Nealius Posted May 23, 2020 Share Posted May 23, 2020 With the supercarrier I had the following AI: 2x Hornets 2x Tomcats 1x Viking 1x Hawkeye All set to "Uncontrolled" with a start trigger after x-minutes of mission time. The Hornets, Viking, and Hawkeye started up, taxiied out, and launched no problem. The Tomcats, however, started up fine, even had their wings swept, but just sat there on the Sixpac and refused to move. Is the taxi logic still broken? Link to comment Share on other sites More sharing options...
IronMike Posted May 24, 2020 Share Posted May 24, 2020 It shouldnt be, maybe the uncontrolled trigger broke it. Try without it, and see if it is different please. would be good to know if general or trigger related. Thanks! Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Nealius Posted May 24, 2020 Author Share Posted May 24, 2020 It does appear to be a problem with the Uncontrolled setting and start trigger. If I uncheck Uncontrolled and remove the trigger they taxi fine. Kind of a pity, as I wanted them to be static on the deck for about 6 minutes after mission start. I've attached a track.TomcatUncontrolled.trk Link to comment Share on other sites More sharing options...
IronMike Posted May 24, 2020 Share Posted May 24, 2020 Try with this mission please. For me it worked perfectly, first the hornets, then the F14s and last the e2 and s3 taxi out and take off. Please send me your mission. I am thinking if this is not also owed to the slight version mismatch that happened during the patch.HB_F14_uncontrolled_test.miz Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Nealius Posted May 25, 2020 Author Share Posted May 25, 2020 Attached mission. Yours works flawlessly, but the Tomcats all spawn on the stern. After reducing the statics and setting two Hornets to spawn bow-side of the Sixpack and two Tomcats to spawn on the island side of the Sixpack, the third aircraft from the bow (Tomcat) taxiied fine until its wing collided with the nose of the fourth aircraft from the bow (Tomcat). After switching the Hornets and Tomcats spawn positions on the Sixpac, the Tomcats refused to taxi again. It looks like some issue specific to the Sixpac.TaxiTestReducedStatics.miz Link to comment Share on other sites More sharing options...
MBot Posted June 1, 2020 Share Posted June 1, 2020 the third aircraft from the bow (Tomcat) taxiied fine until its wing collided with the nose of the fourth aircraft from the bow (Tomcat) I am also seeing this. Tomcats taxing to catapult 1 will hit Tomcats parked on the forward elevator damaging both aircraft. The taxing aircraft looses an stabilizer and crashes after launch. https://forums.eagle.ru/attachment.php?attachmentid=238065&d=1591046938 Link to comment Share on other sites More sharing options...
draconus Posted June 2, 2020 Share Posted June 2, 2020 Currently AI is bugged and doesn't care for obstacles. In MBot's image either Tomcat on elevator shouldn't be there or there should be no Cat1 available. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Nealius Posted June 3, 2020 Author Share Posted June 3, 2020 They have less spatial awareness than soccer moms driving a 7-seat SUV. Link to comment Share on other sites More sharing options...
Eagle7907 Posted June 4, 2020 Share Posted June 4, 2020 They have less spatial awareness than soccer moms driving a 7-seat SUV. Are you still having the Uncontrolled AI problem still? I noticed it worked only if you didn't enter the mission planner before spawning. The notes says its fixed. I haven't tested myself yet. Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
Bruce_D Posted June 6, 2020 Share Posted June 6, 2020 Are you still having the Uncontrolled AI problem still? I noticed it worked only if you didn't enter the mission planner before spawning. The notes says its fixed. I haven't tested myself yet. Happened to me yesterday. Two F14 collided and finished my mission Link to comment Share on other sites More sharing options...
IronMike Posted June 7, 2020 Share Posted June 7, 2020 Ok, that is a separate issue though, they taxi past the sixpack without enough clearing. I will let ED know. Thank you! Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
gorma Posted June 9, 2020 Share Posted June 9, 2020 It seems like this might be a general problem. I’ve had the same issues with «uncontrolled» and a start trigger on a ‘Hornet only’ mission. Link to comment Share on other sites More sharing options...
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