Notices

 
 
Thread Tools Display Modes
Old 12-09-2014, 06:10 PM   #1
Wags
Producer, Kool-Aid Mixer
 
Wags's Avatar
 
Join Date: Jul 2004
Posts: 9,584
Reputation power: 210
Default DCS World 1.5 and 2 Discussion

DCS World 1.5 and 2 Discussion

Note: Please stay on topic. Off topic posts will be removed. This thread will be heavily moderated.

We also ask that you please abide by our forum rules:

http://forums.eagle.ru/rules.php#en

In particular:

1.10. - Product feedback and constructive criticism is encouraged when provided in a mature and courteous manner. However, feedback that is abusive, insulting or condescending is not welcome. Additionally, to bring up a particular issue repeatedly after it has already been acknowledged will be considered "trolling" - in such cases a warning will be issued to the author and the post will be removed.


Please note: When there is new news it will be posted in this post or as part of an official newsletter. We have no set schedule for news updates and news will be provided only when we feel there is newsworthy items to pass along.


DCS World 2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

Some features we plan to include in DCS World 2 include:
  • Direct X 11 support
  • Improved performance
  • Dynamic shadowing of the terrain and mountains
  • Improved weather
  • Improved lighting
  • Clipmap support for new maps
  • Higher object counts
  • Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
  • More detailed tree models with collision for new maps
  • Better graphical effects
  • High resolution road textures for new maps
  • Ability for road signs and light signals for new maps
  • Additional ground clutter (rocks, cactuses, etc.) for new maps
  • Skeleton animation for infantry
  • Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
  • Ability to create dedicated servers in the future
  • Unified front end and simulation .exe
  • Improved API sound support
  • Improved Oculus Rift support

    Several of the features will probably not be available when the DCS World 2 is first launched as an open beta. This includes improved weather and dedicated server.
The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

DCS World 1.5

Prior to the release of DCS World 2, DCS World 1.5 will be released. This version will be the much the same as described above for DCS World 2 but will NOT include the ability to use new maps and several of the new map features. We plan to release DCS World 1.5 along side DCS: L-39 Albatros in September 2015. Items of DCS World 1.5 include:
  • Direct X 11 support
  • Improved performance
  • Improved lighting
  • Better graphical effects (contrails and missile smoke trails)
  • Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
  • Unified front end and simulation .exe
  • Improved API sound support
  • Improved Oculus Rift support

The Nevada Test and Training Range (NTTR) Map

The first new map being developed for DCS World 2 is the NTTR map.

This map originally started as a third party project with no input from Eagle Dynamics. However, as we started to develop DCS: A-10C, we realized that this map could serve as a great location for the A-10C training missions. To make this happen, we officially partnered with the third party team to help make this happen. We were so confident in this endeavor that we included a very early version as part of the original A-10C beta.

Unfortunately, due to several reasons, the third party team dissolved and Eagle was left holding the bag of a promised NTTR map to customers that had purchased it as part of A-10C. After taking over the project, it soon became apparent that the current engine was incapable of running the map at the desired quality levels vs. performance. In order to realize this map as first envisioned, an entirely new image generator would be required... this later became a key element of the new graphics engine.

Building a new graphics engine is never an easy or fast task and DCS World 2 has proved no different. However, the NTTR map has provided an excellent test bed for the new map rendering technologies. So, all that being said, the NTTR was developed for the following reasons:

1- For training missions of western aircraft.
2- To honor A-10C beta purchases.
3- Allow creation of Red Flag type missions centered on the NTTR.
4- New map technology test bed.

Some facts about the NTTR map:
  • Airfields include Nellis AFB, Groom Lake AFB, Creech AFB, and Las Vegas McCarren. At a later point we hope to also add Tonopah AFB.
  • The map is approximately 600 x 610 km. The airfield locations have the greatest detail (elevation mesh and textures of 2 meters per pixel), the center area of the map between the airfields (as indicted by the area covered by roads in the attached image) has the second highest detail (4-8 meters per pixel), and the area along the outside portions of the map have the least detail (16 to 64 meters per pixel). Attached are images from low, medium and high altitude from low, medium and high detail areas of the map.
  • We hope to release an Alpha test version within the next couple of months depending how debugging goes.
  • Currently, most of the art aspects are complete and most of the remaining work is in regards to integrating the map into DCS World 2 (AI, effects, collisions, weather, etc.)
  • An Alpha test version of the NTTR map will be made available for free to those customers that purchased the A-10C beta. For those that did not take part in the A-10C beta, the NTTR map price and availability is TBD

Those users getting the map for free from the A-10C beta will have to purchase the A-10C & F-15C Red Flag Campaigns separately.

Thanks

__________________
DCS World: http://www.digitalcombatsimulator.com/en/index.php

Falcon Northwest Tiki: i7 4770K, 8 GB RAM, GTX 980ti, Windows 10, 1TB SSD, TM Warthog stick with CH Pro Throttle.

EVERYTHING IS SUBJECT TO CHANGE

Last edited by SiThSpAwN; 09-11-2015 at 04:07 PM.
Wags is offline  
Old 12-09-2014, 06:36 PM   #2
mig29movt
Member
 
mig29movt's Avatar
 
Join Date: Jul 2008
Location: Switzerland
Posts: 493
Reputation power: 27
mig29movt is a name known to allmig29movt is a name known to allmig29movt is a name known to allmig29movt is a name known to allmig29movt is a name known to allmig29movt is a name known to all
Default

Thanks for the cleanup...

Is it planned to adapt the current map to EDGE?
I'm well aware that this may mean to completely rebuild the whole map...
But regarding the very interesting topography of the area, the political background etc. etc.
Also the collidable trees would add a lot to the map
__________________
Waiting to build a F/A-18C home-pit...
ex - Swiss Air Force Pilatus PC-21 Ground Crew
SFM? AFM? EFM?? What's this?

Spoiler:
Dec. 2014: I am up to date now, now it's EDs turn
i7-5960X (8 core @3.00GHz)¦32GB DDR4 RAM¦Asus X99-WS/IPMI¦2x GTX970 4GB SLI¦Samsung 850 PRO 512GB SSD¦TrackIR 4¦TM Warthog¦MFG Crosswind
mig29movt is offline  
Old 12-09-2014, 06:36 PM   #3
Raven68
Senior Member
 
Raven68's Avatar
 
Join Date: Mar 2005
Location: N.Carolina GO HEELS!!
Posts: 2,304
Reputation power: 23
Raven68 is just really niceRaven68 is just really niceRaven68 is just really nice
Send a message via Yahoo to Raven68
Default

Quick question...how can one be deemed or become qualified for the map SDK?

Also good news for those that bought the A-10C beta to get access to the NTTR alpha! I'm not one of the fortunate ones, but I am happy for you guys/gals.
__________________
Intel i5-3570K @ 3.4 GHz
Asus P8Z77-V LK Mobo
Patriot Viper 3 16GB (2 x 8GB) 240-Pin DDR3
Geforce GTX 970 4096MB (358.50 driver version),
Windows 10 Professional
DX 12.0
Raven68 is offline  
Old 12-09-2014, 06:42 PM   #4
SiThSpAwN
Community Manager
 
SiThSpAwN's Avatar
 
Join Date: Feb 2011
Location: Surrey, BC
Posts: 17,207
Reputation power: 81
SiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to behold
Send a message via Skype™ to SiThSpAwN
Default

Quote:
Originally Posted by mig29movt View Post
Thanks for the cleanup...

Is it planned to adapt the current map to EDGE?
I'm well aware that this may mean to completely rebuild the whole map...
But regarding the very interesting topography of the area, the political background etc. etc.
Also the collidable trees would add a lot to the map
The current map will run in EDGE, so wont benefit from all the goodness EDGE brings, but you can see with the vids for the 109, 190 and Su-27, the old map looks much better.
Collidable trees would be awesome.... but its all dependant on performance at this point, and they just havent said anything yet about it...
__________________

It's not the opinion that breaks the rules, its the delivery of that opinion • ED Product TermsED External Communication Policy example
Veteran of the DCS WWII July update thread of Two Thousand Fourteen • You're so vain, I bet you think this post is about you. • "I find your lack of faith disturbing"
**How to report a bug** • Visit Mudspike for more great simulation discussion and more!
SiThSpAwN is offline  
Old 12-09-2014, 06:43 PM   #5
SiThSpAwN
Community Manager
 
SiThSpAwN's Avatar
 
Join Date: Feb 2011
Location: Surrey, BC
Posts: 17,207
Reputation power: 81
SiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to beholdSiThSpAwN is a splendid one to behold
Send a message via Skype™ to SiThSpAwN
Default

Quote:
Originally Posted by Raven68 View Post
Quick question...how can one be deemed or become qualified for the map SDK?

Also good news for those that bought the A-10C beta to get access to the NTTR alpha! I'm not one of the fortunate ones, but I am happy for you guys/gals.
Past experience with map building, or other development experience, access to the high quality data required for the maps for starters...
__________________

It's not the opinion that breaks the rules, its the delivery of that opinion • ED Product TermsED External Communication Policy example
Veteran of the DCS WWII July update thread of Two Thousand Fourteen • You're so vain, I bet you think this post is about you. • "I find your lack of faith disturbing"
**How to report a bug** • Visit Mudspike for more great simulation discussion and more!
SiThSpAwN is offline  
Old 12-09-2014, 06:44 PM   #6
kontiuka
Senior Member
 
kontiuka's Avatar
 
Join Date: Feb 2012
Location: Ottawa, Canada
Posts: 2,733
Reputation power: 14
kontiuka is just really nicekontiuka is just really nice
Default

Quote:
Originally Posted by SiThSpAwN View Post
Collidable trees would be awesome.... but its all dependant on performance at this point, and they just havent said anything yet about it...
Well, it says "solid tree models" in the list but I guess that could mean solid in appearance.
kontiuka is offline  
Old 12-09-2014, 06:46 PM   #7
cichlidfan
Veteran
 
cichlidfan's Avatar
 
Join Date: Apr 2011
Location: Woodbridge,VA,USA
Posts: 16,385
Reputation power: 102
cichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to beholdcichlidfan is a splendid one to behold
Default

Since there are three levels of terrain mesh, what are we seeing in the second picture?
__________________
ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
cichlidfan is offline  
Old 12-09-2014, 06:50 PM   #8
Snoopy
Veteran
 
Snoopy's Avatar
 
Join Date: Oct 2010
Location: Georgia, USA
Posts: 5,087
Reputation power: 101
Snoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud ofSnoopy has much to be proud of
Send a message via Skype™ to Snoopy
Default

I don't see a mention of a dedicated server anymore is that still planned?
Snoopy is offline  
Old 12-09-2014, 06:52 PM   #9
il_corleone
Member
 
il_corleone's Avatar
 
Join Date: Mar 2012
Location: Spain
Posts: 422
Reputation power: 9
il_corleone is just really niceil_corleone is just really nice
Default

Quote:
Originally Posted by Snoopy View Post
I don't see a mention of a dedicated server anymore is that still planned?

Ability to create dedicated servers in the future

The third from the end
il_corleone is offline  
Old 12-09-2014, 06:53 PM   #10
Raven68
Senior Member
 
Raven68's Avatar
 
Join Date: Mar 2005
Location: N.Carolina GO HEELS!!
Posts: 2,304
Reputation power: 23
Raven68 is just really niceRaven68 is just really niceRaven68 is just really nice
Send a message via Yahoo to Raven68
Default

Quote:
Originally Posted by Snoopy View Post
I don't see a mention of a dedicated server anymore is that still planned?
  • Direct X 11 support
  • Dynamic shadowing of the terrain and mountains
  • Improved weather
  • Improved lighting
  • Clipmap support for new maps
  • Higher object counts
  • Higher resolution ground terrain mesh for new maps
  • More detailed and solid tree models for new maps
  • Better graphical effects
  • High resolution road textures for new maps
  • Ability for road signs and light signals for new maps
  • Additional ground clutter (rocks, cactuses, etc.) for new maps
  • Skeleton animation for infantry
  • Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
  • Ability to create dedicated servers in the future
  • Unified front end and simulation .exe
  • Improved API sound support
__________________
Intel i5-3570K @ 3.4 GHz
Asus P8Z77-V LK Mobo
Patriot Viper 3 16GB (2 x 8GB) 240-Pin DDR3
Geforce GTX 970 4096MB (358.50 driver version),
Windows 10 Professional
DX 12.0
Raven68 is offline  
 

Tags
aircraft, dcs world, dcs world 2, edge, module, steam, transfering

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 12:02 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.