Jump to content

1.2.3 CBU FPS Issues


Rider1

Recommended Posts

The devs are waware of the prob but couldn't get it fixed in 1.2.3.

Dusty Rhodes

 

Play HARD, Play FAIR, Play TO WIN

 

Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1

Link to comment
Share on other sites

I thought it was the same issue too, but apparently not.

 

I was orbiting at 5000ft in my A-10C and my squaddie tested the new GC features.

Suddenly he told me to look down below me and I saw some huge explosions, without any FPS drops at all. I think he used 3-4 MLRS system at once. It covered roughly the same area as an 87. I can't really say if the explosions was new, perhaps a little bit brighter.

 

I was preparing for the usual 10 FPS decrease we had in 1.2.2 but it didn't happen.

i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder

 

[sigpic]http://www.132virtualwing.org[/sigpic]

 

Link to comment
Share on other sites

Same old problem here with the Mk-20 Rockeye playing FC3 with the A-10A.

Intel 8700K@4.7ghz(all cores) / 32Gb DDR4 /WD Black SN750 Heatsink 500gb (DCS Only) / MSI GeForce RTX 2070 GAMING Z 8G / Windows 10 PRO / VPC WarBRD Base + Warthog Stick + Foxx Mount / Thrustmaster TPR pedals / Thustmaster MFD / Thrustmaster Warthog throttle + Monstertech chair mount

Link to comment
Share on other sites

it wasnt reported as fixed, so i dont see why people were expecting something that wasnt listed in the fixes.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Link to comment
Share on other sites

it wasnt reported as fixed, so i dont see why people were expecting something that wasnt listed in the fixes.

 

Exactly. Let's return to what we know: Is there any info (official) available for when it is gonna be fixed or info about the reason causing this drop?

 

I can not be vga related because I seen it happen even if the explosion is not observed. So it has to be something with the calculations (damage, impact whatever) made when the bombs hit the ground.

PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD

Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset

Link to comment
Share on other sites

but i do hate it when people purposely load up and drop them in MP just to get everyone a slide show to be funny....

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Link to comment
Share on other sites

Exactly. Let's return to what we know: Is there any info (official) available for when it is gonna be fixed or info about the reason causing this drop?

 

I can not be vga related because I seen it happen even if the explosion is not observed. So it has to be something with the calculations (damage, impact whatever) made when the bombs hit the ground.

 

Prolly in whatever version the overview video was done on, whatever changes they did in that dev build that's further down the road looks to have resolved alot of stutter issues (judging by the video at least).

 

:joystick:

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Link to comment
Share on other sites

The devs are waware of the prob but couldn't get it fixed in 1.2.3.

 

As long as the developers are aware of it and are working on it I wont argue. I am confident they will get it resolved. I think I may try lowering my settings or some of the other workarounds that have been mentioned.

Intel i5-9600K @ 3.7GHz

Gigabyte Z370XP SLI Mobo

G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4

GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version)

Thermaltake Water 3.0 Certified Liquid Cooling System

Windows 10 Professional

Oculus Rift-S /TrackIR 5 in case VR dies

Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals

Link to comment
Share on other sites

Those are CBU-87's.

 

In my experience all the cbus, the rbks, the kmgus and even air rockets cause the issue. Btw, im willing to renounce to the advanced explosions to get back the fps. I had read something abt the conf file, but cant find the thread. Can anybody explain how is it done? Thx

[sIGPIC][/sIGPIC]

 

Intel i7 6700K @ 4.2, MSI M5 Z170A Gaming, NZXT X61 Kraken liquid cooler, PNY Nvidia GTX 1080 Founders Edition, 16GB Corsair Vengeance 3000 Mhz C15, samsung 840 evo SSD, CoolerMaster 1000W Gold rated PSU, NZXT Noctis 450 cabinet, Samsung S240SW 24' 1920x1200 LED panel, X-52 Pro Flight stick. W10 Pro x64 1809, NO antivirus EVER

Link to comment
Share on other sites

but i do hate it when people purposely load up and drop them in MP just to get everyone a slide show to be funny....

 

 

Hehe I'm one of them! :thumbup:

 

 

 

... No I'm kidding :P, the CBU slideshow is really annoying :music_whistling:

Strike Posture Set CAS Center of Excellence

Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat 

 

Link to comment
Share on other sites

In my experience all the cbus, the rbks, the kmgus and even air rockets cause the issue. Btw, im willing to renounce to the advanced explosions to get back the fps. I had read something abt the conf file, but cant find the thread. Can anybody explain how is it done? Thx

 

See Xerxes' post on previous page.

Link to comment
Share on other sites

  • 3 weeks later...
  • ED Team

I have noticed a FPS drop with 1.2.3 especially black smoke and the ever present cbu / mlrs hit

 

I am sure it will be addressed at some point. . .

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

 

I am sure it will be addressed at some point. . .

 

Awaiting extermination.

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Link to comment
Share on other sites

  • 4 weeks later...
Exactly. Let's return to what we know: Is there any info (official) available for when it is gonna be fixed or info about the reason causing this drop?

 

I can not be vga related because I seen it happen even if the explosion is not observed. So it has to be something with the calculations (damage, impact whatever) made when the bombs hit the ground.

 

The cbu stutter is due to number of objects being put into the world when they impact.

 

Put your plane to a remote location in the editor, like far far far north, where the map is only flat and there are no buildings, water etc.

 

Hit ctrl+pause/break two times to get the FPS, object and triangulation counter up.

 

Release a single cbu-87. Observe the object number as the bomb disperse and make impact.

 

Your object number goes from ~100 to over 2000!!

 

This brings your cpu to it's knees.

Link to comment
Share on other sites

I can't speak for the CBU-87, but for the CBU-97 I get a stutter with the explosion, not the objects. When the canister opens and the BLU-108s are released my framerates are still good, but when a tank, even just two or three of them, explodes, my framerate drops from the mid-40s to 7.

Link to comment
Share on other sites

Will this help for the cbu ?

 

I have deleted(possible to just rename tho) all the ground*.pfx files in the 3 folders low - high (backup first!! )

 

smokecloud.pfx too

 

Program Files\Eagle Dynamics\DCS World\Bazar\Effects\PFX\


Edited by Cnuke
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...