2dof Motion Reality Chair with DCS - Page 17 - ED Forums
 


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Old 06-10-2018, 03:36 AM   #161
BlacleyCole
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Raven I saw this early this year but figured it wouldn’t work for me at that time. But several months later it might fit the bill . I bought a speedmaster flight seat and it will require me to eventually raise it up along with my controls too hard. To exit seat because it’s too low for me. I don’t have a lot of room as I live in a rv with slides. I removed the sofa bed to make room for it now. I’m in the USA market to be exact where is the source located? What is the footprint required to operate the platform? Can you post some detailed photos. How you like it now?
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Old 06-10-2018, 07:47 AM   #162
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Photos And dimensions are all on their website dude.

My thoughts after having it awhile are still the same I love it.

BUT my house got hit by lightning and it blew all the boards In side

I have ordered new ones so will be fixed soon.

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Raven I saw this early this year but figured it wouldn’t work for me at that time. But several months later it might fit the bill . I bought a speedmaster flight seat and it will require me to eventually raise it up along with my controls too hard. To exit seat because it’s too low for me. I don’t have a lot of room as I live in a rv with slides. I removed the sofa bed to make room for it now. I’m in the USA market to be exact where is the source located? What is the footprint required to operate the platform? Can you post some detailed photos. How you like it now?
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Old 06-10-2018, 05:58 PM   #163
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Goodness 59thRavens, sorry to hear that. Sounds like a huge bummer.
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Old 06-10-2018, 07:49 PM   #164
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Can you please post a link to their website
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Old 06-11-2018, 09:04 PM   #165
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Quote:
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Can you please post a link to their website

https://dofreality.com/
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Old 06-11-2018, 10:08 PM   #166
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For those looking for an answer to proper vr tracking in motion rigs
This is what I use on my home built 2dof rig
github.com/matzman666/OpenVR-InputEmulator

Basically one controller acts as the motion cancellation by mounting it on the headrest of your chair
.Any movement the chair makes is subtracted from the headsets movement

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Old 06-12-2018, 07:20 PM   #167
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Hi JimiC
this sounds interesting. Will I need a masters degree in programming or is it reasonably intuitive? Also does it work with the Rift? Any more information on what you believe the benefits are would be most welcome?

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Old 06-12-2018, 09:13 PM   #168
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Took 1 minute to set up in vive . It uses steam vr- openvr so you would need that running and I don't know if rift touch controllers would be recognised. From memory it does . There is a long thread on the xsim forum testing it

It's worth it if you feel your head is moving around the cockpit when u manoeuvre the aircraft
That will depend on your motion rig setup. How many degrees of motion you are getting. Smaller movements are less noticeable but larger movements can throw your head out of the cockpit.

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Old 06-12-2018, 11:25 PM   #169
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Thank you for the link
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Old 07-09-2018, 09:44 AM   #170
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Is anyone else having issues getting DCS to work after the latest update? I know is not the rig as Assetto Corsa works fine.
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