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how to set the proximity guns angle?


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I make a desotryer for fun in the dcsw.it has proximity guns.but when it fires,some time the bullets go through the ship.see the attachments pictures.

 

how to solve this problme?

 

Thank you in advance.

 

and the guns codes are here:

 

ws = GT_t.inc_ws()

GT.WS[ws] = {}

set_recursive_metatable(GT.WS[ws], Type730)

GT.WS[ws].area = "BORT_R"

GT.WS[ws].center = "CENTER_CIWS_F001"

GT.WS[ws].drawArgument1 = 21

GT.WS[ws].drawArgument2 = 22

GT.WS[ws].angles_mech = {

{math.rad(30), math.rad(30), math.rad(-1), math.rad(48)}}

GT.WS[ws].angles = {

{math.rad(30), math.rad(30), math.rad(-1), math.rad(48)}}

GT.WS[ws].reference_angle_Y = math.rad(-90)

GT.WS[ws].LN[1].BR[1].connector_name = "POINT_CIWS_F"

ws = nil

Screen_190729_204245.thumb.png.262d78de14033348095ad842765b90c1.png

Screen_190729_204231.thumb.png.5378827953fbcb1e2c0cdf10da7d74d2.png

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GT.WS[ws].angles = {

{math.rad(80), math.rad(-80), math.rad(-5), math.rad(40)}, <<*

};

GT.WS[ws].reference_angle_Y = math.rad(90); **

__LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_25mm);

 

*this part is the restriction

 

I think it

Right, Left, Down, Up

 

** this part is the angle it will point by default.

 

PS. Looking good.

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