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Old 10-31-2014, 07:58 AM   #41
eekz
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Thanks
Currently working on some scripts to enhance Bomber_Raids mission experience, and make it easier to create bomber groups. I will make and announcement on facebook page when it's ready. Currently Poti_Kobuleti and Senaki_Poti missiona at your service!
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Old 10-31-2014, 03:45 PM   #42
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awesome vids !

thanks for that ! we need more WWII servers : DOW for America & Canada, Yours for Russia & Eastern Europe. and we need one for Western Europe.

Hope ( and sure it wil be ) the best accurate WWII Flight sim in 2015

" allow you to truly feel what it's like to fly a legend" ... and allow you to dogfight with it !

I'm definitively inlove with DCS propellers legends.
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Old 11-03-2014, 08:55 AM   #43
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While WWII radar script is in early stage (thinking about overall design) Fog of War will be enabled on the server in Bomber Raids mission
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Old 11-03-2014, 09:31 AM   #44
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Hey eekz,

I got a radar station script working to scramble intercept airplanes.
There are other functions which are disabled there that you can look at.

To get it to work you need to do the following -
1. Create a trigger zone on the radar station -
SRADAR_NALCHIK
or
LRADAR_NALCHIK

the LRADAR is for 70 km range detection while the SRADAR is for 40km range detection.

2. Create the radar station unit (doesn't matter which unit) -
group name - redLRADAR_NALCHIK_EWR
unit name - redLRADAR_NALCHIK_EWR

3. Create intercept planes with uncontrolled option -
group name - redLRADAR_NALCHIK_INTERCEPT
unit name - redLRADAR_NALCHIK_INTERCEPT

Put the script to run at the start of the mission, in the initialization script put MIST.
The airplanes will only get scrambled if the radar station unit is alive.


Hope this helps
Attached Files
File Type: lua ObjectiveManagerV4.17.lua (15.6 KB, 78 views)
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Old 11-03-2014, 09:33 AM   #45
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Woohoo! Thanks a lot! Will look into it tonight
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Old 11-03-2014, 09:41 AM   #46
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Sure thing

The good things about this script and way is -
1. you place the airplanes in the mission from the start as uncontrolled, this means that no planes would spawn throughout the mission which will reduce lag and freezes.

2. the airplane is planed on the airbase uncontrolled, which means that it can be destroyed before taking off if the attacker uses the terrain for masking, this is because the radar script actually works with line of sight, if the unit is not in line of sight of the radar station it will not detect it, even if it's in it's range.
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Old 11-05-2014, 12:00 AM   #47
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xcom! do you have any objection t the dow server also trying this script out?
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Old 11-05-2014, 05:43 AM   #48
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Of course not, enjoy!
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Old 11-05-2014, 02:37 PM   #49
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All welcome https://www.facebook.com/events/846366725384811/?ref=22 !
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Old 11-06-2014, 06:07 PM   #50
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Not sure why but I have missing textures for the terrain only on the "frogs of war" map/mission.

Any tips on what is different on that mission/map from the others?
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