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Old 10-19-2017, 05:08 PM   #61
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Originally Posted by capthaltli View Post
Recieved word that my 2DOF sim is ready for shipment!!! Hope the wife doesn't kill me.

Ravens, you mentioned on page 3 "There is another set of instructions with better pictures, I will find that link as well"

Any luck finding these better instructions?
And congrats on your order

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Old 10-24-2017, 02:27 PM   #62
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RAVENS,
Just received an email from 2DOF that my V2 has been shipped and also the 33 pages of the latest instructions.
Looking forward to finally getting the motion simulator and hope can get it set up and running
without too much difficulty. Will definitely need your help and guidance.
I fly mostly WWII planes and the F-86 Sabre.

Win 10, i7-7700K, 32 Gigs, GTX 1080Ti, 1Tb SSD, 4TB HDD, Oculus Rift CV1, Jet Seat, T/M Warthog with extension, Saitek Pedals

Last edited by fiddlinjim; 10-24-2017 at 02:32 PM.
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Old 10-24-2017, 02:49 PM   #63
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RAVENS,
Just received an email from 2DOF that my V2 has been shipped and also the 33 pages of the latest instructions.
Looking forward to finally getting the motion simulator and hope can get it set up and running
without too much difficulty. Will definitely need your help and guidance.
I fly mostly WWII planes and the F-86 Sabre.

Win 10, i7-7700K, 32 Gigs, GTX 1080Ti, 1Tb SSD, 4TB HDD, Oculus Rift CV1, Jet Seat, T/M Warthog with extension, Saitek Pedals
Congrats

I should have setup an affiliate program with them hahahaha

No really happy for you. And always willing to help

I'm thinking maybe one evening we can meet on our teamspeak to see if we can help anyone with this new setup.

Aswell as provide tips and ideas

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Old 10-26-2017, 05:38 PM   #64
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Ravens,
I don't currently use TEAMSPEAK, so please enter info on how to set it up and connect with you.
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Old 10-26-2017, 06:14 PM   #65
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Ravens,
I don't currently use TEAMSPEAK, so please enter info on how to set it up and connect with you.
fiddlinjim
Pm me on here.

In regards to the setup. If you follow the instructions you should be built and set up.

Then use my export.lua I mentioned a few posts back, if you need help just ask
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Old 10-26-2017, 06:30 PM   #66
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I don't no get it.
In the DCS you roll left by moving stick to left.
The Chair detects your input and tilts chair to left....?
1) Based to your stick movements
2) Based to the aircraft attitude that DCS reports?

The VR system has cameras in corners, not connected to the chair.... ?
1) Does the VR know your HMD movement is not your caused but the chair and keeps your view steady in cockpit even when your chair tilts and so on your head moves in room?
2) The VR reacts to HMD movement and will roll your view inside a cockpit (related to aircraft, not to world) if chair tilts to left?
3) To keep your head in level inside cockpit, you need to tilt your HMD to right when chair tilts to right?


I could totally find understand the function when the VR sensors are mounted to the moving chair itself, so when chair tilts to left, sensors tilts left and your HMD movement because chair doesn't get affected as they are one assembly, unless you tilt head to right so it would tilt to right in DCS....
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Old 10-26-2017, 06:39 PM   #67
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Originally Posted by Fri13 View Post
I don't no get it.
In the DCS you roll left by moving stick to left.
The Chair detects your input and tilts chair to left....?
1) Based to your stick movements
2) Based to the aircraft attitude that DCS reports?

The VR system has cameras in corners, not connected to the chair.... ?
1) Does the VR know your HMD movement is not your caused but the chair and keeps your view steady in cockpit even when your chair tilts and so on your head moves in room?
2) The VR reacts to HMD movement and will roll your view inside a cockpit (related to aircraft, not to world) if chair tilts to left?
3) To keep your head in level inside cockpit, you need to tilt your HMD to right when chair tilts to right?


I could totally find understand the function when the VR sensors are mounted to the moving chair itself, so when chair tilts to left, sensors tilts left and your HMD movement because chair doesn't get affected as they are one assembly, unless you tilt head to right so it would tilt to right in DCS....
This is a test with the cv1 on the chair to show the slight movement.

When a real pilot flies they will naturally rotate / tilt their head to keep with the horizon, and I honestly cannot see this slight movement as an issue.


https://youtu.be/xGG85vXaam0


Would the sensors be better on the chair (YES) but it's not an option for me as I use the rift for other things than dcs as stated in a previous post.




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Old 11-03-2017, 06:17 PM   #68
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Hey Raven's did you purchase a simtools license, if so which one?

Also did you purchase the simtools plugin for DCS, or just create your own?
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Old 11-03-2017, 06:19 PM   #69
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Quote:
Originally Posted by capthaltli View Post
Hey Raven's did you purchase a simtools license, if so which one?

Also did you purchase the simtools plugin for DCS, or just create your own?
Hi The pro version comes with the chair. Also the plugin are sent by dofreality

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Old 11-03-2017, 10:21 PM   #70
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Ravens,
I received my 2DOF-V2 shipment and have it completely assembled, seat mounted and ready to start the software installation. The assembly portion went very smoothly and took about 2 days.
I haven't downloaded your export lua file yet but will be doing so as soon as I am finished with the DOF and Simtools software installation and testing.
Please clarify if your export lua is to implement DCS 2.1.1 Open Alpha.
I am confused as to exactly how to use it.
Thanks
Jim
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