[DCS World - A10-C] - RWR Audio Expansion - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 07-31-2013, 11:56 PM   #1
Tetra
Member
 
Tetra's Avatar
 
Join Date: May 2009
Location: Nottingham, UK
Posts: 225
Exclamation [DCS World - A10-C] - RWR Audio Expansion




RAE - [R]WR [A]UDIO [E]XPANSION
v3.1


Assigns every radar equipped vehicle (land / air / naval) & active radar missile in DCS World A-10C with it's own unique RWR audio cue for both acquisition and locking to better assist in tracking and identifying potential threats as displayed visually by the radar warning receiver. All of the audio is brand new and created by myself, but draws reference/inspiration from the F-16 RWR sounds from Falcon BMS as a guide, with hardly any real world data to go on and seeing as both aircraft employ the AN/ALR-69 it seemed only logical that the sound set created for Falcon would work with the A-10C, however, whether it is realistic or not is another matter.


VIDEO DEMO





DOWNLOAD


RAE MOD v3.1

Full mod, all files.

DropBox - RAE MOD (V3.1) FULL

User File Section - RAE MOD (3.1) FULL

476th vFG Website - RAE MOD (3.1) FULL [mirror kindly supplied by Eddie at the 476th vFG]


RAE MOD v3.1 UPDATE ONLY

3.1 update files for those who have already installed v3.0. Overwrite original installed files with those found in the update folder.

DropBox - RAE MOD (V3.1) UPDATE ONLY



OPTIONAL FILES


Added a simple flash projector app, RAE Tac Viewer, that lets you preview the radar system along with its RWR code and locking + acquistion sound cues.

DropBox - RAE TAC VIEWER V3

476th vFG Website - RAE TAC VIEWER [mirror kindly supplied by Eddie at the 476th vFG]

Compatibility with Android or other cell phones requires an SWF application, for android SWF Player - Flash File Viewer will work fine
Buttons need long presses instead of taps to avoid frame "skipping" on Android.









INSTALLATION


Either manually copy the files to your DCS World installation and overwrite or utilize JSGME to install the mod.

The file : DCS World\Sounds\Effects\Aircrafts\Cockpits\RWR\ThreatNewUS.wav

is optional, although it will be installed with both JSGME or by copy/pasting the folder. It simply replaces the new version of ED's "new threat" sound with the old one which is currently installed with the game but unused. If you do not want to use this version simply either do not copy it over or replace it with the original (from the originals folder) after installation.

Backup copies of the two overwritten files are included should you wish/need to roll it back from a manual installation.


UNINSTALL


Either use JSGME or

Remove Directory - DCS World\Sounds\sdef\Aircrafts\Cockpits\RWR\RWRExpanded\

Remove Directory - DCS World\Sounds\Effects\Aircrafts\Cockpits\RWR\RWRExpanded\

Replace - DCS World\Mods\aircrafts\A-10C\Cockpit\Scripts\AN_ALR69V\device\ALR69_param.lua with ALR69_param.lua from the ORIGINALS folder in the rar file

Replace - DCS World\Sounds\Effects\Aircrafts\Cockpits\RWR\ThreatNewUS.wav with ThreatNewUS.wav from the ORIGINALS folder in the rar file.


UPDATES


Updated to V3.1:

  • Added audio cues for all active radar guided missiles


Updated to V3:

  • Added audio cues for all radar equipped naval units to RAE
  • TAC VIEW - Added Tac View reference for Naval Units in both desktop & mobile formats
  • Balanced some of the lock tone volumes


Update to V2:


Updated RWR symbols based on Eddies input.

  • Remove the leading zeros from the single digit SAM systems (08 now = 8 etc.)
  • The P-19 Search RADAR RWR symbol changed to "S"
  • TAC VIEW - Corrected SA radar code numbers (removed leading 0's) to align with the changes to RAE mod
  • TAC VIEW - Added S300PS TR 30N6
  • TAC VIEW - Combined both mobile and desktop versions into one package


CREDITS


Tetra - Sound Design / LUA
Sumerion - Request
Eddie - Initial LUA layout / V2 update changes.
BMS Falcon - Audio references/inspiration

Last edited by Tetra; 05-17-2014 at 09:43 PM. Reason: Added 476th vFG mirrors from Eddie
Tetra is offline   Reply With Quote
Old 08-01-2013, 12:26 AM   #2
Angel101
Member
 
Angel101's Avatar
 
Join Date: Jul 2012
Posts: 297
Default

Great!
Angel101 is offline   Reply With Quote
Old 08-01-2013, 12:36 AM   #3
Mustang
Veteran
 
Mustang's Avatar
 
Join Date: Oct 2004
Location: Essex, UK
Posts: 9,159
Default

This looks very interesting, i'll give this a try!

edit: it would be extra nice if these effects could be worked into the F-15C and A-10A somehow

Last edited by Mustang; 08-01-2013 at 12:45 AM.
Mustang is offline   Reply With Quote
Old 08-01-2013, 02:47 AM   #4
ralfidude
Senior Member
 
ralfidude's Avatar
 
Join Date: Aug 2010
Posts: 1,015
Default

I like it, but I preffered the BMS sounds instead. A very good start though.
ralfidude is offline   Reply With Quote
Old 08-01-2013, 03:12 AM   #5
P*Funk
Senior Member
 
Join Date: Mar 2012
Posts: 1,434
Default

Do we get a PDF or something that explains the various tones?
__________________
Warning: Nothing I say is automatically correct, even if I think it is.
P*Funk is offline   Reply With Quote
Old 08-01-2013, 03:23 AM   #6
Tetra
Member
 
Tetra's Avatar
 
Join Date: May 2009
Location: Nottingham, UK
Posts: 225
Default

Documenting it on paper might be a bit tricky as not all of the systems share common attributes, nor are radar tones easy to explain, however if it would be helpful I could make a small standalone flash app that shows an image of each system and lets you play the sound associated with it, much like the Tactical Reference in BMS.
Tetra is offline   Reply With Quote
Old 08-01-2013, 07:26 AM   #7
P*Funk
Senior Member
 
Join Date: Mar 2012
Posts: 1,434
Default

Well there's not much point in having such a complex system if you don't understand what all these noises mean.

In general even if the explanation of what the sound actually sounds like is largely imperfect, as long as its accurate enough for me to be able to load a mission with the appropriate SAM system and then be able to identify the tones described it'll do.

I'm clever, I can figure things out, as long as someone gives me the notes.
__________________
Warning: Nothing I say is automatically correct, even if I think it is.
P*Funk is offline   Reply With Quote
Old 08-01-2013, 07:29 AM   #8
Supersheep
Member
 
Join Date: Jul 2011
Location: Germany
Posts: 711
Default

One can always set up a sandbox mission in the ME and see what makes which noise when.


Edit:
I might still have one. If so, I'll upload in a week or two (no flying for me atm. Sad, uh? ^^)

Last edited by Supersheep; 08-01-2013 at 08:56 AM.
Supersheep is offline   Reply With Quote
Old 08-01-2013, 07:45 AM   #9
skouras
Senior Member
 
skouras's Avatar
 
Join Date: Apr 2009
Location: Athens-HELLAS
Posts: 1,300
Default

very interesting
however the fact that both aircraft use the AN/ALR-69 doesn't mean that they have the same warning sounds
i believe that the default ones are very close to the real A10
thanks for sharing buddy keep up
skouras is offline   Reply With Quote
Old 08-01-2013, 08:33 AM   #10
Kaiza
Member
 
Join Date: Jun 2009
Location: New Zealand
Posts: 916
Default

Nice work mate, looks great.
__________________
http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png
Kaiza is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 04:05 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.