team section on our site has been updated accordingly; and features some snippets of information about the new cannon fod...er, team members.
HERE: http://www.leatherneck-sim.com/team/



Aircraft development during the past two months has been progressing at a fantastic rate.
Just like our changes in project management and task delegation, we too have been making big changes in the nitty gritty of our development process.

The MiG-21 was an isolated product with a very specific codebase. To more efficiently move forward, we have spent a lot of time restructuring our projects and code itself, now adhering to a more general framework.
This will allow us to more quickly prototype new aircraft and to get into the real meat of avionics and FM coding, as well as increase efficiency of started projects and code-porting.
We have also written several internal tools which will help to enhance these benefits.

We are working in parallel on our three advanced aircraft projects; but that isn't quite the whole story.
In addition to these main, flyable aircraft modules, we are investing a lot of hard work into the creation of auxiliary components, such as: Tanks, Ships, AI Only Aircraft and much more.
These items are heavily related to our theatre development plans, and represent one of our most ambitious undertakings.

All three of our aircraft have necessitated the need to develop new, internal technologies that we did not need for the MiG-21. Some of these have been more challenging than others-- and some will probably genuinely make your jaw drop.
By developing these difficult features, we are later able to adapt them to new aircraft, and thus shorten our development times even further.
Examples of complexity include e.g. Ground Radar, AI Systems, and more.

Currently, we hope to release two aircraft during the course of 2015. As usual, everything is subject to change, but as we become more experienced, we are able to better gauge our progress and remaining workload.
The aforementioned project management and structure changes play a part in this as well. All indications point to two Leatherneck releases this year.
I do not think you will be disappointed in the aircraft on offer.

That just leaves the elephant in the room.

The answer is Monday.

We will announce one of our new, advanced modules on Monday. Apologies to those of you who have spent half the night up mashing your F5 key, but we need the extra day to facilitate the creation of our announcement materials.
For those of you with sharpened pitchforks; there are free sausages in the fridge and I see you've already started a sizeable fire. Just grab a seat until Monday.



The primary purpose of the establishment of our new, permanent studio is theatre development and everything therein.
Theatre development requires a vast amount of content, especially if the theatre is set in a location or era not related to any currently available and developed location.
While our theatre development plans are still in the early phases, considerable progress is being made. I just used the word theatre a lot.

In particular, we have been conducting a lot of research on various topics. E.g. how to utilize various tools to enhance lower fidelity DEM data, or various texture baking techniques and how hand-sculpted terrain assets can be integrated into a DEM base. By leveraging the power of EDGE, we can follow in Eagle's footsteps and try to really push the boundaries.

While plans may change, we currently hope to bundle two small theatres for free with both of the aircraft we're planning to release this year.
Both theatres are significantly different from each other and will require the construction of a lot of content that can be re-used down the line.

In closing;

Thanks for sticking with us, we appreciate it more than we could ever convey.
We're constantly looking to improve, but we're only human. We do try our best.

The next monthly update will be before the middle of March – to compensate you for your long wait.
By then, it'll be a whole different conversation.

Sincerely,
Leatherneck Simulations
__________________
Nicholas Dackard

Director | Lead Artist
Heatblur Simulations

https://www.facebook.com/heatblur/

Last edited by Cobra847; 03-01-2015 at 04:14 PM.
Cobra847 is offline   Reply With Quote
Old 03-01-2015, 05:16 AM   #2
Dikigonzo+
Posting Rights Revoked
 
Join Date: Feb 2015
Posts: 83
Reputation power: 0
Dikigonzo is infamous around these partsDikigonzo is infamous around these partsDikigonzo is infamous around these parts
Default

nice okay one is Tomcat as I can see, what is second one?

Last edited by Dikigonzo; 03-01-2015 at 05:19 AM.
Dikigonzo is offline   Reply With Quote
Old 03-01-2015, 05:16 AM   #3
Vampyre
Member
 
Vampyre's Avatar
 
Join Date: Dec 2012
Location: Mesa AZ
Posts: 833
Reputation power: 9
Vampyre is just really niceVampyre is just really niceVampyre is just really niceVampyre is just really niceVampyre is just really niceVampyre is just really niceVampyre is just really niceVampyre is just really niceVampyre is just really nice
Default

Interesting, was hoping for the next module announcement... whats another two days anyway. Nice to see the focus on developing actual theaters though.
__________________
Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

If you ever find yourself in a fair fight, your tactics suck!

"If at first you don't succeed, Carrier Landings are not for you!"
Vampyre is offline   Reply With Quote
Old 03-01-2015, 05:22 AM   #4
jared9191
Junior Member
 
Join Date: May 2008
Posts: 54
Reputation power: 0
jared9191 is an unknown quantity at this point
Default

Thank you for the update, and I greatly look forward to Monday.

Especially now considering a ground radar may be involved!!
jared9191 is offline   Reply With Quote
Old 03-01-2015, 05:22 AM   #5
ruprecht
Member
 
Join Date: Jul 2008
Location: Brisbane
Posts: 460
Reputation power: 10
ruprecht will become famous soon enoughruprecht will become famous soon enough
Default

Flat spin recovery successful, hype train levelling out Angels 5 on gentle ascent.

__________________
DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Tiger ARH | Carrier Ops | Dynamic Campaign |
ruprecht is offline   Reply With Quote
Old 03-01-2015, 05:24 AM   #6
FlyingHighAU
Member
 
FlyingHighAU's Avatar
 
Join Date: Dec 2014
Posts: 266
Reputation power: 4
FlyingHighAU is on a distinguished road
Default

Thanks for the update, EVERYTHING SOUNDS AMAZING! And I'm excited for Leathernecks future!

Cya's all Monday
FlyingHighAU is offline   Reply With Quote
Old 03-01-2015, 05:24 AM   #7
Dikigonzo+
Posting Rights Revoked
 
Join Date: Feb 2015
Posts: 83
Reputation power: 0
Dikigonzo is infamous around these partsDikigonzo is infamous around these partsDikigonzo is infamous around these parts
Default

Intruder?
Dikigonzo is offline   Reply With Quote
Old 03-01-2015, 05:27 AM   #8
Zibell
Junior Member
 
Zibell's Avatar
 
Join Date: Sep 2013
Location: Fred West.
Posts: 89
Reputation power: 5
Zibell will become famous soon enoughZibell will become famous soon enough
Default

Now we're left wondering what uses a ground radar. Surely not a Tomcat.
Zibell is offline   Reply With Quote
Old 03-01-2015, 05:27 AM   #9
SilentGun
Senior Member
 
SilentGun's Avatar
 
Join Date: Aug 2013
Location: South Jordan, UT - USA
Posts: 1,150
Reputation power: 10
SilentGun is just really niceSilentGun is just really niceSilentGun is just really niceSilentGun is just really niceSilentGun is just really niceSilentGun is just really niceSilentGun is just really niceSilentGun is just really nice
Default

two free theaters!!!!!! you guys are awesome!!! and as far as my f5 key goes trying to find the next project... lets just say im trying to shape the molten plastic back cant wait till Monday!
__________________
Link to my Imgur screenshots and motto
Spoiler:
http://imgur.com/a/Gt7dF
One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales...
The Future of DCS is a bright one
SilentGun is offline   Reply With Quote
Old 03-01-2015, 05:29 AM   #10
King_Hrothgar
Senior Member
 
Join Date: Feb 2005
Posts: 1,449
Reputation power: 18
King_Hrothgar is just really niceKing_Hrothgar is just really niceKing_Hrothgar is just really niceKing_Hrothgar is just really niceKing_Hrothgar is just really niceKing_Hrothgar is just really niceKing_Hrothgar is just really niceKing_Hrothgar is just really nice
Default

Glad to hear you're going for more complete modules. One thing that's bugged the hell out of me with the WW2 and Korean planes is the lack of stuff for them. A few WW2 fighters tossed together does not make a WW2 sim. The MiG-21 scrapes by at the bottom end of the current in game assets, but anything earlier really needs more. So this is very good news, I just hope you don't get bogged down for 4+ years on a map for 1 plane like ED did. I'm looking forwards to Monday's announcement, even though we all probably know what it is by now. Maybe there will be a video.

Edit: Yeah, that ground radar bit has peaked my interest too. There has been a lot of speculation that LNS is doing the F-14 + MiG-23 + WW2 thingy or F-14 + a pair of WW2 planes. But I don't think the MiG-23/27 of any type has ground radar, so both those options are clearly not it. Still hoping for a MiG-23, but the ground radar definitely changed plane #3 and I have no clue what it might be.

Last edited by King_Hrothgar; 03-01-2015 at 05:32 AM.
King_Hrothgar is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 08:17 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.