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Old 02-05-2013, 12:16 AM   #1
Erforce
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Post A.I. Datalink Guide Illustrated V2.1

Don't Be Fool, 1.2.3 broke the mechanics and my beautiful guide !
And 1.2.4 resolved almost every bugs. THANK YOU ED !
Seems working well with 1.2.6 too

Lesson 2 & 3 available : Deal with a Chaparral or Patriot/S300

Hello Black Shark Community !

Today, my lesson will be about the Datalink System in Single Player mode.

Don't get me wrong, the BS Manual page 14-6 is right, but sometimes, the A.I. Pilot will not do exactly what you've asked to do.

This guide will help you to send the right order, at the right time.
I've made some images, for lazy readers like me.
Nota Bene : The Russian Map Editor is far more detailed than NATO Editor.
ED said the AI Helicopter threat reaction will be increased in the next patch. (right now, they're pretty dumb making strafe left/right at 100kph to evade AA threat)

Edit : AI has indeed a new threat reaction in 1.2.4. See below.

Off we go :
  • The setup :

On a small island, are waiting (in order from left to right) :
- 3 IFV Stryker
- 3 HMMVV TOW
- 3 MRLS
- 3 Predator CP (unarmed - more like a structure. Fits in "Other" datalink point)
- 2 groups of M1A2 Abrams a few kilometers away
- 4 SAMs Avenger on the second line (4.5km range)

You lead a 4-group of KA-50, 6km south of the first IFV.

You've sent to your Wingman 2 a Datalink Ingress Point, and a Datalink Vehicle Target.
"Orange chopper" is the path that WM2 will follow.
Mission : DatalinkTuto.miz
  • Attack Target Behaviors :
a/ Order to attack Datalink Target :
Click image for larger version

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Every targets seen within 2km are engaged, with SAM first.
No Fly Zone is respected until Air Defenses removed.

b/ Order to attack Datalink Targets :

Click image for larger version

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Every targets within 3km are engaged. SAM first.
No Fly Zone is respected until Air Defenses removed.

c/ Order to attack Datalink Target Group :
Click image for larger version

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Every Vehicles target category within 2km will be engaged, sorted by threat level. NO SAM will be engaged ! (Since v1.2.4)
Therefore, if WingM 1 has not enough range to hit the farthest tank, he will try to find a better spot, following the No Fly Zone circle.

d/ Order to attack Datalink Targets Group :
Click image for larger version

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Extend the Vehicle category engagement within 3km. SAM is still NOT engaged. Same tactic as C/ - F3

e/ Additionnal important infos (not illustrated ) :
- For some reason, if there's no break in target position (for example, 1 vehicle every 500m) the wingman will engage every targets, no matter the range as long as he has ammos.
- If you send the whole flight with sorted targets (example : WM2 Vehicle / WM3 Others / WM4 SAM) They will not enter the No Fly Zone until air defense has been removed.
- Note that they never fight for the same target. They also "reserve" for themselves the next target in sight within a "tiny delay". (Example : Flight engage DTL Vehicle Target : if wingman 4 arrive on launch position first, he will engage the closest IFV, and reserve the next one. When WM2+3 arrive on site, they will share those 2 HMMVV, and reserve the third HMMVV and first MRLS)
If you want only one wingman to deal with SAM threats, send him first.
- Each time you send an attack order, they erase ALL their datalink points. If for some reason, you have to call them back, you can't order them to attack again without re-sending datalink targets first.
- Using "Hold Position" command will make your wingmen make circles (1.6km radius or more) around the true spot.
- Their also a chance after an attack that Wingmen doesn't return in formation, but do nice circles too around their former attack position. Use "rejoin"
  • Ingress Point Tricks :
Yes, the ingress point is tricky, and bugged (YES SIR !), be cautious before sending your WM to a certain death :

a/ You have designed ONLY a datalink ingress point, and sent it to WM2 :
Click image for larger version

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He will say : In Position, then make a 90° Left turn from his ingress path and Auto-Hover. (Hurray ! )


b/ You have designed an Ingress Point (sent) AND a random target (sent too)
Click image for larger version

Name:	Datalink-Go_To_DTL_Pt_Bug.png
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Prepare to assist imminent death of Wingman 2. He won't engage anything.
It's there since BlackShark 1. But it's a minor bug anyway.

End of Lesson 1
----------------------------------------------------
Lesson 2 : How to deal with longer ranged SAM.

Now AI has a new threat reaction in 1.2.4, if you encounter SAM with a larger threat area, you have to drive carefully your wingmen to their engagement zone, or they will never kill anything

In my new example, the setup :
- Random ground unit (IFV / HMMVV / MRLS) on the first line
- 4x SAM Chaparral. 10Km radar acquisistion / 8km theorical missile radius / 4km true launch radius.

A/ You've made a SAM datalink point and an ingress point INSIDE your AI launch zone. Then ordered him to engage datalink target (group or any)
Click image for larger version

Name:	Datalink-Chaparral_OK.png
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He will reach Ingress point, then get out of the no fly zone, turn back again and fire one Vikhr in a foward flight. Attest the kill, and exit the no fly zone again. Rinse and repeat until all air defense has been eliminated. Once done, he will auto-hover and finish the job.
Note, you don't need any ingress point if your own flight is already in the no-fly-zone.

B/ You're in a rush, made a ingress point too far from his (WM2) launch position or you didn't even made one (ingress point).
Click image for larger version

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He will try to reach his launch position, but will abort when approaching the No-Fly-Zone. Rinse and repeat indefinitely.

Conclusion, If SAM gets toughter, force your wingmen to fight in the danger zone.

End of Lesson 2
----------------------------------------------------------
Lesson 3 : "The Patriot" and his counterpart, SA-10 S-300

A/ Let your wingmen in a safe spot (behind a hill via an ingress point or hold command (ATTN if using "hold", check e/ of lesson 1)
Fly low, use terrain masking and shoot the commander center or tracking radar as soon as you can.

B/ Same as lesson 2. but when your wingman will align himself to shoot (gain altitude), an enemy missile should be in flight already.

End of Lesson 3
------------------------------------------------------------
Now you know that, you will never loose a wingman again, right ?

I have other guides in preparation. If you don't like them, please tell me. I will stop loosing time for nothing.
If you like them, support me too

Erforce

Old images from 1.2.2 you can use them to see changes more precisely.
F1Click image for larger version

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ID:	76858 F2Click image for larger version

Name:	Datalink-F2_Engage_Targets.png
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ID:	76864 F3Click image for larger version

Name:	Datalink-F3_Engage_Group.png
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ID:	76860 F4Click image for larger version

Name:	Datalink-F4_Engage_Groups.png
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ID:	76861 Ingress A/ Click image for larger version

Name:	Datalink-Go_To_DTL_Point.png
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ID:	76862
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TASK / ROLES acronyms guide
Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)
DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)
BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)

Last edited by Erforce; 10-09-2013 at 03:28 PM. Reason: Lesson 2, for medium range SAM
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Old 02-05-2013, 08:19 PM   #2
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Thank you very much. I'm going to test it asap.
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Old 02-15-2013, 03:09 PM   #3
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Results of my tests:

1) You don't need to define an ingress point before initiating an attack.
2) For me, only attack targets (F2) & attack targets group (F4) commands are operational.
3) Before giving an order, check the shkval is not locked on a target.
4) SAM are treated first by the wingmen.
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Old 02-15-2013, 06:44 PM   #4
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Thanks for your guide!
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Old 02-15-2013, 10:04 PM   #5
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This sort of info is always useful, thanks for taking the time to draw it up.
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Old 02-16-2013, 12:43 AM   #6
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Quote:
Originally Posted by codenamepanzer View Post
Results of my tests:

1) You don't need to define an ingress point before initiating an attack.
2) For me, only attack targets (F2) & attack targets group (F4) commands are operational.
3) Before giving an order, check the shkval is not locked on a target.
4) SAM are treated first by the wingmen.

1 - It's just a setup setting a ingress point could save your mission, via some kind of "tactic". Being all packed will be deadly if a new SAM pops (scripting engine ).

2 - The few times my Wingmen did not engaged (said : yes boss, then returned) were when my datalink targets were wrong. (example : "other" DTL point on a vehicle)

3 - Sure ! it's in the manual

4 - Yes, that removes a lot of tactic unfortunately. But it was not present in 1.1.1.1.

As requested by codename in PM, i will supply this post with my mission and my track in a few days. (hope i answered you about the bug too (2))

And of course, thank you all
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TASK / ROLES acronyms guide
Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)
DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)
BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
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Old 05-13-2013, 04:40 PM   #7
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Again, thank you NateIRL and THANK YOU, little unknown dev responsible of this beautiful upgrade in 1.2.4+

My Datalink guide has gone V2, and is fully functionning.
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TASK / ROLES acronyms guide
Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)
DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)
BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
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Old 05-13-2013, 09:02 PM   #8
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Nice work, thank you
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Old 05-14-2013, 05:50 AM   #9
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Me gusta! Thank you and awesome job!
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Old 05-14-2013, 06:32 AM   #10
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Quote:
Originally Posted by Erforce View Post
Again, thank you NateIRL and THANK YOU, little unknown dev responsible of this beautiful upgrade in 1.2.4+

My Datalink guide has gone V2, and is fully functionning.
Please let me know for further updates and / or other tutorials, so that I can add this to the wiki, as this is a quite useful tutorial.

Question: Is this for SP only or will it work in MP as same?

EDIT:
added this Tutorial to the KA-50 Wiki / Tutorial Collection / Aircraft systems --> link
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Last edited by MemphisBelle; 05-14-2013 at 07:27 AM.
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