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Did anyone ever sort out the thick/blurry text issue on HUD & Displays?


Aluminum Donkey

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I thought it was just me having this issue, but seems to me that a lot of us are experiencing the same issue with the HUD on the F18/F16 being too thick and blurry. I have tried modifying those values in the lua file that was mentioned in here. It fixed the problem with the HUD and made it thinner and much more crisp and sharp. However, it also made the font and symbology on the 3 DDI screen also thinner. 

Is there a way we can independently adjust the thickness of the main HUD without affecting the DDI's?

I find it strange that the HMD's HUD looks perfect in 4k It doesn't have the same thick and blurry issue as the main HUD.

 

On 2/8/2024 at 10:48 AM, BIGNEWY said:

Please give us more information. 

Let us know:

1- Displays and resolution?

2- Are you using a multi monitor setup? If so, what setup?

3- Are you using any user mods or reshade?

4- What is the HUD brightness knob setting?

Please also include your dcs log 

thank you 

 

1. 55" Samsunk 4K HDTV (Running DCS at 3840x2160)

2. No, just a single display

3. No mods or reshade

4. I have tried messing with the brightness knob and no matter what I set it to, the problem remains.

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It's be interesting to note what everyone's Windows Scaling settings are.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Is everyone running their correct Native resolution?

or Rendering 1080P and then Fullscreen stretching to their 4K Screen?

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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