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Benchmark here (DCS World 1.2.4 A-10C module reqired)


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I am going to upgrade my computer maybe this week or as soon as i get some feedback here. I have way too much money on the account now. Soon I will have to get another account to get enough space...HAHA...HEHE. Yeah i know maybe wasted money, but i will get some better performance anyway am sure. Hope you will help me out with 5 mins of you time. I'm not sure how much am gonna use on this upgrade.

 

SIMPLE BENCHMARK (Just object draw capability)

 

Requirements:

DCS WORLD 1.2.4 and A-10C installed as a module

There is no flying involved here!

 

1. Run system as usual and turn off VSYNC

 

2. Load up attached miz file.

 

3. Press fly

 

4. Press RCTRL-PAUSE 2 times! (Simdata)

 

5. Wait until planes line up at runway entrance (CTRL-Z then SHIFT-Z to accellerate (use F2 zoom out to check)

 

6. Press F1, NUM 5 and NUM ENTER to get default view.

 

7. Present the following please:

 

- AVG FPS (paranteses top left)

- MEMORY USED (some lines below the FPS)

- GRAPHICS CARD (BRAND, TYPE and MEMORYSIZE)

- CPU (BRAND, TYPE and CURRENT GHz)

- MAIN MEMORY SIZE

 

Optional, but i would really like to know how much memory you graphics card uses max in this test. I use HWINFO64 which i reset first and later read off max used memory. This program probably use a little resources, and if you use it maybe mention it here. (great utility btw.) I know there are other factors into this like type of memory, motherboard etc..your options settings, mods but above is the bare minimum i would like to have.

 

Only preparation i did was to use the "Repair DCS World" first cause i've messed alot with the files lately, but dont do this if you have optimized you system with file edits! In general give the info you have time for. The more the better.

 

If i have forgotten anything crucial here, please notify me. Below is a template you can copy.

 

RESULT

 

AVG FPS :

MEMORY USED :

GRAPHICS CARD :

CPU :

MAIN MEMORY SIZE :

GPU MEM USED :

 

COMMENTS:

 

 

Thanks in advance!

benchmark.miz


Edited by xracer

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

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AVG FPS : 43

MEMORY USED : 3,6 GB system memory, 1,8 GB Video Memory

GRAPHICS CARD : 2x GTX Titan

CPU : i7 3820 @ 4,6 GHz

MAIN MEMORY SIZE : 16 GB

 

COMMENTS: MSAA x4, 2560x1440,

 

Plenty of power left in the Titans, but the CPU is a bottleneck.

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Damn is it really that bad for me! I barely dare present the values...

 

RESULT

 

AVG FPS : 13

MEMORY USED : 2693 mb

GRAPHICS CARD : HIS HD-5850 1GB stock

CPU : Core i7 920@ 3.8Ghz

MAIN MEMORY SIZE : 6 GB

GPU MEM USED : 980mb !!!! damn maxed out??

 

COMMENTS:

 

x4 AA, 1600x900 res, options low shadows, no heat etc. High distance, High scenes.

 

Brutal system you have Mr! Thanks alot for the data :thumbup:


Edited by xracer

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

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So that means that less of 1 GB of your 6GB GPU Memory was used?

 

For me it is very important to know how much memory is being used by DCS world with a 2500x1600+ resolution. Currently I am thinking about buying a Geforce 770 (3 GB GPU Memory) or a Geforce Titan (6 GB GPU Memory).

 

Yesterday I made a test with my two GTX-295 in a SLI with 1600x1200 and all graphic features switched on and the 1.7 GB GPU Memory was totally used.

 

So my main question is: does the Titan has an advantage with it's 6 GB in DCS-World among the other cards? May be that there is an advantage if you switch to the highest AA?


Edited by GKOver
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RESULT

 

AVG FPS : 21.70

GPU MEMORY USED : 2139 MB

GRAPHICS CARD : 4096MB Gigabyte GeForce GTX 670 OC (GV-N670OC-4GD)

CPU : Intel Core i7-920 2.6GHz @ 3.2GHz

MAIN MEMORY SIZE : 12 GB

 

COMMENTS: 3200x1200 dual screen (viewport 1920x1200; second screen 1280x1024) with both MFCDs exported to second screen

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AVG FPS 9.90

- MEMORY USED 3401 MB

- GRAPHICS CARD ATI 5770 1GB

- CPU Intel i5 760 at 4.0GHz

- MAIN MEMORY SIZE 8GB

 

COMMENTS:

 

x2 MSAA, 1680x1050 resolution, low shadows, no heat, Textures High, Scenes High, Visible Range Medium, HDR Normal, Full screen

 

Outstanding, but for all the wrong reasons.

 

Regards,

Milli

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System Memory and GPU Memory are two different things.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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RESULT

 

AVG FPS : 17.52

MEMORY USED : 1961

GRAPHICS CARD : GTX580

CPU : i7950 @3.45

MAIN MEMORY SIZE : 12Gb

GPU MEM USED : no idea, max 1.5Gb on card

 

 

COMMENTS: 2560x1600, all High, Blur on, MSAA 8, Cockpit Shadows, TSSAA

 

 

AVG FPS : 21.87

MEMORY USED : 2425

GRAPHICS CARD : GTX580

CPU : i7950 @3.45

MAIN MEMORY SIZE : 12Gb

GPU MEM USED : no idea, max 1.5Gb on card

 

COMMENTS: 1600x1200, all High, Blur on, MSAA 8, Cockpit Shadows, TSSAA

 

attachment.php?attachmentid=83535&stc=1&d=1371159432

 

Very strange Paradox? Obj increased from same pos. 1095 on 2650x1600, to 1814 on 1600x1200. Maybe the real Obj number is 814?

Benchmark.jpg.1d80c8be68343c8ab6fcbcb11daff39c.jpg


Edited by Buzpilot

i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit

EVERYTHING IS SUBJECT TO CHANGE :thumbup:

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RESULT

 

AVG FPS : 21.70

GPU MEMORY USED : 2139 MB

GRAPHICS CARD : 4096MB Gigabyte GeForce GTX 670 OC (GV-N670OC-4GD)

CPU : Intel Core i7-920 2.6GHz @ 3.2GHz

MAIN MEMORY SIZE : 12 GB

 

COMMENTS: 3200x1200 dual screen (viewport 1920x1200; second screen 1280x1024) with both MFCDs exported to second screen

 

Check this out:

 

RESULT

 

AVG FPS : 13

MEMORY USED : 2693 mb

GRAPHICS CARD : HIS HD-5850 1GB stock

CPU : Core i7 920@ 3.8Ghz

MAIN MEMORY SIZE : 6 GB

GPU MEM USED : 980mb

 

This was interresting

 

Hey Waxi, could you try what you get with stock speed and if it can handle it, a higher clock on the CPU and tell what you get?

 

Only difference of matter here is the graphics card and its onboard memory (4 GB ). The larger size you you have in main memory does nothing to the equation, in my opinion. 6 or even 4 GB is more than enough for this sim as long as the graphics card is good. Main thing here is that he even have a lot slower clock speed set on the same CPU, but still gets almost twice the fps. Maybe 2.66 -> 3.5 GHz gives alot, while 3.5 -> 5 GHz gives little. So could be money to save on the CPU side if on a budget. I mean the point is i also have a i7 2600@4.0 GHz syst available, and if i choose to use that and upgrade that to a i7 3770k and OC it, would gain me next to zero in this sim. Also the non-K versions of these have more advanced features than the K's. Thats why they cost the same or more still. They have something i actually use and thats full Vt-x and Vt-d enabled in which makes it possible among other things to run a child OS more effective inside another, but obviously for regular gaming the K wil be smartest to get. Anyway i just want to see if there is any real point in upgrading the CPU yet.


Edited by xracer

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

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AVG FPS : 17.52

MEMORY USED : 1961

GRAPHICS CARD : GTX580

CPU : i7950 @3.45

MAIN MEMORY SIZE : 12Gb

GPU MEM USED : no idea, max 1.5Gb on card

 

 

COMMENTS: 2560x1600, all High, Blur on, MSAA 8, Cockpit Shadows, TSSAA

 

 

AVG FPS : 21.87

MEMORY USED : 2425

GRAPHICS CARD : GTX580

CPU : i7950 @3.45

MAIN MEMORY SIZE : 12Gb

GPU MEM USED : no idea, max 1.5Gb on card

 

COMMENTS: 1600x1200, all High, Blur on, MSAA 8, Cockpit Shadows, TSSAA

 

attachment.php?attachmentid=83535&stc=1&d=1371159432

 

Very strange Paradox? Obj increased from same pos. 1095 on 2650x1600, to 1814 on 1600x1200. Maybe the real Obj number is 814?

 

Regarding Obj, your sure you shoot this when all planes had completely stopped moving? then straight after a Num 5 and Num Enter? Another thing is that in one of the shoots you have indications on mirror use?


Edited by xracer

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

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@XRACER:

May be the reason for the different object number is the different aspect ratio (0.975 to 1.3333) so more objects are visible.

 

I also experienced other results with this benchmark if I changed the aspect ratio.

 

It is only not understandable why the performance in your screenshots is better with a higher number of objects.


Edited by GKOver
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Yesterday I was executing around 25 tests with this benchmark.

I will post more results if after looking through all the protocols....

 

I have a i7-2600, 16 GB, SLI 2 x GTX-295. I have found out in my first impressions that for my system and this benchmark:

 

  • SLI nearly doubled the performance!
  • Only maximum of 2 CPU-Cores were used with a maximum of 50 %. So that means if I would have 2 times more GPU Power I would face a bottleneck of the CPUs. In other words: if I would upgrade to SLI 2 x GTX-Titan I would get (only) max. 2 - 3 times more performance. A further performance improvement would need a faster CPU or a better CPU core usage.
  • Many graphic settings are not so much important for the performance.
  • The GPUs are definitely the bottleneck.
  • Clutter, Tree and Cockpit Shadows are not so important.
  • DCS World seems to eat my GPU memory. It nearly always uses all of the GPU memory.

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Yesterday I was executing around 25 tests with this benchmark.

I will post more results if after looking through all the protocols....

 

I have a i7-2600, 16 GB, SLI 2 x GTX-295. I have found out in my first impressions that for my system and this benchmark:

 

  • SLI nearly doubled the performance!
  • Only maximum of 2 CPU-Cores were used with a maximum of 50 %. So that means if I would have 2 times more GPU Power I would face a bottleneck of the CPUs. In other words: if I would upgrade to SLI 2 x GTX-Titan I would get (only) max. 2 - 3 times more performance. A further performance improvement would need a faster CPU or a better CPU core usage.
  • Many graphic settings are not so much important for the performance.
  • The GPUs are definitely the bottleneck.
  • Clutter, Tree and Cockpit Shadows are not so important.
  • DCS World seems to eat my GPU memory. It nearly always uses all of the GPU memory.

GkOver, will look at what u say here later, no time now. On the way to get a new card...

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

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AVG FPS: 42

MEMORY USED: 1523 MB

GRAPHICS CARD: NVidia GTX580 3072 MB

CPU: Intel i7-2600K @ 4.6 GHz

MAIN MEMORY SIZE: 16 GB

GPU MEM USED: N/A

 

COMMENTS: 1920x1080 @ 60 Hz, driver ver. 320.18, all high except water + many many in-game tweaks applied, driver level AA setting AA_MODE_METHOD_MIXEDSAMPLE_6X & compatibility mode 0x0000F0C1

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

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@XRACER:

May be the reason for the different object number is the different aspect ratio (0.975 to 1.3333) so more objects are visible.

 

It is only not understandable why the performance in your screenshots is better with a higher number of objects.

Yes i think you may be right in that, not my screenshots though:-) Just got a brand new EVGA GTX-780 in my hands now. Will see how that goes on a aging system...hehe


Edited by xracer

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

[sIGPIC][/sIGPIC]

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Regarding Obj, your sure you shoot this when all planes had completely stopped moving? then straight after a Num 5 and Num Enter? Another thing is that in one of the shoots you have indications on mirror use?

 

I took several screenshots, I noticed the last 2 A-10's didn't move at all, and there wasn't really any difference for one A-10 still taxiing 50m.

 

So from what I can see, the CPU speed, and Video Memory, are most important.

i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit

EVERYTHING IS SUBJECT TO CHANGE :thumbup:

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didn't digged too much but :

 

AVG FPS: 26

MEMORY USED: 2863 MB @2400mhz

GRAPHICS CARD: NVidia GTX670 2GB

CPU: Intel i7-3770K @ 3.9 GHz (stock)

VRAM : 1150MB

AVG GPU LOAD : 98%

 

Notes : 1920x1200 WHQL 320.18, all high. no exception.

 

2nd pass OC to 4.8Ghz : AVG FPS : 26. :(

 

obvioulsy, 670 is the problem. Anyway, it's smooth :)

TASK / ROLES acronyms guide

Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)

DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)

BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)

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Umm I like my GTX670 actually..

 

bench-gtx670.jpg

 

 

 

I5 2500K @4ghz on z68 board using raid HD to SSD...

 

Guess we weren't supposed to look at the stars while we did the test...:D

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

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Obviously this benchmark was just made for you to get some kind of idea of what your current setup with its current settings would achive if the missions contain something like this in close proximity. Scary stuff..hehe. Of course to get a strict benchmark on this all should use the same settings, but i guess its relevant anyway as most have the settings the way they want for everyday use. Anyway from the results delivered so far, there is 2 which sticks out:

 

AVG FPS : 43

MEMORY USED : 3,6 GB system memory, 1,8 GB Video Memory

GRAPHICS CARD : 2x GTX Titan

CPU : i7 3820 @ 4,6 GHz

MAIN MEMORY SIZE : 16 GB

 

AVG FPS: 42

MEMORY USED: 1523 MB

GRAPHICS CARD: NVidia GTX580 3072 MB

CPU: Intel i7-2600K @ 4.6 GHz

MAIN MEMORY SIZE: 16 GB

GPU MEM USED: N/A

 

Something doesnt add up here. The 3820 is a better CPU than the 2600K. Same speed here, but 3820 has 10MB L3 cache and that usually is the main thing which makes it better with the same speed. Looking at the Titan SLI even a 3820 is not good enough to utilise a SLI setup with these cards on the DCS engine, it could even be that performance is lower with SLI for him than using a single Titan. Maybe he could comment on that? It looks like to use a SLI setup you have to be 100% sure that the CPU is more than capable for the spesic cards you want to use. For GKOver's setup it's different cause his SLI cards are alot weaker and he gets alot better performance cause his CPU is more than capable for his spesific cards. SLI is more to raise the low end of fps and stabilize fps overall and in most cases if the application supports it, a more than capable CPU will give you generally stable good fps with less peaks doesnt matter what resolution, ultra settings etc. As of that a strong reliable system fps wise.

 

Obviously if the DCS on the 2600K is tweaked alot with LOD changes then its not even point in comparing. Btw. mention LODS. After all i've messed with this DCS sim I have a single conclusion for myself. There is a single main factor which has importance in DCS and that is:

 

LOD AND COMPLEXITY OF SINGLE UNITS. The variation is HUGE on many units, and some like these in this benchmark will bring all but the best systems down. This is the cause of most big variations in fps. You cant really say its the drawdistance or the number of objects. An example would be the infantery man. Small and neat, but a huge resource hog cause of how its designed. There are units in the system which are way to detailed for current general systems.


Edited by xracer

System spec:

Intel Core i7 920@4.2Ghz (stable, 65degC fully loaded), EVGA GTX-780, Asus P6T Deluxe V2 v.5.04 BIOS, Saitek X52, 1TB/500GB WD HD for system/storage. Kingston SSD 120 GB for DCS, 250GB Samsung 840 SSD for the rest. 16GB Kingston KHX1600C9D3 Memory, 9 GB Pagefile, EK HFX-240 Watercooling, Corsair HX-1000 PSU. HAF-932 Tower, TrackIR-5, Win64Ult

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